Lumikki wrote...
kalle90 wrote...
@Lumikki. Well IMO the established world is the most important thing. ME wouldn't be ME without ME1 and changing stuff with lacking reasons isn't good IMO even if it means more real world realism or better gameplay (when things could be done in other ways). ME1 wasn't actually based on magic either. No series stays the same, but it's still a shame Bioware wasn't that happy with ME1 when they so drummed their "this will be a series about continuity".
That's the difference between us. ME serie would not be ME without ME1 AND ME2. Meaning lore isn't just one game, it's both games, even if there is conflicts. You can't ignore half the lore, just because you don't like other game.
Overlined for not being important:
For the record: I do like ME2, but it did these few changes I can't understand (Other than going for more flash and mainstream)
ME1 came and brought all the basics and built the core. IMO all games that are to be a part of Mass Effect series should respect that.
Then came ME2 that introduced some changes only for gameplay's sake (when they could have found another way), and some for whatever else reason (some people not wearing armor). It isn't even only about lore like I've said, I also dislike the fact they practically cloned the combat system from other games.
True I'm going all couldwouldshould. ME2 is done and if Bioware changes stuff some people will go "WTF why is everyone wearing armor, why are ammo different?" etc so Bioware can't simply ignore it either. Some people are suggesting things like Lazarus should be just forgotten, but I think they are part of the lore now and don't have to be ignored.
That is why the system in ME3 should make sense from both ME1 and 2 perspective, and here's my little breakdown:
- The issue with ME1 weapons was having them overheat, especially when someone used overload. That meant you had to change weapon, melee or use powers to be able to fight for the next 10 seconds. It was rare, but still potentially a big problem.
- ME2 gives you clips you can change so you aren't stuck with a weapon that can't fire, unless you run out of bullets
= The system in the video would be logical development. You get both unlimited ammo and the ability to switch clips when necessary. It's like the thermal clips evolved. The believable downside could be that clips don't cool as fast (if at all) when in use as they do in ME1.
Pros:
+ Combines ME1 and 2 systems (both for fans and lores sake)
+ More weapon customization (a few powerful shots vs. more weaker shots)
+ More class customization (Snipers could use snipers)
+ We still have the "necessary" reload and aiming mechanisms
Cons:
- Sure it doesn't please everyone perfectly, but you know the saying "Go play ME1 to get that same old exactly like it was"
- With overpowered weapon mods it's possible to break the system