Lumikki wrote...
Yes, player should be forced to use correct weapon in correct situations. Not how ever, because out of ammos, but because weapons fits the situation. Dumm example, but makes the point well. You should not be able shoot far distance enemy snipers with shotgun or pistol. Because two things, you have long range weapons too and shotguns or pistol shooting distance should never reach the sniper enemies so far. In ME1 this was problem, because pistols distance was as long as sniper rifles. What created the problem of uber weapon, best dps, long distance and unlimited ammos. Only one weapon needed.
Players shouldn't be forced to use a weapon under any circumstancs: there should simply be ways to deal with any any using any weapoon, or at least enough tools at your disposal to do the job. If a player is silly enough to want to take out a sniper from miles away with a shotgun they should be able to; the game shouldn't wrestle the option away from you, yell "you're doing it wrong!" and sort out the solution for you. If they don't have sniper rifles because they're a biotic, then there should be a biotic solution (e.g. hurl a pull, throw, lift, etc. at them). Players should just be able to stick to a single weapon if they want: it's as simple as that. My main character import was a Pistol Vanguard, and I want to play them as such. Shotgun isn't there style, so why should I be forced into it? It was fine in the first game, so it should be fine in the second.
One of ME2's many problems is that the game restricts you when it shouldn't (i.e. forced weapon loadouts) and doesn't restrict you where it should (i.e. upgrade system that allows you to God-mod everything to the max). Overall, it's just poorly designed. I should have to choice to simply leave a weapon type behind I don't want, whether I can have an alternative or not. People complained that in ME1 they had to carry weapons they couldn't even train in, and it's no better in ME2 to have to carry weapons you have no interest in using. There's no steadfast rule that says class A has to use Weapon B just because they can. I don't see fantasy RPGs forcing me to use longswords with my fighter, they give me the option to use an axe, spear, etc. as well and let me use what I want and ignore what I don't. ME2 should be no different.





Retour en haut




