Biotic Bubbles in ME3, perhaps?
#1
Posté 23 septembre 2010 - 10:24
#2
Posté 23 septembre 2010 - 11:28
#3
Posté 23 septembre 2010 - 11:52
#4
Posté 24 septembre 2010 - 01:11
Modifié par Quething, 24 septembre 2010 - 01:16 .
#5
Posté 25 septembre 2010 - 07:13
#6
Posté 25 septembre 2010 - 09:22
#7
Posté 25 septembre 2010 - 09:35
However in order to stop it becoming a win button, the cooldown would need to be lengthy, and the parties bullets shouldn't be able to travel outside of the sphere either.
Modifié par Rivercurse, 25 septembre 2010 - 09:36 .
#8
Posté 25 septembre 2010 - 09:46
i think you should be able to shoot out of the bubble though. perhaps just with reduced accuracy and damage? idk. but if i couldnt attack out of it at all, i couldnt see myself using it much. may as well just use stasis on yourself at that point. lol
hah.... talking about something that will almost certainly not happen.
#9
Posté 25 septembre 2010 - 09:59
AntiChri5 wrote...
I love that sheild in Reach.
Same picked it up in final mission on campaign and survived for quite a while. A similar thing in ME would be ok but they would have to make it wuite well. And make it for the right purposes.
#10
Posté 25 septembre 2010 - 10:01
You could have atleast mentioned the Biotic shield put up by Liara in the Shadow Broker DLC... *sighs*
#11
Posté 27 septembre 2010 - 09:55
Merchant2006 wrote...
Yeah I can't wait for moar Halo in my Mass Effect! That's 'just' what we need!
You could have atleast mentioned the Biotic shield put up by Liara in the Shadow Broker DLC... *sighs*
That's why I'm mentioning it. I think you're reading too much into the mention of Halo and missing the point. There's a lot of portrayal of biotics working that way, but in-game we can't actually anything like that... I mentioned Halo because people didn't understand just how a Biotic bubble could/would work, and Reach is a good example of a "shield bubble" working in gameplay.
#12
Posté 27 septembre 2010 - 12:16
#13
Posté 27 septembre 2010 - 12:29
#14
Posté 27 septembre 2010 - 02:01
What would be the point if you can't move and can't fire innand out of it. You would just be stuck there for 10 sec to achieve nothing but get more fire on your position. If you could move and fire in and your squad could fire out I would think about it but then it would be over powered
Modifié par Whereto, 27 septembre 2010 - 02:03 .
#15
Posté 27 septembre 2010 - 02:05
#16
Posté 27 septembre 2010 - 03:04
What it should do is stop powers: e.g. incinerates, warps, combat drones and Harbinger's singularity.
#17
Posté 27 septembre 2010 - 03:11
Whereto wrote...
I can't see this working, sorry
What would be the point if you can't move and can't fire innand out of it. You would just be stuck there for 10 sec to achieve nothing but get more fire on your position. If you could move and fire in and your squad could fire out I would think about it but then it would be over powered
You can use it to buy time for your shields/HP to heal.
You can use it to save a teammate that's in the red.
They can also introduce new enemy tactics. Perhaps there could be enemies that fires a volley of rockets at you that can't be avoided in low cover and requires a full standing wall (which there could be none at that situation).
The applications are endless.
#18
Posté 27 septembre 2010 - 03:15
Atmosfear3 wrote...
You can use it to buy time for your shields/HP to heal.
You can use it to save a teammate that's in the red.
Unity does both, and doesn't require you to stand.
Are you really running out of medigel?
#19
Posté 27 mars 2012 - 04:42
The player producing the shield should have it just big enough to cover all 4 players, but will completely sacrifice that shield players ability to attack. They will have to hold the bubble up for everyone else. During this period that bubble producer is completely vulnerable if hit or attacked.
Shields should deflect or absorb normal attacks, but enemy players can walk through the shield for melee or a heavy attack may wear it down and exhaust the shield generating player until it pops and everyone is exposed.
In game attributes like this help build roles in ME3 a lot like class roles in Battlefield games. I think many players already use infiltrators as medics, and other classes as heavy attack vs mobile assault and support.
This game is so good, and yet so raw. I have total faith, if Bioware releases any further versions of this game mode it will be fantastic.





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