Optimystic_X wrote...
They are both illogical choices, which is exactly why they betray emotion.
Well no, we have no idea why the N7 armor fragment is used. It could seriously have to do with adapting to Shepard in order to infect him in some way. There's just no telling, because Bioware hasn't told us yet.
To be on topic however, and ignoring the Geth mindset argument,
I believe there have been many more choices throughout the two games that have been playing in the gray area. They always weild Paragon or Renegade points, but that is due to the nature of the gameplay. Virmire, Rachni, that one mission in which you destroy a factory or the town, Legion's Loyalty, etc.. I feel like many could be named, and in all seriousness it will come down to the individual player to decide if they made the moral or immoral choice (at least, I hope it works out that way.)
For example, the Rachni return in ME3 to swarm a planet that is inhabited by Reapers AND a large Alliance force mobilized to attack, but losing. The Rachni easily destroy the Reapers (just play along for the example's sake) but they also cannot stop their swarm when it comes to running down the Alliance battallion. Now, it was my choice to save the Queen in ME1, and the consequences rest entirely upon my shoulders. However, I did not know what would truly happen, if anything at all. The large quantity of soldiers are dead, but so is a large portion of the Reaper threat. The game carries on regardless if this happens or not, but in some way it is more challenging or risky for your squadmates if the Rachni do not appear. This means all the player, us, can do is decide personally if it was a good choice or not, and trudge forward.
I really hope things like this occur. I don't always need Bioware to hold my hand and tell me I was good or bad. I'm not being demeaning, they have been great about this thus far.