Terror_K wrote...
northernninja wrote...
I can't believe that you people actually enjoyed the unlimited ammo in mass effect, clips add a sense of realism to the combat, plus you got more of a challenge and it gives you a reason to switch your guns. rather than keep shooting everbody with an assault rifle. also for those of you who are trying to say unlimited ammo is cool, I can already see who the treky fans are now. you know you should just say the unlimited ammo comes from solar panels on your gun. dur da dur!?!?
Yes, but it was different than the standard, and I personally didn't actually like having to switch my weapons, since I prefer to specalise. The Thermal Clip system screwed up my importing of three different ME1 Vanguards because each was designed to specialise differently, but now they're pretty much all the same. I created different builds in ME1 will all kinds of classes who used different weapons and different powers together, but they're all kind of gone. Not that it matters too much when ME2 combat is so repetitive and dull that I don't feel like playing it as much as I played ME1 anyway, but still. I also found it more tactical in ME1 managing my heat-levels at early-to-mid game than I found ME2's method which is just as tactical as any other shooter and brought nothing new to the table in this respect. It's only "more tactical" because suddenly there's a new restriction on things that's been forced on us that doesn't make sense since the whole universe has decided to change to an infinitely inferior system.
Also, speaking of that, it seems you don't even know anything of the lore given your comments. There is still technically :"unlimited ammo" (which isn't truly unlimited at all lore-wise), but the heating is managed differently, and in a far more backwards and far less logical way, not to mention all the holes in it all. And that's where most of the problems lie: in the lore and canon, and as far as that's concerned the damage is already done. It probably would have been better if BioWare simply ignored it entirely lore-wise and just threw them in there... but no, they had to come up with a lame and contrived explanation. And given that the damage has been done, I'd prefer they focus on fixing other areas of the game than this aspect. That, and I doubt they would. A hyrbrid system would be good, and they could work that into the lore somewhat (though it would also run the risk of being just as ridiculous and contrived as it was the first time around) by simply acknowledging how stupid it was in the first place to limit the weapons so much and have them suddenly depending on a finite resource entirely. They seem to be keen to poke fun at ME1, even undeservingly at times... it'll be interesting to see if they're just as willing to admit and poke fun at ME2 in ME3.
Terror, understand I dont hate me1, I don't think sinosleep hates me1, I prefer me2. I love ther series and each game. Does me2 have flaws? Absolutely!(like all games including KOTOR, baldurs gate etc.) Personally I dont hate so much that would go on the disappointed thread. If there was a proper critique thread I would happily throw my hat into the ring.
Last note be very careful what you wish for, games have a bad habit of be looked at very nostalgically... Suddenly mining is be described as EPIC, with deep exploration.....





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