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Dragon Age... Like WoW


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#101
OpticNerve

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ValnKmere wrote...

I think we're missing the fact that the development team for Dragon Age pre-dates WoW by many years and that WoW has similarities to many games/MMOs.


I think you're missing the fact that Blizzard pre-dates Bioware.

#102
Viz79

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Eshaye wrote...

Baenura wrote...

As far as being different despite having skeletons? We're 98% genetically identical to chimpanzees and 95% genetically identical to rats. We're not the same, but when the difference is so very minute as to be nearly unnoticeable...


Exactly... ? Both WoW and DA belongs in the RPG category, but they are not similar enough to draw reasonable parallels, they are not even in the same category of RPGs.


OMG look Call of Duty is just like Doom!  They both have guns dont they?  I can't believe Call of Duty ripped off Doom.

See how stupid this sounds - thats just like how stupid WoW comparisons are with DA.

#103
ValnKmere

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The dynamics of both games are different. In WoW you need the constant money sink to keep from having too much Gold in the system. As it's "dynamic" and things change but you always have to sink money.



A single player game doesn't have that. The economy is fixed. Value's are different and considering they are two different games, that is to be expected.



DA and WoW share the fact that they are RPGs (I use that term lightly for WoW) but you do fill a role of some kind in both games. Any RPG has some sort of skill/talent selection. Not all RPGs have stats like STR, DEX, CUN, Magic, etc. WoW doesn't and in DA it's a remarkable and necessary thing to have the proper statistics for your party member.



Many of these concepts started well before WoW was even in a design phase. Blizzard took most of these, cobbled them together and created a simple, easy to learn recipe that appeals to casual and hardcore gamers alike. It works for them, and for the 11 million people who play it.



So at an architectural level, there are similarities between the games. They each do something differently. The feed ego differently. The play styles differ as well. And, as I am burned out on MMOs until SWTOR, it's nice to not have to deal with guild drama in DA:O. =)

#104
Nathan Pinard

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To clear this whole thread up:

DA:O has the same features that has been in Baldur's Gate since day one, which is long before WoW.

However, like it or not, there are some similarites. For instance, melee combat in BG was simply melee, no special abilities like backstab or whirlwind. This is because D&D at that time had the same kind of system. Backstabs occured via positioning, and normal melee was simply normal with no special abilities except for extra stats.

Spells however were numerous. BG has a TON of spells, no where near DA:O. This is kind of the one disappointing thing about DA:O.

In DA:O we're seeing more specialized melee traits, which would suggest Warhammer elements (which was initially what the Warcraft franchise was supposed to be, but they would not sell the IP to Blizzard)

Loot in DA:O is nothing like WoW or Warhammer. There is no rare, common, and uncommon loot. No green, no purple. Same thing occured with BG, but the loot was even more basic as it was folowing D&D mechanics. So it was often hard to decide what was good or not good at times.

Combat is exactly the same except for the camera perspective as BG. Same pausing mechanics. The GUI and control is the only thing that has a slight WoW vibe to it really. Or to be correct, more EQ elements.

The way battles are decided are different as well. BG was confusing at times, while DA:O seems to have found it's own system for combat.

"The problem is that it is a silly comparison, then again people are comparing this to Fallout 3"

You can't, but you can compare it to Fallout 1 and 2.

Modifié par Nathan Pinard, 15 novembre 2009 - 08:13 .


#105
whwebb3

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this game reminds me of might and magic