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Mass Effect 1 - Top Five Things A New Player Should Know


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#26
The Grey Ranger

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Killjoy Cutter wrote...

Anyone ever have an issue where your squadmates just stand still when you tell them to "rally" and follow you? I'm on Ferros, and it's killing me having to move them along one manually.


Yep, that one happens from time to time.  Sometimes a hard save and a reload will resolve the issue, other times not so much.

#27
mcsupersport

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Killjoy Cutter wrote...

Anyone ever have an issue where your squadmates just stand still when you tell them to "rally" and follow you? I'm on Ferros, and it's killing me having to move them along one manually.


For me this is a quite common bug, even to the point that they will not move even when told, usually when just finishing the tunnels at the beginning.  The only fix I have found is to save and reload, sometimes even restarting the game, but most times a reload does the trick.

#28
Killjoy Cutter

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I'm not sure what if anything I'm doing wrong, but controlling the squadmates in ME1 is... a challenge.


#29
Moondoggie

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It's just different to control them you'll get used to it. It's the same for me when i first played ME again after playing ME 2 i had to get used to the old controls again. I wouldn't say that's any harder.



Hint: Remember to sell off weapons you don't need. It's very annoying when you find an awesome gun and find out your inventory is full. You can't remove things from your inventory youre forced to destroy everything you find.

#30
Phategod1

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After a while you will get very use to Converting everything to Omnigel. If you on the 360 your going to have to play through a few times to get all the achievements and watch who you have in your party.

#31
Killjoy Cutter

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Luckily, I'm on the PC.



But yeah, the inability to go into your inventory and choose older things to get rid of when you have too many items is really a pain.


#32
Mr_Raider

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sell your stuff to the doctor on the Citadel until 1000000 credits.

#33
Rhomer

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I'm laughing at all these things haha Good points

#34
brfritos

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Quething wrote...

- You will end up in a romantic relationship if you are nice to your crew. The only way to get out of two of them is to be an ass at some point; the third, you can't get out of at all, though it's the easiest to avoid starting. If you want Shep to stay single, find the romance guide posted somewhere on this forum.


You don't need to be a ass, just use the middle response "not interested"

Quething wrote...

- Don't make your first Shep an engineer or infiltrator. Soldier or adept are probably optimal choices, since they'll let you easily unlock the important bonus talents for subsequent playthroughs.


Not true, my first playthrough EVER with ME1 was a engineer, only after I learned that if I play as soldier I could unlock AR bonus.
That's why I became so fond to this class, it's a very powerfull one.

One of the most important things you should keep in mind is that ME1 combat is way different from ME2.
If you try apply the same tatics from ME2 you will end up dead.

Very fast.

Modifié par brfritos, 01 octobre 2010 - 03:30 .


#35
carlosjuero

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Killjoy Cutter wrote...

Luckily, I'm on the PC.

But yeah, the inability to go into your inventory and choose older things to get rid of when you have too many items is really a pain.


Er you can get rid of old things in your inventory (on PC version)... not when the loot box pops up, but between runs at least (eg after you get the message that your pack is full/getting full). Just go into your inventory and convert everything you don't need (and/or what sells for jack) into Omni-Gel with the handy dandy Omni-Gel button

#36
Major Truth

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In terms of Mass Effect 1 the best advice I can give you is this:



Kill Kaidan Alenko on Virmire

#37
Hyper_gateway

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Killjoy Cutter wrote...

I'm not sure what if anything I'm doing wrong, but controlling the squadmates in ME1 is... a challenge.


There was one time that after I told them not to shoot colonist in Feros, since then, both of my squadmate have never first one single shoot from that point until the end of the mission. Imgaine you only have a pistrol when facing those charging Creepers and that clone Asari Commando. Even a save-reload still can't solve this problem, I died ALOT at that particular playthrough. <_<

#38
brfritos

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Hyper_gateway wrote...

Killjoy Cutter wrote...

I'm not sure what if anything I'm doing wrong, but controlling the squadmates in ME1 is... a challenge.


There was one time that after I told them not to shoot colonist in Feros, since then, both of my squadmate have never first one single shoot from that point until the end of the mission. Imgaine you only have a pistrol when facing those charging Creepers and that clone Asari Commando. Even a save-reload still can't solve this problem, I died ALOT at that particular playthrough. <_<


I didn't have this problem, I was with Tali and Wrex and was the opposite, they saved my ass some times during this mission.

#39
pacer90

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Nerevar-as wrote...

-You don´t need to be a jerk to the LIs. There´s a middle option in the wheel in the right conversation that prevents the relationship without being an ass.

-First playthrough has max level 50. It´s impossible to get lvl 60 in a single one.

-Dont´try to get Liara´s achievement on Insanity. That **** krogan is a nightmare at low levels.

-What Quething said.


Doing that right now. Figured out a new trick as a low level biotic.. (level 10 or something) trigger lift as he runs at you when you have your back to that box in the entrance. He flies over, gets stuck behind the box and you can rip into him as you see fit.

I failed to kill him like 23095235 times before i realized this.

#40
CerberusRelay

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O.k., Dig on this. If you are comming from ME2 You are in for a hell of a change in skill trees. I've played ME2 a million times. To get the most out the first few times. Go slow. Pick and choose your missions. At any rate you'll pick up experience and money. It's also good to pick a wepon to upgrade during the "Citadel" section of the game.

#41
USSRVodka

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pacer90 wrote...

Nerevar-as wrote...
-Dont´try to get Liara´s achievement on Insanity. That **** krogan is a nightmare at low levels.


Doing that right now. Figured out a new trick as a low level biotic.. (level 10 or something) trigger lift as he runs at you when you have your back to that box in the entrance. He flies over, gets stuck behind the box and you can rip into him as you see fit.

I failed to kill him like 23095235 times before i realized this.

So far I did that part two times on insanity and I didn't have to much trouble
Both times I did that mission right after getting spectre status(so no side quests).  I don't remember the level I was but probably around 10.

Both times were with an "extreme" team (either max tech or max biotics)
First time was with an infiltrator, garrus and tali and second time was a sentinel with kaidan and wrex

I can tell you it was alot easier with the biotcs team

#42
Nuala

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Stand behind your crew and watch their eyes go crazy trying to look at you without turning round. ;)

www.youtube.com/watch

#43
AresXX7

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Nerevar-as wrote...

-You don´t need to be a jerk to the LIs. There´s a middle option in the wheel in the right conversation that prevents the relationship without being an ass.



I don't know the proper response to prevent a romance with Kaidan (hardly talked to him).

For Ash, if you choose the 'You're out of line' dialogue option, when she talks about her concerns with aliens having full access to the ship, followed by the middle right option when Liara asks if there's anything between you two - you can still converse with Ash, and always pick the upper right selections, without worrying about starting a romance.

Killjoy Cutter wrote...

I'm not sure what if anything I'm doing wrong, but controlling the squadmates in ME1 is... a challenge.



To be honest, I gave up on controlling them & let them do their own thing. (still worked out great for me)



On a sidenote:
In the 'Lost Module' quest, I don't know if the map for the PC version is identical to the 360's, if so - you can always go to the monkey colony (circled in red) to get the module - as shown below. (location never changes)
 Posted Image
Sorry I couldn't find a bigger pic.

One last tip - If you want to ensure the highest success rate of not killing any colonists on Feros or any of the drugged scientists, in the 'Besieged Base' sidequest, I recommend bringing Ashley & Tali and equip them both with the pistol (make sure both of them have a high skill setting for pistols beforehand). If you bring a biotic, there's a good chance their powers will inadvertently affect the innocents, thus, preventing you from having zero casualties. 

Modifié par AriesXX7, 15 octobre 2010 - 12:23 .


#44
mineralica

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On Feros or narco scientists base, told squad (combination of Wrex/Kaidan/Garrus usually) to take cover, then ran to creepers (in case of biotics - shooted once in air) - creepers began to straighten - then ran back to squad. Creepers (terrorists) would follow you, colonists (scientists) not.

Low - level Therum on Insanity - used Wrex and Kaidan. Hid behind the crates next to exit, made sure squad is covered (Alenko better even not to show himself to shoot until Battlemaster), shooted geth first, when Krogan charging - Warp + Throw/Lift

#45
Quething

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AriesXX7 wrote...

I don't know the proper response to prevent a romance with Kaidan (hardly talked to him).


At the end of the very first conversation with him, when he apologizes for rambling on, pick the bottom-right answer. It's a bit assholish, about as much as the "out of line" is to Ash (Shep says something along the lines of "yeah was there a point to any of that?"), but will allow you to be totally nice to him from there on out without ever starting the romance. I think that with Ash, you can do the same - bottom right at the end of the first convo, instead of cutting it off before it starts with the "out of line" line - but again, it's kind of an **** response, and I can't guarantee it'll work.

With Ash I tend to skip both lines and just be nice to her and talk it out in the first convo, even if I don't want to romance her. What I then do instead is, a) do Feros, B) first dialog with Ashley, c) do Therum, d) first dialog with Liara, e) second dialog with Ashley. This triggers Ashley's jealous "thought you'd be chatting up whats-her-name" convo; I use the bottom-right to tell her that's none of her buisness, and then when she says "thought we were getting along pretty well," I choose the middle option. Which basically says "frat regs, remember?" and Ash gets it, respects it, and that ends the whole thing right there without any animosity. It doesn't completely avoid romance like being a jerk in the first dialog does, but it's the nicest way I've found to ease away from it.

Incidentally, if you want to avoid that jealousy convo, do Ash convo #2, then Liara convo #1, then Liara convo #2 and tell her you're not interested, then Ash convo #3. (I always do this if I'm romancing her, since nothing Shep can say to Ash's jealousy even remotely resembles what my Ashmancing Shep actually would say). Oh, and avoid telling Kaidan you're interested in Liara. The trick is just to never talk to Ash with an open Liara romance, and the Liara romance opens the first time you talk to her. <_<

One last tip - If you want to ensure the highest success rate of not killing any colonists on Feros or any of the drugged scientists, in the 'Besieged Base' sidequest, I recommend bringing Ashley & Tali and equip them both with the pistol (make sure both of them have a high skill setting for pistols beforehand). If you bring a biotic, there's a good chance their powers will inadvertently affect the innocents, thus, preventing you from having zero casualties. 


Feros is actually pretty simple to avoid friendly fire regardless of who you bring; just park your squad around a corner, make sure your shields are decent (popping barrier is helpful if you have it), and run forward to where the colonists are, then run back. This will pull all the creepers, and leave the colonists safely where they are (they never leave their barricades). The colonists themselves aren't particularly dangerous, you can actually solo them if your squad is still being a problem once the creepers are down.

Not accidentally killing them yourself can be tricky, though, unless you're really good with grenades (there's a refill box right by the stairs where Fai Dan and Alicia hang out - it'll give you five, so use all your grenades before opening it). One thing that works for me is charging them; if you run directly into an enemy, you do an automatic melee. This lets you attempt melee without any chance of accidentally shooting your target instead.

Modifié par Quething, 19 octobre 2010 - 07:39 .


#46
The Spamming Troll

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Getorex wrote...

Quething wrote...

Oh, and two more things, since you're coming from ME2:

- Krogan are Goddamn dangerous. Always keep a Lift, Throw, or Neural Shock available to stop a krogan charge.
- Maxed Lift is better CC than maxed Singularity. Both are godlike and will eat half a room. Neither will work on drones.


Indeed.  The charging Krogan (and charging Geth Destroyer or Geth Prime) in ME1 was MUCH worse than their equivalent in ME2.  They REALLY move and it is quite intimidating.

I miss that in ME2.  Whenever a squaddie called out "Krogan charging!" I barely noticed it.  Well, there's no missing it in ME1.


i agree. krogans were awesome enemies in ME1. the first time i went through the ending sequence on the citadel with all those krogans in my way was frickin awesome.

#47
Moondoggie

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Krogans were the bane of my life when i first played ME1. If a Krogan charges you in ME1 and gets in close quarters you have a 90% chance of death they are insanely difficult at close quarters. Thankfully later in the game you buy powerfull guns that can take them down before they even get near you.

#48
Samuel L Shepard

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Try to get the "Savant" versions of omni tools and biotic amps they really reduce cool-down and it helps a lot on insanity runs to have lift and singularity handy at nearly all times.

#49
yanquis1983

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i'm replaying as a fem adept (already have a femshep adept for me2 but i figured a)this would give me a complete file & b)i tried to make her totally paragon, so this is my first time playing either game just mkaing decisions as i see fit...with the exception that i'm going to force myself to save the rachni queen). anyway i was trying to figure out what the supposed benefits were...i noticed spectre gear was immediately available. 240k creds for the cheapest item & im still stuck around 1500 (i just got off the citadel as spectre CO). not exactly the coolest reward for a replay?

oh, & also, any partic tips for playing as an adept in me1 vs me2? recharge seems to take forever...iirc in me2 you could basically use throw as a primary weapon the recharge was so fast.     someome said barrier is practically worthless?

Modifié par yanquis1983, 28 octobre 2010 - 01:26 .


#50
freeeekshow

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yanquis1983 wrote...

i'm replaying as a fem adept (already have a femshep adept for me2 but i figured a)this would give me a complete file & b)i tried to make her totally paragon, so this is my first time playing either game just mkaing decisions as i see fit...with the exception that i'm going to force myself to save the rachni queen). anyway i was trying to figure out what the supposed benefits were...i noticed spectre gear was immediately available. 240k creds for the cheapest item & im still stuck around 1500 (i just got off the citadel as spectre CO). not exactly the coolest reward for a replay?

oh, & also, any partic tips for playing as an adept in me1 vs me2? recharge seems to take forever...iirc in me2 you could basically use throw as a primary weapon the recharge was so fast.     someome said barrier is practically worthless?


What level are you? But dont worry about the cost, by the end of the game you should have too many credits, mine are always maxed out.

But for ME1, (im not an adept so these might not be that good.) if you use one you dont have to wait for the cooldown of every power, you can spam them. I also love singulaitry throw and lift, you can easily take out krogan with a little "lift then trow over the edge" combo. I find barrier to be useful, It can really save me if my health is low so I cast it to get into cover. Might be just me though, not a lot of people like it. I suggest putting at least 1 point into it though, just so you can try it.