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Unlimited Ammo: Why it's better for Mass Effect's versimilitude


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#526
Embrosil

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Atmosfear3 wrote...

Embrosil wrote...


And this relates to ME in what way? How does battlefield in ME changes? It is all the same. In ME2 it is even worse as it still the same linear corridor. And I really doubt any soldier would carry 3 or 4 guns, plus a heavy weapon to be able to adapt to a change on battlefield.

Yes, and what does todays marksman do when he runs out of ammo? Starts running across the battlefield to collect a new one? Hey sorry guys, I am out, just please stop shooting for a while, I need to collect that magazine that have just miracously appeared. Because that is how it works in ME2.


You're too hung up on realism. Its a game FFS. Your arguments are terrible.
Having said that, this is a game based in the future. Physics and theories still exist in the future thus everything you've said is simply supposition.


I was not the one who started with argument that having a limited ammo is more realistic as we have it today. It is not in a sci-fi game imho. My argument was a response to those claims. 

#527
Embrosil

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Lumikki wrote...

Embrosil wrote...

Lumikki wrote...

Magic is anything what can't be explained by science (teories).

Material stil just doesn't come from nothingness. Because material can change to energy and energy to material, but nothing can't change to anything. Meaning where is all ammos (bullets) comming on unlimited ammo situation. Because damage done by two collision of objects is relative to size of they mass. Less mass, less damage.

Many stuff what exist in science fiction are based teories what could be possible based science, but can't be proven to be true or false by todays science. Point is they are still based science teories, not in magic.

Faster than light teories.


So you have just admitted that the whole ME universe is a magic. Can you show me some element zero theories? Or some biotics theories? So why does one type of magic (unlimited ammo) bothers you and others do not? I for example find a good magic that Jack and others can run in vacuum nearly naked. And I find more real to have unlimited, or nearly unlimited ammo than having people walking naked in vacuum.

Sure, ME universe "technology" seem to be build little bit around magic. I never sayed it would not be. I just don't like when game looks like science fiction game, but it's based so much in magic. It doesn't make much sense, like you allready showed multible ways. That's the problem, it doesn't make sense for science fiction game. So, some people like me would want more "technology" sense to games technology based items and not just be magic. Because if it would have little bit more science reality, it would feel better in my opinion. I don't ask explanation for bionics, because they are fully based on magic. If you say something is magic, I don't argue with you, because magic doesn't require any logical explanation. In the end it's every players taste as what they would want, nothing else.

PS: It also bothers me when they don't use right equiment in right enviroments.


You are right and I agree with your explanation. 

#528
grievous056

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Why not just make guns customizable? That way you could choose which set up you use. Both set ups offer different tactical advantages, so why not make it so that you can switch between missions?

#529
Zurcior

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Ryzaki wrote...

Zurcior wrote...

 That was for the sake of gameplay, and you know it.Image IPB And no, they shouldn't of had thermal clips. A wizard rip them from their bodies so you can have more ammo.


Still counts as a retcon!

This wouldn't be an issue if we had the old system. :innocent:


 NO, it doesn't. Do you know the meaning of retcon?