Aller au contenu

Photo

Mass Effect 1 - Top Five Things A New Player Should Know


  • Veuillez vous connecter pour répondre
74 réponses à ce sujet

#1
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
I'm downloading ME1 as we speak, after playing the crap out of ME2 for the last two months, having received it as a gift. 

Don't worry about spoiler ME1 for me, I've read most of the Wiki in order to use Gibbed's Save Editor to simulate importing a career from ME1.

What are your top five things I should know about Mass Effect 1?  Missions with screw-job potential, hidden gems, things I should definately do in a certain order, things I shouldn't miss, gameplay quirks, whatever. 

Thanks.

#2
Nezzer

Nezzer
  • Members
  • 539 messages
The top most important thing a new ME player should know: never play ME2 before ME1

#3
Theomastus

Theomastus
  • Members
  • 5 messages
^^This^^

Less Minimalistically-
Don't assume that because you know how to win fights in ME2, you know how to in ME1

And-
Spectre Gear Pistol + Master Marksman = insane ownage.

Modifié par Theomastus, 23 septembre 2010 - 11:19 .


#4
2A92 Legion

2A92 Legion
  • Members
  • 852 messages
Don't run through the game!

#5
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Nezzer wrote...

The top most important thing a new ME player should know: never play ME2 before ME1


Too late for that, as I said, I was given ME2 as a gift, so I played it.

#6
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
I guess I should have expected this response rate.

#7
JLBoyyy

JLBoyyy
  • Members
  • 328 messages
Pistols are the strongest gun over time.



The Spectre guns are best too

#8
Quething

Quething
  • Members
  • 2 384 messages
- You will end up in a romantic relationship if you are nice to your crew. The only way to get out of two of them is to be an ass at some point; the third, you can't get out of at all, though it's the easiest to avoid starting. If you want Shep to stay single, find the romance guide posted somewhere on this forum.

- Don't make your first Shep an engineer or infiltrator. Soldier or adept are probably optimal choices, since they'll let you easily unlock the important bonus talents for subsequent playthroughs.

- Snipers and assault rifles don't come into their own until mid-game when you've got lots of points in the skill and the weapons you're picking up are worth the time it takes to collect them. However, every class can use pistols and you'll get a nice one in the tutorial that can carry you through the first third of the game.

- Don't worry about hunting down every yellow object on the map when you're in the Mako. A (?) symbol means "UNC collection quest item" (there's no real point to doing those quests, you'll be rolling in XP and money by level 30 regardless), and a little pile of bricks means "generic pile of loot" (even less point to collecting them). If the terrain is bad or you're getting bored with uncharted worlds, just skip everything but the (!); you'll miss a few neat things, but you'll also save yourself a lot of time and patience and come away with a better impression of the game.

- Most build guides will tell you not to put points in Charm/Intimidate, because you'll naturally pick up some points in those skills as you progress through the game. Ignore them, at least on your first playthrough. The game isn't hard enough that you need an optimized build, on any difficulty, and your experience will be a lot richer if you have persuade options available from the start.

- While we're talking builds, the Spectre skill may seem really cool and useful, but honestly it's not typically worth taking past the first grade of Unity. Your class skills are nearly universally better. Likewise, skills like Electronics and Decryption don't need to be taken past 9, where the last grade of the actual attack power is. Do make sure you always have both of those skills at 9 somewhere in your active team, though. Nothing more annoying than realizing you can't hack a box because your team has no techs.

- Don't give your teammates Stasis. Ever. On a similar note, Liara in particular is fairly bad at managing her powers intelligently, so if you're using her you want the squad AI set to "defense only." Kaidan also requires some babysitting to get the most out of his biotics. The techs tend to be quite self-sufficient, though.

#9
LadyJaneGrey

LadyJaneGrey
  • Members
  • 1 647 messages
If you are focusing on gaining XP, finish the thresher maw outside the Mako.  Also, if you're a completionist and feel like you have to survey every mineral deposit and find every insignia,  find a podcast or book to listen to while driving.

#10
Quething

Quething
  • Members
  • 2 384 messages
augh, my first double post :pinched:

Modifié par Quething, 24 septembre 2010 - 04:11 .


#11
Quething

Quething
  • Members
  • 2 384 messages
Oh, and two more things, since you're coming from ME2:

- Krogan are Goddamn dangerous. Always keep a Lift, Throw, or Neural Shock available to stop a krogan charge.
- Maxed Lift is better CC than maxed Singularity. Both are godlike and will eat half a room. Neither will work on drones.

#12
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
Here's some I put together a while ago.

It includes some general advice and some fairly solid builds.

http://social.biowar...4/index/2375531

There are some build discussions and other advice from some of the forum old timers.

Modifié par The Grey Ranger, 24 septembre 2010 - 04:25 .


#13
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
-You don´t need to be a jerk to the LIs. There´s a middle option in the wheel in the right conversation that prevents the relationship without being an ass.



-First playthrough has max level 50. It´s impossible to get lvl 60 in a single one.



-Dont´try to get Liara´s achievement on Insanity. That **** krogan is a nightmare at low levels.



-What Quething said.

#14
Getorex

Getorex
  • Members
  • 4 882 messages

Quething wrote...

Oh, and two more things, since you're coming from ME2:

- Krogan are Goddamn dangerous. Always keep a Lift, Throw, or Neural Shock available to stop a krogan charge.
- Maxed Lift is better CC than maxed Singularity. Both are godlike and will eat half a room. Neither will work on drones.


Indeed.  The charging Krogan (and charging Geth Destroyer or Geth Prime) in ME1 was MUCH worse than their equivalent in ME2.  They REALLY move and it is quite intimidating.

I miss that in ME2.  Whenever a squaddie called out "Krogan charging!" I barely noticed it.  Well, there's no missing it in ME1.

#15
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Good stuff. Thanks all. Keep it coming.


#16
Quething

Quething
  • Members
  • 2 384 messages

Getorex wrote...

Indeed.  The charging Krogan (and charging Geth Destroyer or Geth Prime) in ME1 was MUCH worse than their equivalent in ME2.  They REALLY move and it is quite intimidating.

I miss that in ME2.  Whenever a squaddie called out "Krogan charging!" I barely noticed it.  Well, there's no missing it in ME1.


And Barrier does nothing. :blink: I'll take klixen over rachni any day of the week and twice on Sundays, too; fire that bounces off your shields vs poison that goes straight to your health bar, I know what I'm picking if I'm not rolling Immunity, even with the mez from the fire dance.

@ the OP, I was thinking a bit more about what I said about Liara, and it strikes me that your squad in general is a very different beast in ME1. They shoot you in the back a lot instead of finding LoS, and they're dumb about cover and will generally run around about four feet behind you in a fight unless you tell them to stay put somewhere. On the other hand, once you do tell them to stay somewhere, they actually will, instead of chasing all over the battlefield seeking optimal firing range, and if you park them in a doorway and then run off to a balcony to do a little flanking, they'll kill stuff quite effectively while you're gone, since their weapon damage isn't neutered and most of them make good use of their talents. In ME2 I wouldn't even dream of putting squad powers on autocast; in ME1, the only time I turn it off is when I'm doing a Liara-heavy run or doing Capture mode at Pinnacle Station. Or on the final run up the Citadel Tower; Lift + Throw is a 1HKO in the zero-g environment, which is incredibly useful against the many, many krogan and Primes/Destroyers you'll fight there, so you don't want to let your squaddies waste their biotic cooldowns.

Other helpful tips... Hang on to your Shredder/Tungsten VII ammo and your Rail Extension VIIs; they're better than a lot of the higher-level weapon mods, and will become unavailable once everything starts dropping level 8, 9 and 10 stuff. Sabotage is your best friend in the world against drones, it basically completely shuts down anything with only one weapon (which is every drone in the game). Tech mines always do damage; if you've got a bunch of drones clustered together, a quick Overload cast from a high-level tech is just as good as a grenade, regardless of whether or not they have shields left. Melee is both better and worse than ME2; if you can hit, it's a guaranteed knockdown on most bipedal foes, but it's very hard to pull off (it doesn't have a keybind, you have to shoot your gun at someone you're close enough to touch).

And run over enemies in the Mako whenever possible. It's moderately damaging and extremely useful against armatures. More important, it's also insanely fun.

#17
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
First observation, combat is harder. The controls are taking some getting used to. Harder to command teammates in combat, probably just missing something.


#18
magelet

magelet
  • Members
  • 458 messages
Sniper rifles are considerably LESS awesome in ME1 than in ME2.

Also the Mako has two weapons! I went through almost the whole game without finding the bigger cannon.

Best squadmates: Garrus/Wrex/Kaidan any combination of them.

#19
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Second observation... I dislike elevators now...


#20
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
OK, if my squadmate has a skill that I don't have -- not power, skill -- how do I direct them to use it on a particular interactable object? Or am I missing something?

#21
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages
If you're talking about unlocking stuff just interact with it, the game will automatically use whoever has the highest skill ranking for purposes of what you can unlock. To open all of the locks you need at least 9 in electronics/decryption. Most locks are decryption but a few are electronics.

There are three levels of locks easy, medium and hard. One point on anyone in your active party will let you use it for this purpose, 5 points are needed for medium locks and 9 points for hard. This corresponds to basic, advanced and master sabotage and overload.

Modifié par The Grey Ranger, 25 septembre 2010 - 08:57 .


#22
The Grey Ranger

The Grey Ranger
  • Members
  • 1 414 messages

magelet wrote...

Sniper rifles are considerably LESS awesome in ME1 than in ME2.
Also the Mako has two weapons! I went through almost the whole game without finding the bigger cannon.
Best squadmates: Garrus/Wrex/Kaidan any combination of them.


This is the same thing I did on my first play through, it takes a while to kill thresher maws with the machine gun.  :lol:

#23
mcsupersport

mcsupersport
  • Members
  • 2 912 messages

magelet wrote...

Sniper rifles are considerably LESS awesome in ME1 than in ME2.



Best squadmates: Garrus/Wrex/Kaidan any combination of them.


I actually think Sniper Rifles are BETTER in ME1 than ME2.  In ME1 you have a gun with 2 levels of zoom when in scope instead of just the one, you therefore have great range for long shots, a variety of ammo to use, and with ScramRail X, and Frictionless X, you have with a moderate slow down in shooting unlimited shots without overheat or ammo requirements. 

As far a squadmates go, if I am playing a Squishy, then Ashley comes along almost every mission.  Who goes along always depends on what I am playing, but almost never take Kaidan, and Garrus.  For me they are too squishy or too broad in what they can do to really be effective for me.  I almost always take a balanced squad, equal tech, soldier, and Biotics.   Though my Infiltrator run with Ashley and Wrex was a blast, three immunities equal no-one ever dies on the squad, I don't care how big a gun you are facing.

#24
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
Anyone ever have an issue where your squadmates just stand still when you tell them to "rally" and follow you? I'm on Ferros, and it's killing me having to move them along one manually.


#25
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
Better squadie for me was Liara once she had Lift and Singularity (btw, the final fight is a joke if you have anyone with lift). However, she´s very fragile until you get some decent armor. Also, Stasis in ME1 is not the LotSB version. Don´t waste points in it unless you want Shepard to take the especiallization where you can damage Stasised enemies.

Modifié par Nerevar-as, 25 septembre 2010 - 10:59 .