Terror_K wrote...
Because that's the role of those builds.
I know it is, but that's not what I'm asking. What I'm asking is how gamebreaking would it be if I was instead using a two-hander while also using many of the defensive stances/abilities granted by the sword-and-board tree? How gamebreaking would it be if I was able to use my two-handed skills with a sword and board?
I think you'd be surprised how much are claims had in common if we switched places here.
Terror_K wrote...
ME2 takes that away and essentially just has the one Vanguard type now who does both, stopping me from exploring the gameplay in two different ways.
Eh, I can't agree there. One of my ME2 playthroughs was playing the in-your-face Vanguard using the shotgun as much as possible. My goal was to charge at the most opportune moment, clear the enemies in the cover, and then rinse and repeat. Risky but fun as hell.
Then, since I was favoring the Vanguard at this point, I played a bit more defensively. I focused on keeping my distance with pistols and later assault rifles while throwing the occasional biotics here and there. I was surprised at how satisfying it also was.
I can definitely agree that the classes are mostly different this time around, but I don't think there's any less variety in defining the class as you see fit. In fact I'd say that there's more, especially since the bonus powers this time around aren't just a common skill already in use by another class.
Crap, all this talk about ME2 makes me wish my computer was busted to bajeesus and back...
Terror_K wrote...
That analogy isn't even apt at all....
My bad, it wasn't terribly evident to not take that at face value. Essentially it was to highlight that an ammo count exists as a means to balance weapons. It also wasn't a well thought out comment and didn't relate too much to what you were saying. It's getting late where I'm at

Also, hell yeah Marauders! I loved this class in Warhammer Online! Too bad they drove it into the ground of mediocrity...