Why doesn't your main character have recorded voice dialog?
#51
Posté 29 septembre 2010 - 08:42
And not to be offensive, but it is kinda pathetic to read people whining and saying it will be total garbage and it will be a reason for me not to buy the game. -- If you don't like the voice acting of your own character mute the sound when he/she talks, and it will be like DA:Origins.
You have no idea how they will do it, how it will work, who the voice actors will be much less if it will be crap or not. Instead of focusing on whatever bad aspects that might come from it focus on all the great ones.
For the record, as mentioned in my first post here, I have no problem with no voice acting for my character, I enjoy it as it is. But I am also looking forward to how it will be, as it will bring my character more to life rather than just a mute who (for all we know) is a mute.
Another small point to take in, your character does speak all the way throughout the game, just not in the conversations where you choose what to say. When you make a character, you also choose a voice for said character, and that voice is being used through-out the game. - Not on the same level as the OP is asking about, but still.
/Rant end
Stop whining, enjoy the game, you couldn't do better yourself. And again, you have no idea whether it will be good or not.
Smaaen
#52
Posté 29 septembre 2010 - 07:39
The selected voice is barely used, its only for "Darkspawn ahead" or "I need healing!" & the like,
Not that I'm complaining about that one, the voice I chose sounded bloody stupid when I started playing the game!
Just because your looking forward to it doesn't mean others will be, I'm not too sure about the voice acting in DA2, not to mention that it could limit a possible return of the Warden (and even more a Hawke-Warden union).
Don't try the "big long shutting-everybody up" post it never works.
About it bringing the character to life...meh, there will only be one voice so no matter what the warden says his personality is at least partially restricted by the voice the voice actor is doing (there is no true "everyman voice").
#53
Posté 29 septembre 2010 - 07:42
Smaaen90 wrote...
In all honesty, if the voice acting is good, and they actually differ their voices depending if you reply sarcasticly, crudely or friendly. I am lookin' forward to it, it will still be a brilliant game and great entertainment whether or not my character got a voice or I have to make it up in me mind.
And not to be offensive, but it is kinda pathetic to read people whining and saying it will be total garbage and it will be a reason for me not to buy the game. -- If you don't like the voice acting of your own character mute the sound when he/she talks, and it will be like DA:Origins.
You have no idea how they will do it, how it will work, who the voice actors will be much less if it will be crap or not. Instead of focusing on whatever bad aspects that might come from it focus on all the great ones.
For the record, as mentioned in my first post here, I have no problem with no voice acting for my character, I enjoy it as it is. But I am also looking forward to how it will be, as it will bring my character more to life rather than just a mute who (for all we know) is a mute.
Another small point to take in, your character does speak all the way throughout the game, just not in the conversations where you choose what to say. When you make a character, you also choose a voice for said character, and that voice is being used through-out the game. - Not on the same level as the OP is asking about, but still.
/Rant end
Stop whining, enjoy the game, you couldn't do better yourself. And again, you have no idea whether it will be good or not.
Smaaen
Really. How exactly would muting the sound work when you no longer see the dialogue and have no idea what your character just said? I haven't played ME/ME2 in the last few weeks, so I can't recall too many examples off-hand, but I do remember "I'm sorry". What your character actually said: "Who did this? Who shot you?" Then you pick the next hint that may give you equally matching dialogue. I think someone else gave the example when Shepard is telling Liara or the VS to leave the Normandy in ME2 where what you picked isn't close to what you say.
I have no idea whether it will be good or not in DA2, and that is always providing they find VAs that don't immediately turn me off the game. I do know it is/was one of the aspects of both ME and ME2 that I don't particularly appreciate. I'm actually apprehensive that it will work just as well as it does [or doesn't] in ME/ME2. I am willing to wait for more information, but right at this moment, DA2 isn't on my list of "have to get" games. Depending on the VA chosen, it may end up on my list of "Do not get" games. I'm not going to listen to a voice I can't stand in a cinematic experience for however many hours it takes to play.
"I'm on it." and battle shouts don't bother me; I don't pick a hint that gives a different result.
#54
Posté 29 septembre 2010 - 10:14
Smaaen90 wrote...
Another small point to take in, your character does speak all the way throughout the game, just not in the conversations where you choose what to say. When you make a character, you also choose a voice for said character, and that voice is being used through-out the game. - Not on the same level as the OP is asking about, but still.
Not good enough. If my previous statement on here is correct, then the end line of the result would be that Bioware just doesn't appreciate DA:O as much as they do with ME or Baldur's Gate. It truly means that those who take DA:O seriously as their main game (from Bioware), like me, are given a tad short end of the stick here. Do I have to convert to being a fanatic ME player to enjoy a true storyline? I would rather not. People who can easily acquiesce to the same shoes as mine would understand that immersion in Bioware games is a vital aspect, and I wanted my Warden to be able to speak.
To those who would argue that "you need to hire all the actors who voiced out the Warden", in me resides a counter-stance: It is easy for two actors, male and female, to VO more than one role. I can imagine it taking two voice actors in order to fill the roles of certain frequencies.
But hey, what does my opinion matter? I do not see Bioware re-vamping the original game anytime soon.
#55
Posté 29 septembre 2010 - 11:53
DanaScu wrote...
Smaaen90 wrote...
In all
honesty, if the voice acting is good, and they actually differ their
voices depending if you reply sarcasticly, crudely or friendly. I am
lookin' forward to it, it will still be a brilliant game and great
entertainment whether or not my character got a voice or I have to make
it up in me mind.
And not to be offensive, but it is kinda
pathetic to read people whining and saying it will be total garbage and
it will be a reason for me not to buy the game. -- If you don't like the
voice acting of your own character mute the sound when he/she talks,
and it will be like DA:Origins.
You have no idea how they will do
it, how it will work, who the voice actors will be much less if it will
be crap or not. Instead of focusing on whatever bad aspects that might
come from it focus on all the great ones.
For the record, as
mentioned in my first post here, I have no problem with no voice acting
for my character, I enjoy it as it is. But I am also looking forward to
how it will be, as it will bring my character more to life rather than
just a mute who (for all we know) is a mute.
Another small point
to take in, your character does speak all the way throughout the game,
just not in the conversations where you choose what to say. When you
make a character, you also choose a voice for said character, and that
voice is being used through-out the game. - Not on the same level as the
OP is asking about, but still.
/Rant end
Stop whining,
enjoy the game, you couldn't do better yourself. And again, you have no
idea whether it will be good or not.
Smaaen
Really.
How exactly would muting the sound work when you no longer see the
dialogue and have no idea what your character just said? I haven't
played ME/ME2 in the last few weeks, so I can't recall too many examples
off-hand, but I do remember "I'm sorry". What your character actually
said: "Who did this? Who shot you?" Then you pick the next hint that may
give you equally matching dialogue. I think someone else gave the
example when Shepard is telling Liara or the VS to leave the Normandy in
ME2 where what you picked isn't close to what you say.
I have no
idea whether it will be good or not in DA2, and that is always
providing they find VAs that don't immediately turn me off the game. I
do know it is/was one of the aspects of both ME and ME2 that I don't
particularly appreciate. I'm actually apprehensive that it will work
just as well as it does [or doesn't] in ME/ME2. I am willing to wait for
more information, but right at this moment, DA2 isn't on my list of
"have to get" games. Depending on the VA chosen, it may end up on my
list of "Do not get" games. I'm not going to listen to a voice I can't
stand in a cinematic experience for however many hours it takes to play.
"I'm
on it." and battle shouts don't bother me; I don't pick a hint that
gives a different result.
No longer see the dialogue? I see you already have played DA2 and know exactly how it is, especially how bad the voice acting really is. *Note, heavy on the sarcasm there*
They always have the option to put on dialogue, group banter, conversations, random ambient dialogue. So think it is quite safe to say that they will have option to have dialogue when main character speaks. Again, 'No longer see the dialogue', not to be rude again, but are you daft? You will still have to choose which sentence out of the 3-6 choices you wish for him/her to say. Thus, you already know.
Stop comparing it to ME and ME2, the BioWare team learns after every game, every project. If the voice acting really bothers you to the point "it turns me from the game", well, again, just mute it after you've read and chosen what you want to say and unmute when your members reply (or just read what they say as you hate voice acting).
Bahlgan wrote...
Smaaen90 wrote...
Another small point to take in, your character does speak all the way throughout the game, just not in the conversations where you choose what to say. When you make a character, you also choose a voice for said character, and that voice is being used through-out the game. - Not on the same level as the OP is asking about, but still.
Not good enough. If my previous statement on here is correct, then the end line of the result would be that Bioware just doesn't appreciate DA:O as much as they do with ME or Baldur's Gate. It truly means that those who take DA:O seriously as their main game (from Bioware), like me, are given a tad short end of the stick here. Do I have to convert to being a fanatic ME player to enjoy a true storyline? I would rather not. People who can easily acquiesce to the same shoes as mine would understand that immersion in Bioware games is a vital aspect, and I wanted my Warden to be able to speak.
To those who would argue that "you need to hire all the actors who voiced out the Warden", in me resides a counter-stance: It is easy for two actors, male and female, to VO more than one role. I can imagine it taking two voice actors in order to fill the roles of certain frequencies.
But hey, what does my opinion matter? I do not see Bioware re-vamping the original game anytime soon.
I take Dragon Age as my current main game from BioWare, and I have no problem with the current system (apart form no free roam after you finish the game) and I am looking forward to playing DA2 with the current game mechanics we know of.
And voice acters who are able to voice, humans, elves, dwarves, qunari and other creatures without giving off hints or traces that you can pick up in the others is close to impossible (I for one would be able to distinguish and find markers, thus making it boring) - So getting voice actors who are able to bring the character to life (the main ones at least), and do a darn good job at it (Morrigan, Alistair, Leliana, even Shale and Sten).
But hey, I am sure you could find one man and one woman who could do as good of a job as the ones who did the ones mentioned above.
Pardon crude sarcasm and offensive bluntness, just getting annoyed at all the people whining. For every person who don't like it, there's one who likes it. Hard to satisfy every single player at the same level on all aspects of a game. No need to **** about it, least of all until it is here and you have actually tried it, and only then can you really tell if you like it or not. Not before you have tried it, after.
#56
Posté 01 novembre 2010 - 05:38
Chris Priestly wrote...
There are a lot of dialog lines for the PC.
Multiply these lines by Male/Female PC and Human, Dwarf and Elf.
That makes for a LOT of dialog lines that would need recording. As such, the team choise to leave the PC unvoiced.
For Dragon Age 2, you will be able to have a fully voiced PC.
I love you!
#57
Posté 29 décembre 2010 - 12:46
I also pickeded up ME2 for $19.99 at the same time.
Played ME2 and LOVED IT !
Just loaded DA and I can already say:
1. Control interface sucks !
2. Charcters Suck !
3. Graphics, compared to ME2 Suck !
DA has been shelved.
Waitting for ME 3 !
If I had started with DA first, I would probably have played it, but after playing ME2, I am spoiled.
GUILTY AS CHARGED !!!
ME2 is the TRUE GAMING STANDARD !
#58
Posté 29 décembre 2010 - 11:27
Two reasons:
1. I don't need a parrot who repeats every line I've already selected. Even if he wears scale armor.
2. Two genders. Six origins. Six voice characters per origins. Makes 72 times the present dialogue needed to be recorded. (because for every line an NPC says, you'll need an answer from your character) Try to record all lines within a year. Try to fit the result (about 100 GB) on one (or two, or ten) DVDs... So, you can either choose gender/origin/character type OR have a single fully voiced character. Which one would you prefer?
Modifié par Marvin_Arnold, 29 décembre 2010 - 11:34 .
#59
Posté 29 décembre 2010 - 12:39
I like having the non-voiced character because:
1) I won't have to deal with a voiceactor who I potentially don't like, or who I think is doing a bad job, voicing my character.
2) I actually know what the hell my character is saying when I pick a dialogue option.
3) The ownership of the character is much greater. It allows for much better character customization and roleplaying. Especially coupled with the origins which I thought were a great way of introducing more roleplaying options within the context of such a story-heavy game. They could've been improved a lot but instead they were removed.
Pardon crude sarcasm and offensive bluntness, just getting annoyed at all the people whining. For every person who don't like it, there's one who likes it. Hard to satisfy every single player at the same level on all aspects of a game. No need to **** about it, least of all until it is here and you have actually tried it, and only then can you really tell if you like it or not. Not before you have tried it, after.
Isn't this kinda the point though...? If Bioware has two series running, ME and DA, there are things in each series that appeal to different people (of course they overlap as well). But now, while I don't buy the whole "it's Dragon Effect 2 lulz" type of stuff, the DA franchise *is* moved much closer to the ME style instead of exploring and further improving upon the concepts of the first DA game.
Sure we can all wait until we have tried it, but what would that prove? We already know the design decisions, we know that the main PC will be voiced. Now, whether it will be a good performance or not, *that* is something one has to wait and see. Plus, the "wait and see" argument automatically turns into the "well if you don't like it, why did you play it?!" argument after games are released, that always happens.
#60
Posté 29 décembre 2010 - 05:33
I excpected this game to be at least equal to that.
I have also played Oblivion for hours.
I expected this game to better than that.
After experiencing the incredibly life-like interface of ME-2, I thought that its technology would have been part of DA.
That is all that I am saying here. Not trying be negative, but rather expressing my frustartion in what I expectedto be a great game.
I expected alot more out of Bioware on this one, and I was left wanting.
#61
Posté 29 décembre 2010 - 10:54
End of line.




Ce sujet est fermé
Retour en haut






