Mass Effect 1 - Top Five Things A New Player Should Know
#1
Posté 23 septembre 2010 - 10:52
Don't worry about spoiler ME1 for me, I've read most of the Wiki in order to use Gibbed's Save Editor to simulate importing a career from ME1.
What are your top five things I should know about Mass Effect 1? Missions with screw-job potential, hidden gems, things I should definately do in a certain order, things I shouldn't miss, gameplay quirks, whatever.
Thanks.
#2
Posté 23 septembre 2010 - 11:10
#3
Posté 23 septembre 2010 - 11:16
Less Minimalistically-
Don't assume that because you know how to win fights in ME2, you know how to in ME1
And-
Spectre Gear Pistol + Master Marksman = insane ownage.
Modifié par Theomastus, 23 septembre 2010 - 11:19 .
#4
Posté 23 septembre 2010 - 11:18
#5
Posté 23 septembre 2010 - 11:24
Nezzer wrote...
The top most important thing a new ME player should know: never play ME2 before ME1
Too late for that, as I said, I was given ME2 as a gift, so I played it.
#6
Posté 24 septembre 2010 - 02:16
#7
Posté 24 septembre 2010 - 02:34
The Spectre guns are best too
#8
Posté 24 septembre 2010 - 03:04
- Don't make your first Shep an engineer or infiltrator. Soldier or adept are probably optimal choices, since they'll let you easily unlock the important bonus talents for subsequent playthroughs.
- Snipers and assault rifles don't come into their own until mid-game when you've got lots of points in the skill and the weapons you're picking up are worth the time it takes to collect them. However, every class can use pistols and you'll get a nice one in the tutorial that can carry you through the first third of the game.
- Don't worry about hunting down every yellow object on the map when you're in the Mako. A (?) symbol means "UNC collection quest item" (there's no real point to doing those quests, you'll be rolling in XP and money by level 30 regardless), and a little pile of bricks means "generic pile of loot" (even less point to collecting them). If the terrain is bad or you're getting bored with uncharted worlds, just skip everything but the (!); you'll miss a few neat things, but you'll also save yourself a lot of time and patience and come away with a better impression of the game.
- Most build guides will tell you not to put points in Charm/Intimidate, because you'll naturally pick up some points in those skills as you progress through the game. Ignore them, at least on your first playthrough. The game isn't hard enough that you need an optimized build, on any difficulty, and your experience will be a lot richer if you have persuade options available from the start.
- While we're talking builds, the Spectre skill may seem really cool and useful, but honestly it's not typically worth taking past the first grade of Unity. Your class skills are nearly universally better. Likewise, skills like Electronics and Decryption don't need to be taken past 9, where the last grade of the actual attack power is. Do make sure you always have both of those skills at 9 somewhere in your active team, though. Nothing more annoying than realizing you can't hack a box because your team has no techs.
- Don't give your teammates Stasis. Ever. On a similar note, Liara in particular is fairly bad at managing her powers intelligently, so if you're using her you want the squad AI set to "defense only." Kaidan also requires some babysitting to get the most out of his biotics. The techs tend to be quite self-sufficient, though.
#9
Posté 24 septembre 2010 - 03:29
#10
Posté 24 septembre 2010 - 04:10
Modifié par Quething, 24 septembre 2010 - 04:11 .
#11
Posté 24 septembre 2010 - 04:11
- Krogan are Goddamn dangerous. Always keep a Lift, Throw, or Neural Shock available to stop a krogan charge.
- Maxed Lift is better CC than maxed Singularity. Both are godlike and will eat half a room. Neither will work on drones.
#12
Posté 24 septembre 2010 - 04:24
It includes some general advice and some fairly solid builds.
http://social.biowar...4/index/2375531
There are some build discussions and other advice from some of the forum old timers.
Modifié par The Grey Ranger, 24 septembre 2010 - 04:25 .
#13
Posté 24 septembre 2010 - 06:39
-First playthrough has max level 50. It´s impossible to get lvl 60 in a single one.
-Dont´try to get Liara´s achievement on Insanity. That **** krogan is a nightmare at low levels.
-What Quething said.
#14
Posté 24 septembre 2010 - 06:43
Quething wrote...
Oh, and two more things, since you're coming from ME2:
- Krogan are Goddamn dangerous. Always keep a Lift, Throw, or Neural Shock available to stop a krogan charge.
- Maxed Lift is better CC than maxed Singularity. Both are godlike and will eat half a room. Neither will work on drones.
Indeed. The charging Krogan (and charging Geth Destroyer or Geth Prime) in ME1 was MUCH worse than their equivalent in ME2. They REALLY move and it is quite intimidating.
I miss that in ME2. Whenever a squaddie called out "Krogan charging!" I barely noticed it. Well, there's no missing it in ME1.
#15
Posté 24 septembre 2010 - 07:47
#16
Posté 25 septembre 2010 - 12:59
Getorex wrote...
Indeed. The charging Krogan (and charging Geth Destroyer or Geth Prime) in ME1 was MUCH worse than their equivalent in ME2. They REALLY move and it is quite intimidating.
I miss that in ME2. Whenever a squaddie called out "Krogan charging!" I barely noticed it. Well, there's no missing it in ME1.
And Barrier does nothing.
@ the OP, I was thinking a bit more about what I said about Liara, and it strikes me that your squad in general is a very different beast in ME1. They shoot you in the back a lot instead of finding LoS, and they're dumb about cover and will generally run around about four feet behind you in a fight unless you tell them to stay put somewhere. On the other hand, once you do tell them to stay somewhere, they actually will, instead of chasing all over the battlefield seeking optimal firing range, and if you park them in a doorway and then run off to a balcony to do a little flanking, they'll kill stuff quite effectively while you're gone, since their weapon damage isn't neutered and most of them make good use of their talents. In ME2 I wouldn't even dream of putting squad powers on autocast; in ME1, the only time I turn it off is when I'm doing a Liara-heavy run or doing Capture mode at Pinnacle Station. Or on the final run up the Citadel Tower; Lift + Throw is a 1HKO in the zero-g environment, which is incredibly useful against the many, many krogan and Primes/Destroyers you'll fight there, so you don't want to let your squaddies waste their biotic cooldowns.
Other helpful tips... Hang on to your Shredder/Tungsten VII ammo and your Rail Extension VIIs; they're better than a lot of the higher-level weapon mods, and will become unavailable once everything starts dropping level 8, 9 and 10 stuff. Sabotage is your best friend in the world against drones, it basically completely shuts down anything with only one weapon (which is every drone in the game). Tech mines always do damage; if you've got a bunch of drones clustered together, a quick Overload cast from a high-level tech is just as good as a grenade, regardless of whether or not they have shields left. Melee is both better and worse than ME2; if you can hit, it's a guaranteed knockdown on most bipedal foes, but it's very hard to pull off (it doesn't have a keybind, you have to shoot your gun at someone you're close enough to touch).
And run over enemies in the Mako whenever possible. It's moderately damaging and extremely useful against armatures. More important, it's also insanely fun.
#17
Posté 25 septembre 2010 - 03:07
#18
Posté 25 septembre 2010 - 03:29
Also the Mako has two weapons! I went through almost the whole game without finding the bigger cannon.
Best squadmates: Garrus/Wrex/Kaidan any combination of them.
#19
Posté 25 septembre 2010 - 05:23
#20
Posté 25 septembre 2010 - 05:36
#21
Posté 25 septembre 2010 - 08:56
There are three levels of locks easy, medium and hard. One point on anyone in your active party will let you use it for this purpose, 5 points are needed for medium locks and 9 points for hard. This corresponds to basic, advanced and master sabotage and overload.
Modifié par The Grey Ranger, 25 septembre 2010 - 08:57 .
#22
Posté 25 septembre 2010 - 08:58
magelet wrote...
Sniper rifles are considerably LESS awesome in ME1 than in ME2.
Also the Mako has two weapons! I went through almost the whole game without finding the bigger cannon.
Best squadmates: Garrus/Wrex/Kaidan any combination of them.
This is the same thing I did on my first play through, it takes a while to kill thresher maws with the machine gun.
#23
Posté 25 septembre 2010 - 09:33
magelet wrote...
Sniper rifles are considerably LESS awesome in ME1 than in ME2.
Best squadmates: Garrus/Wrex/Kaidan any combination of them.
I actually think Sniper Rifles are BETTER in ME1 than ME2. In ME1 you have a gun with 2 levels of zoom when in scope instead of just the one, you therefore have great range for long shots, a variety of ammo to use, and with ScramRail X, and Frictionless X, you have with a moderate slow down in shooting unlimited shots without overheat or ammo requirements.
As far a squadmates go, if I am playing a Squishy, then Ashley comes along almost every mission. Who goes along always depends on what I am playing, but almost never take Kaidan, and Garrus. For me they are too squishy or too broad in what they can do to really be effective for me. I almost always take a balanced squad, equal tech, soldier, and Biotics. Though my Infiltrator run with Ashley and Wrex was a blast, three immunities equal no-one ever dies on the squad, I don't care how big a gun you are facing.
#24
Posté 25 septembre 2010 - 10:32
#25
Posté 25 septembre 2010 - 10:58
Modifié par Nerevar-as, 25 septembre 2010 - 10:59 .





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