sinosleep wrote...
Kaylord wrote...
I don´t care so much (a little, yes) about the logical break between ME1 and ME2. The logical break occured for me when I discovered that you could eject a heat sink after partial use and *still retain* the remaining possible shots in your ammo total score! Now, how is that possible? This breach of logic could be removed by providing for endless automated supply of heat sinks. Like ammunition, ejecting some cooling matter, shouldn´t be a problem.
Game-mechanic-wise, the goal of avoiding endless fire spam would have been achieved. And the annoying looting of heatsinks (every weapon of Geth, Collector and so on use the same type? yeah sure!) would be history, too.
I wonder why ME2 managed to get away with this system, while Deus Ex: IW got totally pounded because of it, and here it is worse because of the said breach of logic. Seems unjust, regardless of the fact that a unified-ammo-system is a bad idea in general.
I know I said I was bowing out of this thread but this is a very simple question to answer and I'm online so to hell with it I'm answering it. The reason you still retain your total ammo score is for the same reason you don't lose any rounds in any other tps/fps game when you replace a half empty clip with a brand new one. It'd would be an overly harsh punishment to the player for simply wanting to remain "topped off" at all times. It's a gameplay over lore issue that most shooters have been using for ages.
Actually I think it was the old battlefields that did this, and I kinda hope ME does too but I can suspend my disbelief enough to say that its just a gameplay thing. Same reason you can kill collectors in 1 shot in cutscenes and it takes alot more in gameplay.





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