DOGGEH84 wrote...
Yeah as fun as unlimited ammo was. I prefer the limited ammo. That being said..its not like there isn't enough to pick up on the way. Having limited ammo makes you(it does for me) use different weapons. Find myself switching weapons constantly for different combat situations. Saving my assault rifle for more intence fire fights.
Artificial ammo restrictions are a
horrible way to enforce weapon switching (and a horrible way to force aggressive gameplay, too, just to preempt the inevitable "prevents camping" argument). We should switch weapons because it's
smart to switch weapons, not because we're forced to by an arbitrary gameplay mechanic. That's like saying "nobody is riding the dark, slow, smelly subway, so... we'll tear up all the roads so they have no choice!" No. Wrong. Error. You want people to ride the subway, you make it faster and brighter and hire some maintenance workers. You don't massacre some completely unrelated, perfectly functional system to create artificial travel restrictions. You fix the thing that's wrong, you don't mangle everything else in an effort to make it look good by comparison.
Guns, same way. You want players to move forward, going from one bit of cover to the next? You make cover fragile and teach the AI to flank. If cover is too useful, you make cover
less useful. Messing with people's resources so they have to run to the next ammo pickup doesn't actually fix the cover problem, it just breaks the guns too. Likewise, you want players to switch between their equipped weapons as the battlefield situation changes? You make each gun extremely specialized so it's distinctly more useful than its peers in one context and distinctly less useful in others. If players are sticking too much with one weapon, you make the other weapons
worth using. Messing with people's resources so they have to switch guns just to conserve bullets doesn't actually fix the "one gun for everything" problem, it just breaks the weapon system more.
Sad thing is, they already *did* do a pretty good job of that, at least if you're not packing DLC, so at least in weapon-switching terms, the artificial ammo restriction is vestigial on top of being obnoxious. Using the Scimitar against a guy ten meters away on a balcony is silly, nobody does it. Using the Widow against a guy on the other side of the bench you're ducking behind is silly, nobody does it. Using the Tempest against Tarak's gunship is silly - people probably
do do it anyway, but they're making the game hard on themselves for no reason. I have never run out of ammo on any weapon ever in this game, and I do not pay attention to ammo conservation
at all; I simply match weapons to the range and defense of my enemies, because the game plays better that way, and trip over the million and one heat sinks that lay every ten feet to refill before I even spend half my magazines for any one gun. The thermal clip system isn't doing anything to my gameplay experience whatsoever. Damaging the hell out of my roleplaying experience, though.
Modifié par Quething, 24 septembre 2010 - 12:55 .