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Biotic Bubbles in ME3, perhaps?


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18 réponses à ce sujet

#1
Felfenix

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I think it would be nice to have a power which creates a biotic bubble, like the one from the final mission in ME2, or the bubble ability used by the medic in Halo Reach.

#2
Lord_Tirian

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...and what would that bubble exactly do?

#3
The Spamming Troll

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...make your cat freak out, duh.

#4
Quething

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I just wish I could have volunteered for the bubble myself. I wanna know how my new L5 racks up against Jack and Samara. Judging by the cooldown metric (the most powerful biotics get the highest cooldown reduction in their passive), I'm pretty sure my sentinel could have pulled it off, and hell, my vanguard knew Singularity back in ME1, she's not exactly a biotic slouch herself. Would have been an interesting test to see how the story backs that gameplay up.

Modifié par Quething, 24 septembre 2010 - 01:16 .


#5
Felfenix

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Attacks, or bullets at least, would not pass through the bubble. An enemy would have to come inside it. Allies would have to leave it. In Halo, the bubble slowly healed you, too. A lot of variation possibilities in how it could work, exactly, but I'm surprised there is no ability like that in the actual gameplay of Mass Effect.

#6
AntiChri5

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I love that sheild in Reach.

#7
Rivercurse

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I can really see this working as a defensive power.

However in order to stop it becoming a win button, the cooldown would need to be lengthy, and the parties bullets shouldn't be able to travel outside of the sphere either.

Modifié par Rivercurse, 25 septembre 2010 - 09:36 .


#8
Doctoglethorpe

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it should also demand constant attention by the user, meaning the character creating the bubble shield would be immobilized and unable to attack while generating the field. if they did that, i could see it being a reasonably balanced power.



i think you should be able to shoot out of the bubble though. perhaps just with reduced accuracy and damage? idk. but if i couldnt attack out of it at all, i couldnt see myself using it much. may as well just use stasis on yourself at that point. lol



hah.... talking about something that will almost certainly not happen.

#9
Charge-Headshot

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AntiChri5 wrote...

I love that sheild in Reach.


Same picked it up in final mission on campaign and survived for quite a while. A similar thing in ME would be ok but they would have to make it wuite well. And make it for the right purposes.

#10
Merchant2006

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Yeah I can't wait for moar Halo in my Mass Effect! That's 'just' what we need!



You could have atleast mentioned the Biotic shield put up by Liara in the Shadow Broker DLC... *sighs*

#11
Felfenix

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Merchant2006 wrote...

Yeah I can't wait for moar Halo in my Mass Effect! That's 'just' what we need!

You could have atleast mentioned the Biotic shield put up by Liara in the Shadow Broker DLC... *sighs*


That's why I'm mentioning it. I think you're reading too much into the mention of Halo and missing the point. There's a lot of portrayal of biotics working that way, but in-game we can't actually anything like that... I mentioned Halo because people didn't understand just how a Biotic bubble could/would work, and Reach is a good example of a "shield bubble" working in gameplay.

#12
Mudzr

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Sounds cool. I'd see it working if you could deploy it anywhere, and team members could immediatly seek cover under it. The bubble could be tailored to slowly heal everyone that enters it or boost their weapon effectiveness. Drawbacks include you not being able to fire in the process (Your team can however) and that the bubble collaspes after around 10 or so seconds (maybe emmitting a burst in the procsess that explodes onto enemies.

#13
Felfenix

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There's a lot of different ways it can work, and even the more overpowered ideas aren't that overpowered when you look at some of the other abilities from ME1 and ME2, like Stasis and the ME2 class-exclusive main abilities such as cloak, charge, adrenaline rush, etc. It's about as overpowered as just staying in cover until the enemies just come up to you.

#14
Whereto

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I can't see this working, sorry

What would be the point if you can't move and can't fire innand out of it. You would just be stuck there for 10 sec to achieve nothing but get more fire on your position. If you could move and fire in and your squad could fire out I would think about it but then it would be over powered

Modifié par Whereto, 27 septembre 2010 - 02:03 .


#15
Whereto

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^ sorry for double post but I relise that made no sense in my previous post. Please try to understand it the best you can I'm currently fix my Internet and can't edit on this forum for some reason

#16
PsyrenY

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The first bubble didn't stop bullets (from either direction) - why should this one?

What it should do is stop powers: e.g. incinerates, warps, combat drones and Harbinger's singularity.

#17
Atmosfear3

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Whereto wrote...

I can't see this working, sorry

What would be the point if you can't move and can't fire innand out of it. You would just be stuck there for 10 sec to achieve nothing but get more fire on your position. If you could move and fire in and your squad could fire out I would think about it but then it would be over powered


You can use it to buy time for your shields/HP to heal.

You can use it to save a teammate that's in the red.

They can also introduce new enemy tactics. Perhaps there could be enemies that fires a volley of rockets at you that can't be avoided in low cover and requires a full standing wall (which there could be none at that situation).

The applications are endless.

#18
PsyrenY

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Atmosfear3 wrote...

You can use it to buy time for your shields/HP to heal.

You can use it to save a teammate that's in the red.


Unity does both, and doesn't require you to stand.
Are you really running out of medigel?

#19
Sincap

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The bubble shield would be excellent, and was an idea I had as well. if game designers take the concept and flush it out for balance it would be immensely useful for teams who have to defend a single checkpoint during the timer countdown or extraction.

The player producing the shield should have it just big enough to cover all 4 players, but will completely sacrifice that shield players ability to attack. They will have to hold the bubble up for everyone else. During this period that bubble producer is completely vulnerable if hit or attacked.

Shields should deflect or absorb normal attacks, but enemy players can walk through the shield for melee or a heavy attack may wear it down and exhaust the shield generating player until it pops and everyone is exposed.

In game attributes like this help build roles in ME3 a lot like class roles in Battlefield games. I think many players already use infiltrators as medics, and other classes as heavy attack vs mobile assault and support.

This game is so good, and yet so raw. I have total faith, if Bioware releases any further versions of this game mode it will be fantastic.