1. Weapons usefullness when player got it.
- In ME1 having weapon wasn't enough, you also needed skill to use it, what sometimes did not come fast, could even take half the game to get it.
- In ME2 when you got the weapon it was ready to be used 100% ways.
2. Weapons shooting distances
- In ME1 you could shoot with pistol enemies what where so far you could not even see. There was not many distance related limits.
- In ME2 weapons has they effective distance what drops very fast if you go longer than you weapon should be. Meaning pistol for sniping doesn't work that well, because your ability hit targets what are far drops fast.
3. Ability continue shooting without break
- In ME1 when you got Specter weapon and cooldown mods, you could shootting with weapon forever without any break.
- In ME2 you can't shoot weapon forever, because you will run out of ammos, some weapon faster than others, but all of them has limits.
4. Feel of weapons
- In ME1 if you got two same kind of weapons, they feeled pretty same. Meaning two pistol was pretty much same pistol.
- In ME2 how ever, there is difference between weapons you have. You can actually feel the differences by using them.
Modifié par Lumikki, 25 septembre 2010 - 08:32 .





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