You have come hear into this thread because you either have some points you'd want to get fixed/improved/balanced, or you have nothing better to do right now which leaves you enough time to constructively participate in an attempt to increase the already great quality of this game.
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Quality Disclaimer:
Only constructive posts are welcome. People believing this game is already great enough shall stay outside until the second phase of this topic (more to that in the next point).
I will not tolerate spamming this topic with useless stuff like I want a new super-derpy-mega-über weapon. Such request belong to the DLC Suggestion topic.
I will not tolerate "That is no problem, l2p n00b" or any other kind of flaming that interrupts the constructive flow of this topic.
Any outbreak of behaviour such as those will lead me to ask for this topic to get locked. I will eventually start a new one with all the points we brought up with, but any attempts to turn this discussion into some childish "But I know better" will lead to nothing but this topic getting locked. And since everyone wants this game to be great, I see no reason to torpedo our debate. So keep it civil mesdames et messieurs and with some constructive work we might very well improve the game we are loving so much.
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To clear things up in the first place, this is not restricted to PC-Version only. We, as the friendly and forthcoming community we are, try to work for everyones improvement. XBox issues are concerned the same importancy like PC-Version. No console discimination in here. Well, aren't we nice today!?
This topic is going to be divided into three phases of action.
1.) Input Phase: Whatever problem persists that does not tie with yourself alone, be it gameplay or technical issues is to be reported here with the respective data (Just like in the Technical Helps forums, only that we do not solve these, this is up to developers). Common sense therefore dictates that only known and common problems are to addressed. This phase will last until we either collected all your inputs in a given time (3 days past, no new input equals phase end for example) or if we have so much intel that any further point which needs to get discussed in detail would strain our efforts too much (neither us nor the developers have infinite time).
2.) Refinement Phase: During this period, we try to dissect any given problem to eliminate possible errors (a common issue that may be related to individual technical issues but wasn't acknowledged as such for instance) and discuss balance for gameplay suggestions. This phase will last until we have reached a bearable consensus on each point (points may get individually closed if dealt with). It would be illusional to expect we achive something even closely resembling total consensus, but at the point at which considerably more people are content with the changes than people are not, we are finished.
If you happen to have an idea/suggestion to an already closed point, do not post it in here, but PM me (or other helpers I might declare later on) so we don't initiate a debate on old matters that leave the original discussion unattended.
We shall try to keep the total amount of discussed points as limited as it can be to channel you constructive energy to where it belongs and not to scatter our energy into all directions without achieving success. Shematics for appropriate posting will be presented whenever we hit a new phase to keep things organized. Failure to attend to these organizational efforts will at best decrease our effectiveness in working out solutions, at worst derail and eventually lock this topic, so please do your best to obide.
3.) Ratings of Importancy: In the last phase we will categorize our results in different levels of urgency. Ussues that may decrease the quality of experience of this game are rated highest, balance issues are moderate and "simple" proposals for improvement that do not concern hard-issues that may decrease ones fun during playing are getting the lowest rating. In doing so, we do not only present a thoughout layout which the developers can seriously work with, but also consideralby improve our chances for our proposals to actually get set into action.
Again, we are trying to reach common aggreement on each point, knowing as everyone has his/her own experience differing from our own and therefore having other priorities.
We might offer a worked over list if for the XBox version should issues being relatively inimportant for the PC Version have a bigger impact on the XBox.
I hearby offer an open invitation to any developer willing to contribute. Though be warned we may not have the same priorities, we will certainly try to not end up with a list of "We wish had this and that ... etc.". What may at first look like a fanboy-list will hopefully turn into constructive help for you to improve Mass Effect 2 (and ME3).
Comprehensive List by 27.09.'10:
Gameplay/Mechanics:
Kasumi's Passive Skill having no effect
#01 Shield Bug - starting a mission will not implement upgrades, you have to reload to get the extra shield bonuses to work social.bioware.com/forum/1/topic/261/index/1378658
#02 Power bugs - sometimes powers don't work the way they should. For example; sometimes using Pull on enemies doesn't work, you can warp detonate them (glowing blue), but they are not Pulled it the air and will return fire
#03 Skywalking social.bioware.com/forum/1/topic/105/index/1153966/ Sometimes grants invicibility (though at annoying costs)
#04 If you activate an ammo power on your squadmates or switch their weapons, they will return to their default set up when you reload
#05 Charge Bug: Foremostly on Collector Platforms, charging is without any real effect unless you leave cover and/or pass onto the same platform
#06 Liara having only 29 or sometimes even 28 points at level 30
#07 Credits found after certain missions not accurate
#08 I understand this to be a pc bug - not able to pick Stasis bonus power starting a new game. (PC only?)
#09 Skipping lots of dialog with the X button sometimes the game will freeze if it needs to load a cutscene or when you exit the converstaion. The initial conversations with Aria can be esp. bad. (XBox 360)
#10 Biotics sometimes not working on frozen enemies
#11 Aiming issue where sometimes Shepard gets locked facing a certain angle, no matter how you aim. This makes sprinting send you in unpredictable directions
#12 Sometime one gets stuck at the end of a fight - might have something to do with team members suddenly appearing next to one and "pushing" into into spot
#13 At the end of Mordin's LM, when staying to hack the computer for the credits, one is unable to end the mission thereafter (XBox)
#14 Enemies stuck in walls (rarely)
#15 Squadmates locking themselves out of areas due to doors (Zaeed's LM for example)
#16 Switching Weapons in cover leading to exiting said one and being unable to get back until weapon is switched
#17 If too close, you shoot through the enemy without dealing damage
#18 Squadmates lock-up appears rather random. No power being able to use, no more movement, invicible and basically one reallife statue. Changes only after moving on to another area/level
#19 Grunt will sometimes not shoot with the Mattock until having the weapons switched once
Quests:
#20 Ish Bug: Convicing Ish to let it down leaves the quest unresolved
#21 On Helyme (?) in the Zelene System/Crescent Nebula, the N7 Mission with the raided Eldfell-Ashland Mine where you have to hold out until the decryption has finished, positioning ones Squadmates in chokepoints to fend the merc waves off and oneself being on the other side at the extendable bridge to crossfire them often triggers a second wave appearing directly behind oneself, leading to more or less instant-gameover as they obliberate you
Graphics:
#22 The cutsenes bug - Shepard uses Avenger AR in almost all cutscenes despite the fact that (s)he does not have AR training. It is annoying as hell and easy to fix
#23 Camera and Shepard are not in sync, sometimes the camera is completely detached and stationary
#24 Clipping: Tarak has a clipping (A hole where his face should be) where you meeting him the first time after he has the conversation with Zaeed
#25 Garrus: Eye for an Eye mission which i find extremely annoying during Garrus's loyalty mission Shepard and Garrus take a cab to Sidonis's location. The background is "blurry".
#26 When you visit Anderson in the Citadel the first time, both he and and Udina are having "Clipping" in their eyes. They are flickering, like a white something would all the time spike through their skin around the eyes. http://www.youtube.com/watch?v=GCEIGWV7Fuw&feature=related
#27 Kasumi's outfil changing to weapon textures social.bioware.com/forum/1/topic/103/index/4908868/1#4909423
#28 Squadmates going Michael Jackson, aka moonwalking during the conversation with Anderson on the Citadel
#29 In LotSb, Shepard is equipped with a Submachine Gun but in the next scene it cuts to the heavy pistol. Even some of the squadmates (Legion, Garrus, Grunt, Jack, Jacob, Tali and Zaeed) use the Submachine Guns which they have no trainning for http://www.youtube.com/watch?v=AePYwVjtpq4&feature=related
User Interface:
#30 Power bar keeps resetting itself. If you put some ammo powers on it (As an example) and then remove them later, they will reappear again in the future. I've not seen specifically when they reappear, but I *think* it's after each mission
#31 The bug with switching abilities on hotbars causing the game to crash on the PC version is still present. If you try to move an ability on to Shepard's bar, it will choose the wrong one, and the icon for the ability will be "offset" - far away from the cursor. That's when you know the game is about to crash. If you keep trying to move abilities, the game CTDs
Usage of left or right on the D-pad to instantly use a squadmate's ability, they won't use it (XBox 360)
#32 PC still crashes if you change your bonus power or retrain your points. When the next mission launches, if you don't change your hotbar setup right away (as in before you move from the initial spawn point) and attempt to change it later in the mission, it locks up or CTD's every time (Fix available, but doesn't solve the problem)
#33 If you pause the game (ESC on PC) and then return, it will go away
Tweaking:
#34 And generally the fact on some cutscenes being skippable and some don't (10 minutes Intro can be looong, especially if you already saw it 15 times)
#35 Weapon Balance needs some tweaking
#36 Drop need the need for distributing skill points to unlock others. Why do you have to spend 3 points in Shockwave to get access to Pull? Goes hand in hand with Squadmates
#37 Conversation selection button being seperated from the skipping function
#38 Add saving when driving the Hammerhead
#39 Alltime online Radar
#40 SMG/Pistols. They holster on the same side of the hip
#41 Tutorial Pop Ups deactivateable
#42 Being able to turn off Auto-Aim on the XBox
Modifié par Neofelis Nebulosa, 06 octobre 2010 - 10:11 .





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