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DA2 at EuroGamer Expo Oct 1st to the 3rd


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#1
Lintanis

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 Dragon Age European Dragon Age 2 fans will have another chance to check out the game at the EuroGamer Expo, October 1-3 in London! Visithttp://expo.eurogamer.net/ for more information!

#2
Mike Laidlaw

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Apollo Starflare wrote...

[*]2-handed Warrior impressions: Wasn't a huge fan to be honest, but maybe it's just my playstyle. The animations do feel a bit too fast and not weighty enough, despite the rogue being faster I actually felt a bit more 'button mashy' with this class. This would be something that would reduce with time though, and the demo isn't really designed for tactical fights beyond to some extent the Ogre fight (they are obviously showcasing other things at this time).


A lot of people have commented on that, especially after the gameplay video leaked, and so I did some digging. Since that demo "shipped," we've slowed down two-handers a bit. No, not to Origins slow (I personally found those anims kind of painful to watch. Who would enter into combat with a sword they couldn't swing effectively?), but we've changed what's called "the cancel window," so that you perform more of the swing before you can blend into another.

Quite pleased with the overall effect. That timing change and new audio have given two-handers quite a bit more heft.

#3
Mike Laidlaw

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lunarknightmage wrote...

Mike, I was just wondering if you could please comment on the plans for melee-oriented mages.

By the time the game is finished, is it your plan to make it so that Mages can be bad a** melee fighters like the trailer Hawke??

are you still tweaking the mage melee combat attacks and animations?

thanks.


We are, yes. And I believe you'll find that most mage casts are quite a bit more physical than they were in Origins. So, yes, you'll look quite a bit more bad-ass with your staff.

To be fair, though, we're not focusing the mage class on maximal melee damage. If you want that you should go warrior or rogue (depending on whether you prefer AOE or absolute devastation to single targets).

#4
Mike Laidlaw

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Dave of Canada wrote...

Mike Laidlaw wrote...

To be fair, though, we're not focusing the mage class on maximal melee damage. If you want that you should go warrior or rogue (depending on whether you prefer AOE or absolute devastation to single targets).


I'm always one to challenge myself with minimalist runs and such, do you suspect a melee mage playthrough to be entirely possible [if extremely difficult] or I'm just crazy to bring the idea up?


Well...you could constantly run up to your target. That would do it. Would certainly be an interesting challenge!

Mages seamlessly switch between melee and ranged based on the distance between themselves and their target. If you are attacking someone who moves into melee range, you'll start thumping them with your bad ass staff moves. If they stay at range, you'll throw bolts like you did in Origins, just with more style.

#5
Mike Laidlaw

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Brockololly wrote...

I just think at least in terms of animations, having played Arkham Asylum again recently, that game just gets it right. You've got animations that have some weight to them and don't feel floaty, while still being fun to watch and being a tad over the top. So if DA2 could emulate Arkham Asylum in the fluidity and heft of animations, that would be awesome :)


Damn it. Now I have images of Hawke hanging upside down from gargoyles.

#6
Mike Laidlaw

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Brockololly wrote...
I only ask because waaay back there was that Game Informer behind the scenes video where you could sort of see the 2D art and thought this looked like maybe Flemeth and Morrigan.


Come now. That character you tagged as Morrigan is clearly little red riding hood. I'm sure everyone knows we always have at least one plot with an adorable little girl going to grandma's house. It's like Bioware's answer to the cow level.

Or perhaps I'm full of crap, and that's neither Morrigan nor Little Red. Who, then? Questions...questions...