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Dragon Age... Like WoW


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#1
Affinity Z

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Is it me or does Dragon Age look ALOT like wow with loot, currency system etc.? Posted Image

#2
Maria Caliban

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Dragon Age reminds me a great deal of World of Warcraft when it comes to classes and combat. The currency system is the same as a thousand other games. The loot is usual random + hand placed, which BioWare has used in previous games.

#3
Skaargoroth

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Being a World of Warcraft player for almost 5 years now, I would say 'No'. Having the currency set on the typical 100 copper coins equal 1 silver while 100 silver coins equals 1 gold is but a simple concept. There might be some similarities, yes, but I won't go shouting "Oh my Lord! This is EXACTLY like World of Warcraft! I want my money back!" when I play the game. But if it becomes a main concern, I will only smile and ask, "So what?". :-)

#4
minamber

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It's you.

DA is not an MMO,a nd the loot and currency system existed in games a long, long time before WoW was even an idea.

#5
GhoXen

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Loot is similar to WoW, yes. Currency is similar to WoW, but that really isn't unique enough for comparison. classes and abilities are definitely similar to WoW, especially rogue.

#6
DaLabbes

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classes are standard for RPGs: You got the warrior to beat stuff, the mage to cast magic missile and fireball, and a thief (or rogue, if you like) to disarm traps, pickpocket, lockpick and backstab. The only thing missing is a priest/cleric, who is kind of incorporated in the mage here.



It's like saying Eragon is like Harry Potter because it uses magic, when Harry Potter made magic widely popular, but did in no way invent it.

#7
_____o_O___

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According to this kotaku.com/5385022/you-can-play-dragon-age-origins-sort-of-like-four-other-games yeeeeeeaaaaaaahhh

Maybe not I guess...

Modifié par _____o_O___, 24 octobre 2009 - 09:40 .


#8
GhoXen

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DaLabbes wrote...

classes are standard for RPGs: You got the warrior to beat stuff, the mage to cast magic missile and fireball, and a thief (or rogue, if you like) to disarm traps, pickpocket, lockpick and backstab. The only thing missing is a priest/cleric, who is kind of incorporated in the mage here.

It's like saying Eragon is like Harry Potter because it uses magic, when Harry Potter made magic widely popular, but did in no way invent it.


I can tell that you have not played through WoW to see the similarity here. In WoW, rogues use an energy system very similar to the stamina in DAO. Talents, especially the ones involving CCs are also very similar to the rogue's abilities in WoW. Even the attriube priority and "talent builds" are very similar to WoW. As soon as I had my hands on the character creator, I was able to figure out how to make a combat rogue and a subtlety rogue just from my previous WoW experiences.

#9
Kevin Lynch

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I honestly don't think a WoW player, who's looking for a WoW experience, would find it in DA:O. There are going to be similarities in design and style, both being RPGs, but DA:O and WoW occupy different spectrums of the RPG world.



That Kotaku article has David Silverman saying:

A slightly more involved way to play would be to treat it like a massively-multiplayer online game for which you have multiple characters. As you adventure with your party, a player can switch control of characters on the fly. On the PS3, this is done with a tap of a shoulder button, swinging the camera from one member of your party to another, as the whole group of them keeps walking around or, more likely, battling.

I'm not sure what exactly is so MMO about that, unless he's referring to the party-based nature of the game, but party-based gaming has been around without modern MMOs. Odd. Seems like a reach to make mention of MMOs here. Any thoughts on what he's trying to say?


#10
7Spark

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Skaargoroth wrote...

...Having the currency set on the typical 100 copper coins equal 1 silver while 100 silver coins equals 1 gold is but a simple concept. ..


Actually it goes like this: 1 gold = 10 silver = 100 copper

#11
Pink_Moon

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Is it just me or does WoW remind a lot of EQ?

It's a pretty standard mould. Why don't people realize this? WoW is pretty standard fantasy MMORPG material. Of course any one fantasy game will share similarities with the other... Why? Because they're both fantasy games, that's why.

Modifié par Pink_Moon, 24 octobre 2009 - 09:55 .


#12
Cadaveth

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If you've played DAOC, you know that Dragon Age looks and feels more like that than WoW.

#13
Icinix

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.. hehe... ^.- this all really amuses me.

You break up any number of games and you are able to dissect pieces of information that are similar or even damn near the same. The basics of characters, talents, skills, stamina etc. have all been around a lot longer than DA:O or WOW. There were concepts and games before 2004. In fact, it could be said that WOW is more like games before it, and therefore by association DA:O is more like games released in the early / mid 90's. Just a thought.

#14
Affinity Z

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yea so they are alike but all RPGs are these days lol... Execpt for Fable 2 and Fallout 3 they are different in terms of setting, gaining XP etc.

#15
Taltherion

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Ahem ... loot and currency are a staple of most RPGs.



I'd say in almost all other aspects, DAO has nothing to do with WoW. ... So it's probably just you.

#16
Silentplanet

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sigh, why did WoW become the benchmark for mmo's. It's not like it did alot of amazingly unique stuff..

#17
briskojr

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Silentplanet wrote...

sigh, why did WoW become the benchmark for mmo's. It's not like it did alot of amazingly unique stuff..


No, but it took amazingly unique stuff from other mmo's and improved upon them. That combined with it's accessability have made it into the Beatles of MMO's.

#18
Cadaveth

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Icinix wrote...

.. hehe... ^.- this all really amuses me.
You break up any number of games and you are able to dissect pieces of information that are similar or even damn near the same. The basics of characters, talents, skills, stamina etc. have all been around a lot longer than DA:O or WOW. There were concepts and games before 2004. In fact, it could be said that WOW is more like games before it, and therefore by association DA:O is more like games released in the early / mid 90's. Just a thought.


I can only speak for myself but I didn't say that I meant talents, skills etc. I specifically meant the FEEL of the game, lore and the setting.

#19
nordrian

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Mmmmh, loot has been in every game, and for the currency system, it was used in D&D system, and making up to 3 lvl of money(copper silver and gold) helps to regulate prices, and the amount of money a player owns. I don't think it got anything to do with WoW, in a matter of graphics, in a matter of fighting, of questing etc etc.

#20
Nekator

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Affinity Z wrote...

Is it me or does Dragon Age look ALOT like wow with loot, currency system etc.? Posted Image


Yeah, it also has swords and stuff.. just like WOW!

#21
lawsie100

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from the gameplay i have seen it does have some resemblence to wow, having beaten all bosses in one of the best guilds in the world (yah e-peen+1) in the burning crusade i found that playing with others was more of a curse than a help. It kinda looks like 5 man dungeons from afore mentioned game.

#22
danabe

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Well. Being a player that played WoW since beta. i can say that DA:O (In my opinion) Is not reminding myself of WoW. And i am quite happy it dosent. Sure. Some things may be similiar to WoW such as currency as you mentioned. But WoW was not the first game to have that kind of currency. Ther have been loads of games using the same mechanics before WoW. The same thing goes with loot and such.. I mean.. It's quite standard nowdays with games like these. So in a short answer...No. I do not think that DA:O Looks "alot" or even a little like wow.

#23
thheNO

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Silentplanet wrote...

sigh, why did WoW become the benchmark for mmo's. It's not like it did alot of amazingly unique stuff..


Dragon Age is not an MMO :whistle:



:P

#24
Guest_GraniteWardrobe_*

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Is WoW a single-player game?

#25
Taltherion

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It is ... explains the bad KI of your companions sometimes in a dungeon ...