Aller au contenu

Photo

Sleight of Hand not working


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Friar

Friar
  • Members
  • 293 messages
I've set the items in the npc's inventory as being "pickpocketable" could there be something I am overlooking?

#2
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Set creature's properties to lootable corpse? Turn off Plot = True? Check for OnDisturbed? Hmm beyond that, I got nothin.'



dno

#3
Friar

Friar
  • Members
  • 293 messages
tried that, but no luck. Thanks for the suggestion

#4
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
Where are you doing this, on the blueprint or is this an NPC you are dealing with from an official game. Once the game is started ( and it's a saved game ), a blueprint is placed, you have to then edit that directly. You also could be dealing with more than one blueprint, and need to figure out which one the game is actually loading.



Checking the items as being pickpocketable should be all you have to do. Not sure if you might be dealing with faction setting issues, which think those NPC's are an ally so don't let you pick their pockets.



You need to provide a lot more detail when you have questions, what you have tried, what type of project you are doing, what things you have tried. Really making a lot of educated guesses about what your problem actually is.

#5
Friar

Friar
  • Members
  • 293 messages
This is a toolset question, I didn't take a wrong turn.
The project I'm working on is a single player module.

More detail...
I have one large city map in which I want the pc to be able to pickpocket anyone and break into any house they want.

The commoners have 1-6 gp in their inventory.
The merchants have up to 25 gp on them.
Both gp items are checked pickpocket able and drop able.

I place these npc's on the map and then I run a test game. When I right click the npc, in the game mode, the command does not show up. When I click on the sleight of hand command in my action bar I still have no luck.

The faction is set to "commoner."
Your mention of it has me thinking that this is connected to faction setting, but all I see in the faction editing are numbers. I tried adjusting them a little but I do not see any changes.

edit:
I set the commoner faction to "0" towards the pc, I was able to select pickpocketing but the downside was that the npc was hostile.

edit2:
I set the commoner faction to "25" towards the pc. That did it! Although, as far as I can tell the npc's never get angry and attack when I fail at sleight of hand.

Modifié par koundog1, 24 septembre 2010 - 12:45 .


#6
casadechrisso

casadechrisso
  • Members
  • 726 messages
Is the area/module set to full PvP? In a "no PvP" area I think only friendly actions with non-critters are possible... just a thought, could be wrong

#7
Friar

Friar
  • Members
  • 293 messages
No casadechrisso it was not set to full pvp but I did as you suggest. It turns out that the faction of the npc's mean a lot more than what I gave them credit for.

if you set the faction of the creature to 25 they will not attack you but you can also pickpocket them.

I'm now looking to find a magic number that allows me to pickpocket them and if they catch me then they will fight. But something tells me that such a thing would require a script to fire on the disturb inventory script sheet.

This really disappoints me because my script knowledge is very small even with Lilac Soul's Script generator.

#8
painofdungeoneternal

painofdungeoneternal
  • Members
  • 1 799 messages
try setting the campaign values, there is one that allows you to attack commoners and pick pocket them.



You mean reputation right?

#9
Friar

Friar
  • Members
  • 293 messages
Reputation? I suppose that is what it is called. I open the view tab, select faction and a faction tab comes up displaying rows and cells.



I set the "reputation" for 25 and now I'm able to pickpocket any npc with a "commoner" faction.

The down side is that even when detected on a pickpocket attempt I cannot get the npc to turn hostile.


#10
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Look for this on the vault: PRR by Vendalus. The letters stand for Pickpocketing Reputation Reaction system. It includes setting chests with 'alarms' based on distance from owner, reactiona dn reputation adjustments for failed Sleight of Hand as well as failed Pick Locks, etc. It includes setting things up so that the guard or a person will show up if the 'alarm' is set off, as well as other things for failed attempts to gain a little extra gold from passersby with a quick bump and dip.

I don't have the link handy, but I have the name right. This should: A) Allow you to get going faster and B) provide you with a pre-completed template from which to increase your Script-fu through study and discipline.



dunniteowl

#11
Friar

Friar
  • Members
  • 293 messages

dunniteowl wrote...

I don't have the link handy, but I have the name right. This should: A) Allow you to get going faster and B) provide you with a pre-completed template from which to increase your Script-fu through study and discipline.

dunniteowl


Haha, thanks owl!
I found it, and just in case anyone else comes here looking for the same thing...
nwvault.ign.com/View.php

#12
dunniteowl

dunniteowl
  • Members
  • 1 559 messages
Trust me, you gonna like it. Vendalus and several others and I spent a good deal of time discussing this system during it's creation. There's a lot of good stuff in there. For more details on that, you can check out this link: PRR 3 for NWN2 and I apologize for mis-naming it. Persistent Reputation and Reaction System. Not Pickpocketing...

dno