Dragon Age... Like WoW
#1
Posté 24 octobre 2009 - 09:23
#2
Posté 24 octobre 2009 - 09:27
#3
Posté 24 octobre 2009 - 09:27
#4
Posté 24 octobre 2009 - 09:28
DA is not an MMO,a nd the loot and currency system existed in games a long, long time before WoW was even an idea.
#5
Posté 24 octobre 2009 - 09:30
#6
Posté 24 octobre 2009 - 09:35
It's like saying Eragon is like Harry Potter because it uses magic, when Harry Potter made magic widely popular, but did in no way invent it.
#7
Posté 24 octobre 2009 - 09:38
Maybe not I guess...
Modifié par _____o_O___, 24 octobre 2009 - 09:40 .
#8
Posté 24 octobre 2009 - 09:46
DaLabbes wrote...
classes are standard for RPGs: You got the warrior to beat stuff, the mage to cast magic missile and fireball, and a thief (or rogue, if you like) to disarm traps, pickpocket, lockpick and backstab. The only thing missing is a priest/cleric, who is kind of incorporated in the mage here.
It's like saying Eragon is like Harry Potter because it uses magic, when Harry Potter made magic widely popular, but did in no way invent it.
I can tell that you have not played through WoW to see the similarity here. In WoW, rogues use an energy system very similar to the stamina in DAO. Talents, especially the ones involving CCs are also very similar to the rogue's abilities in WoW. Even the attriube priority and "talent builds" are very similar to WoW. As soon as I had my hands on the character creator, I was able to figure out how to make a combat rogue and a subtlety rogue just from my previous WoW experiences.
#9
Posté 24 octobre 2009 - 09:48
That Kotaku article has David Silverman saying:
I'm not sure what exactly is so MMO about that, unless he's referring to the party-based nature of the game, but party-based gaming has been around without modern MMOs. Odd. Seems like a reach to make mention of MMOs here. Any thoughts on what he's trying to say?A slightly more involved way to play would be to treat it like a massively-multiplayer online game for which you have multiple characters. As you adventure with your party, a player can switch control of characters on the fly. On the PS3, this is done with a tap of a shoulder button, swinging the camera from one member of your party to another, as the whole group of them keeps walking around or, more likely, battling.
#10
Posté 24 octobre 2009 - 09:51
Skaargoroth wrote...
...Having the currency set on the typical 100 copper coins equal 1 silver while 100 silver coins equals 1 gold is but a simple concept. ..
Actually it goes like this: 1 gold = 10 silver = 100 copper
#11
Posté 24 octobre 2009 - 09:55
It's a pretty standard mould. Why don't people realize this? WoW is pretty standard fantasy MMORPG material. Of course any one fantasy game will share similarities with the other... Why? Because they're both fantasy games, that's why.
Modifié par Pink_Moon, 24 octobre 2009 - 09:55 .
#12
Posté 24 octobre 2009 - 09:56
#13
Posté 24 octobre 2009 - 09:56
You break up any number of games and you are able to dissect pieces of information that are similar or even damn near the same. The basics of characters, talents, skills, stamina etc. have all been around a lot longer than DA:O or WOW. There were concepts and games before 2004. In fact, it could be said that WOW is more like games before it, and therefore by association DA:O is more like games released in the early / mid 90's. Just a thought.
#14
Posté 24 octobre 2009 - 09:59
#15
Posté 24 octobre 2009 - 10:01
I'd say in almost all other aspects, DAO has nothing to do with WoW. ... So it's probably just you.
#16
Posté 24 octobre 2009 - 10:04
#17
Posté 24 octobre 2009 - 10:07
Silentplanet wrote...
sigh, why did WoW become the benchmark for mmo's. It's not like it did alot of amazingly unique stuff..
No, but it took amazingly unique stuff from other mmo's and improved upon them. That combined with it's accessability have made it into the Beatles of MMO's.
#18
Posté 24 octobre 2009 - 10:08
Icinix wrote...
.. hehe... ^.- this all really amuses me.
You break up any number of games and you are able to dissect pieces of information that are similar or even damn near the same. The basics of characters, talents, skills, stamina etc. have all been around a lot longer than DA:O or WOW. There were concepts and games before 2004. In fact, it could be said that WOW is more like games before it, and therefore by association DA:O is more like games released in the early / mid 90's. Just a thought.
I can only speak for myself but I didn't say that I meant talents, skills etc. I specifically meant the FEEL of the game, lore and the setting.
#19
Posté 24 octobre 2009 - 10:11
#20
Posté 24 octobre 2009 - 10:21
Affinity Z wrote...
Is it me or does Dragon Age look ALOT like wow with loot, currency system etc.?
Yeah, it also has swords and stuff.. just like WOW!
#21
Posté 24 octobre 2009 - 10:25
#22
Posté 24 octobre 2009 - 10:44
#23
Posté 24 octobre 2009 - 10:47
Silentplanet wrote...
sigh, why did WoW become the benchmark for mmo's. It's not like it did alot of amazingly unique stuff..
Dragon Age is not an MMO
#24
Guest_GraniteWardrobe_*
Posté 24 octobre 2009 - 10:50
Guest_GraniteWardrobe_*
#25
Posté 24 octobre 2009 - 10:54





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