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Why doesn't your main character have recorded voice dialog?


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#26
Zeus_Deus

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double post.

Modifié par Zeus_Deus, 24 septembre 2010 - 02:15 .


#27
AmstradHero

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Zeus_Deus wrote...
From the number of threads and posts in the Mass Effect section of the forum regarding Shephards memorable lines and quotes, you can tell that main character voicing was important.

No. They're just different games. It's not important/unimportant. As was stated, DA2 has a voiced PC. DAO did not need it, and it would have been prohibitively expensive to implement it.

Zeus_Deus wrote...
And I don't necessarily agree that you'd need separate voice actors for human/dwarf/elf main character - this would only be noticeable if you decide to do a new playthrough with a different race and by then you'd be so use to that particular one voice that it might not even matter.

Except that your character would sound completely different to everyone that was around them. Can you imagine having the same voice for a human noble as for a dalish elf, or even worse, a dwarf? The different accents mean your character would sound completely out of place, hence ruining any immersion that might be gained from having a voiced PC.

Not every protagonist has to be voiced, despite that people seem to want them to be. There are definite advantages to having a voiced protagonist, but there are also disadvantages. DAO was just fine the way it was.

#28
night0205

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I'm glad my Origins Characters weren't voice... they wouldn't be "your" character if they were. Mass Effect is like watching a movie. Dragon Age Origins is like reading a book with you in it. I don't know what DA2 will be...

#29
TimelordDC

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night0205 wrote...

....Mass Effect is like watching a movie. Dragon Age Origins is like reading a book with you in it....


My exact sentiments.

#30
Elvhen Veluthil

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Fundamentally (imho) the PC is unvoiced in a RPG, that's all this genre was about, throwing you in a forgotten world and giving you the ability to adventure in it. You don't play as someone else, Shepard or Hawke, you play yourself within a role that you choose to play from the given choices. So it's only natural that you speak for yourself, normally reading your dialogue inside your head, but no one is keeping you from reading them loudly, there you go, a voiced PC exactly as you want it.

#31
TJPags

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Elvhen Veluthil wrote...

Fundamentally (imho) the PC is unvoiced in a RPG, that's all this genre was about, throwing you in a forgotten world and giving you the ability to adventure in it. You don't play as someone else, Shepard or Hawke, you play yourself within a role that you choose to play from the given choices. So it's only natural that you speak for yourself, normally reading your dialogue inside your head, but no one is keeping you from reading them loudly, there you go, a voiced PC exactly as you want it.


This.

No VA could ever read my characters lines as I would, it's that simple.  And since the character is supposed to be me, well, that's how it should be.

#32
StrongPlacebo

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Zeus_Deus wrote...

From the number of threads and posts in the Mass Effect section of the forum regarding Shephards memorable lines and quotes, you can tell that main character voicing was important.

And I don't necessarily agree that you'd need separate voice actors for human/dwarf/elf main character - this would only be noticeable if you decide to do a new playthrough with a different race and by then you'd be so use to that particular one voice that it might not even matter.


I agree. 1 male and 1 female voice is enough. It did feel kind of weird to go back to being mute after playing Mass Effect. I just assumed Bioware was going to do the same with DAO. I hated it at first but got over it quickly when I realized how awesome this game was. Oh, and I just wan to say that, if Bioware polishes DA2 they way they did with Mass Effect 2... Me no sleep for 1 week! :o

#33
Jon Jern_

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Is everyone forgetting the fact that all previous Bioware games prior to Mass Effect had NO voice acting for the PC?



Knights of the old Republic, Neverwinter Nights, much more. I don't see what's wrong with no voice acting for the PC in Origins.

#34
Dragoon001

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Jon Jern wrote...

Is everyone forgetting the fact that all previous Bioware games prior to Mass Effect had NO voice acting for the PC?

Knights of the old Republic, Neverwinter Nights, much more. I don't see what's wrong with no voice acting for the PC in Origins.


I miss the old days when we had no voice acting at all. Good o' days. :?

#35
Zenjamin

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Why doesn't your main character have recorded voice dialog?

Because many people agree with hitler.





#36
DanaScu

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Zeus_Deus wrote...

From the number of threads and posts in the Mass Effect section of the forum regarding Shephards memorable lines and quotes, you can tell that main character voicing was important.

And I don't necessarily agree that you'd need separate voice actors for human/dwarf/elf main character - this would only be noticeable if you decide to do a new playthrough with a different race and by then you'd be so use to that particular one voice that it might not even matter.


On the ME forums you can also find threads about how Meers is the worst Shepard ever or Hale is the worst Shepard ever and whoever the poster's favorite actor/actress is would be worlds better than either one.

And you have players like me who can not stand one of them. I don't have a maleShep except one throwaway non-import play through in ME2. MaleShep never made it off the Normandy because I can't stand the voice. I dislike the voice acting *that* much. If I disliked Jennifer Hale's work as femShep as much, I'd have never bought the game. Having a voiced player character is *not* a selling point for me.

The main reason, besides following the development of the game from "unnamed Bioware project" on the old forums, was because it was the "spiritual successor" to BG. It was "old-fashioned" and "traditional", and for me one of the really good points was the player character was unvoiced. I actually concentrated on the story instead of thinking "man, I think Meers sounds *really* bad here". Or "goddess, where the bloody *heck* did that line come from? that "hint" was nowhere even close to what I wanted Shep to say".

#37
Aulis Vaara

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Crippledcarny wrote...

I can't even tell you how many times I've said something to Morrigan thinking it was said sarcastically only to have her flip a **** over it.


No line is said sarcastically, unless it's mentioned between brackets.

I find the voiceless player character much easier to be who you want them to be, for the simple fact that you know EXACTLY what you're saying. In Mass Effect there are endless examples where what you click and what the character says are not the same thing.

To give an example from the beginning of the second game:
Clicked: "I gave you an order."
Said: "Get the hell out of here."

On top of that, with the voiceless system I had the chance to play Elves and Dwarves, which I really liked to do. So yeah, voiceless system any day.

#38
Remmirath

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I found the voiced PC in Mass Effect quite jarring and annoying, honestly. I'd much rather have the un-voiced PC of... well, basically any other roleplaying game. My question would be more of 'why does anyone want a voiced PC?'.

Aulis Vaara wrote...

I find the voiceless player character much easier to be who you want them to be, for the simple fact that you know EXACTLY what you're saying. In Mass Effect there are endless examples where what you click and what the character says are not the same thing.

To give an example from the beginning of the second game:
Clicked: "I gave you an order."
Said: "Get the hell out of here."

On top of that, with the voiceless system I had the chance to play Elves and Dwarves, which I really liked to do. So yeah, voiceless system any day.


I agree. On top of that, I'd much rather be able to imagine what sort of voice my character has instead of just hoping that the one voice picked happens to work (which it never will for every character).

#39
Dragoon001

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Halae Dral wrote...

I found the voiced PC in Mass Effect quite jarring and annoying, honestly. I'd much rather have the un-voiced PC of... well, basically any other roleplaying game. My question would be more of 'why does anyone want a voiced PC?'.

Aulis Vaara wrote...

I find the voiceless player character much easier to be who you want them to be, for the simple fact that you know EXACTLY what you're saying. In Mass Effect there are endless examples where what you click and what the character says are not the same thing.

To give an example from the beginning of the second game:
Clicked: "I gave you an order."
Said: "Get the hell out of here."

On top of that, with the voiceless system I had the chance to play Elves and Dwarves, which I really liked to do. So yeah, voiceless system any day.


I agree. On top of that, I'd much rather be able to imagine what sort of voice my character has instead of just hoping that the one voice picked happens to work (which it never will for every character).


I like to watch movies muted, so I can make up my own story and dialogs. =]

#40
Chris Priestly

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Dragoon001 wrote...
You're just lazy. Admit it, your mom probably still have to pick up your clothes. :devil:


Actually it's your mom who has to pick up my clothes ifyouknowwhatImean.



:devil:

#41
Khayness

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Chris Priestly wrote...

Actually it's your mom who has to pick up my clothes ifyouknowwhatImean.



:devil:


Dad, stop trolling.

#42
Lea-Anne

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night0205 wrote...

I'm glad my Origins Characters weren't voice... they wouldn't be "your" character if they were. Mass Effect is like watching a movie. Dragon Age Origins is like reading a book with you in it. I don't know what DA2 will be...


I agree compleatly. In every RPG that is fully voiced PC's I feel less immersed in the story, like I'm watching it rather than experiencing it. With the old unvoiced cast I felt I my imagination was essential to the character's in game. I liked picturing how a character would sound. It's why Advent Children disappointed in me in some ways, the voice acting in most characters was opposite to how I always thought of them.

#43
UFOash

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Marcus8958 wrote...

UFOash wrote...

Well, would this be any different if your character spoke?
You could still misread the text just as easily.

on the OP, Just imagine your saying it.

Sheppard never seemed much like a personal character, what if I wanted my character to be to sound all shy? or evil? or have a throat cancer croaky voice like Godfather from Generation Kill?
Besides Orlesians have French accents so Awakening characters would be screwed.

You can hear sarcasm on the voice. On the Internet as text is different.


You don't hear the voice until after you've chosen the line (which is in text) so its just as easy to misread the line or the way its going to be said/interpreted.

#44
Smaaen90

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Before I go on, I would like to point out that I prefer it the way it is now, I wouldn't mind voice acting on my character as it would make the character come more to life, and then it could join the brilliant group banter ;)

I read, err, mostly all of the posts, not all, so if someone brought this up before me, sorry. But you all seem to forget that when creating a character, you choose a voice for them, Sultry, Violent, Wise, Suave, Mystical etc.

Those voices used for all the "Damn I lost my spell." "I'll get right on it." "Right away." - I always wondered why they didn't use those people for the voice-acting of our own main character. I mean afterall, it is we who choose that voice for our character so it wouldn't be that weird if they actually voice acted.

And as far as being kind, shy, sarcastic, rude or whichever you prefer, in almost every single conversation you can choose yourself if you wish to reply with a snarky arrogant attitude, rude and violent one or a friendly cunning one.


As for why they didn't do it, my guess would be that it was simply too much voice acting and all of that voice acting would make the hours of gameplay twice as long (especially if you save prior to a plot conversation and load to see what happens if you choose a different option).

These are just my own opinions though, best regards
Smaaen

Modifié par Smaaen90, 27 septembre 2010 - 10:24 .


#45
Dragoon001

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Chris Priestly wrote...

Dragoon001 wrote...
You're just lazy. Admit it, your mom probably still have to pick up your clothes. :devil:


Actually it's your mom who has to pick up my clothes ifyouknowwhatImean.



:devil:


Because of you I no longer associate the term 'hit & run' with vehicular accidents. :blush:

Modifié par Dragoon001, 28 septembre 2010 - 07:24 .


#46
Lintanis

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Chris Priestly wrote...

There are a lot of dialog lines for the PC.
Multiply these lines by Male/Female PC and Human, Dwarf and Elf.

That makes for a LOT of dialog lines that would need recording. As such, the team choise to leave the PC unvoiced.

For Dragon Age 2, you will be able to have a fully voiced PC. :)
:devil:


And a big thanks for that  :wizard::wizard: cant wait for March :)

#47
DanaScu

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Chris Priestly wrote...

There are a lot of dialog lines for the PC.
Multiply these lines by Male/Female PC and Human, Dwarf and Elf.

That makes for a LOT of dialog lines that would need recording. As such, the team choise to leave the PC unvoiced.

For Dragon Age 2, you will be able to have a fully voiced PC. :)





:devil:


Unfortunately.

Any hints about when we'll find out who the voice actors are? That will be a huge factor in whether I'll bother with the game or not. I don't want another game where I can't stand one of the voices. It would be rather ironic if both of the voice actors make me cringe, and end up being the reason I don't buy TEH NEWEST BESTEST CINEMATIC EXPERIENCE WITH MINOR INTERACTIVE CLICKY BITS EVER!!!! that used to be a game. Another thing is the hint system for the dialogue. If I want to play Mass Effect, I'll play Mass Effect. Picking a hint that may or may not end up giving actual dialogue that isn't anywhere close to what you thought your character would say isn't my idea of fun, really. I don't have a lot of faith in the magical intention icons at this point either. Oh well. My personal opinions only, your mileage may vary. ::heads off to check information for Fallout New Reno, with an unvoiced pc::

#48
AoiSekai

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Chris Priestly wrote...

Dragoon001 wrote...
You're just lazy. Admit it, your mom probably still have to pick up your clothes. :devil:


Actually it's your mom who has to pick up my clothes ifyouknowwhatImean.



:devil:

Holy.. A forum where a mob is this awesome!? This is heaven!

#49
Bahlgan

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night0205 wrote...

I'm glad my Origins Characters weren't voice... they wouldn't be "your" character if they were. Mass Effect is like watching a movie. Dragon Age Origins is like reading a book with you in it. I don't know what DA2 will be...


Too bad eh? I mean more power to those who play ME, right? But honestly it would have made sense for DA:O to have VO since ME1 had it right? Or did it? Either way it is very intriguing.

#50
Jestina

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The MC has a voice, just not in cutscenes which most people skip over the first time through. Now that people whined about it, you'll get the limited game Dragon Effect 2 which will have a replay value in the toilet.