sinosleep wrote...
Embrosil wrote...
And yet again, show us, who said that wants a one weapon for everything? I do not see such a post. We want to use the weapons WE WANT the way the are supposed to be used. E.g. Why do I have to take a shotgun with me (and am forced to use it), when I use a sniper/assault rifle combo only??
You AREN'T forced to use it. Is all of this complaining seriously about the weapon simply being on your back? I would have never thought a weapon simply being in your inventory could be so egregious.
Actually yes, the argument seems to be about that. It also seems to be about running out of ammo and needing to pick up clips, and that you can't take clips out of one gun and put them in another. Finally it also seems to be about not being able to remove a weapon from your back.
So, most of these people liked the ME 1 inventory system, but wanted it to be tweaked. Now they are complaining about having a weapon on their back that they can use, instead of complaining about the ME 1 weapons on their back that they could not. I mean you could even craft weapons that you would want to use in different situations and just swap them in mid battle in ME 1, yet a couple people seem to wonder why we have certain guns with us. Seems odd to me.
Running out of ammo. This is anecdotal at best. However the people who don't like ME 2's ammo system seem to run out of ammo mid combat. Then they have to run around collecting ammo while still fighting. I've played every class on Hardcore and this never happens to me. Probably because I do a lot of moving as it is. You can stay behind cover all the time, but fights go faster if you try to get into better positions. I never run out of Sniper Ammo either because I watch it as I use it, and switch out before it runs dry to avoid running out completely unless I feel I need to use it.
Taking clips from one gun and adding them to another. Alright this has several in game reasons. You can't stock your gun with more thermal clips from your other guns while on your ship because all the clips in your gun are already in your gun. If you don't know what I mean, next time you reload watch what Shepard does. He ejects the clip but does not replace it because the gun is already holding all the clips it can. You also can't remove these clips while in the field because all you can do with the clips is eject them. You also can't eject a clip without using it a little. So it makes enough sense to not seem crazy. I assume the reason it doesn't show the animation of Shepard restoring the clips as he picks them up is so it saves time. Finally, yes you could carry a pack with clips, but having too many would ultimately remove any possibility of you running out of ammo. I would agree the ammo pack armor pieces should hold a bit more ammo, but the ammo pack armor pieces illustrate being able to carry a few more clips and cells.
Then we come to removing a weapon from your back. I would understand if you wanted to do this in ME 1 when you can't use some of the weapons on your back. But if you can use a weapon why wouldn't you want it with you? It doesn't shoehorn you into using the weapons you have with you, in fact most classes can be played without needing to use a gun, it just takes a lot longer. I also don't know why you'd gain a bonus for not taking a weapon. So an elite agent goes on a mission and doesn't bring his shotgun with him, so he now gains attributes for leaving a weapon behind. That does't make a lot of sense. This is the one argument I don't see precisely where people are coming from. However I guess if you really don't want to take one of your weapons with you I don't see why you couldn't take it off of your back, except for it doesn't seem something like a trained marine would do.
Anyway I like Thermal Clips and how they work. They made more sense to me to the unlimited ammo in ME 1 which when related to the lore is only pretending to be unlimited. It's kind of strange when the lore makes it clear that breaking ammo pieces off of a block would eventually require you to change it. Yet if you wanted to you could stand in the same spot for over a year and fire that gun in game without needing to swap out ammo blocks (Although no one would do this in game play, but you could). However the reasoning for the thermal clips in game is decent enough. Instead of needing for weapons to cool down you just eject a clip to keep the heat down. This would theoretically allow weapons that overheat very fast to fire more in ME 2 than in ME 1. Note I said theoretically, not everyone in the universe has military grade weapons. This would also make arms dealers able to generate more revenue by selling more thermal clips more often, well possibly. That last bit is just speculation but I'd think the stores in the galaxy want to make as many credits as possible.
So in the end, I guess it really is just preference. I just happen to be with Sinosleep and the others with this one. I also think your general arguments tend to get jumbled up somewhere along the line because they don't make much sense to me, and apparently they don't make sense to a few other people. So it's probably just a communication breakdown or a misunderstanding. Because I really hope your arguments aren't as confusing as they seem.
Modifié par Sparda Stonerule, 25 septembre 2010 - 02:27 .