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(PC)This is Beyond Stupid


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#1
Dhanik

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I've done the Redcliffe village under siege by undead quest countless times on the PS3, and did it with no difficulty.

Now I'm playing on the PC and it's not completing it the issue, but pretty much everyone dies except my party members, and there's nothing I can do about it. It's annoying to say the least. When you start out at the hill with the bridge, you do fine except for the fact that the idiotic NPC's and my companions run through the fire and take DMG.

Then you come down when the guy calls for you, and the place is already literally SWARMING with undead, and Murdock, Tomas, that fat bartender, and anyone else is almosty instantly slaughtered and there's nothing I can do about it.

What the hell?

Modifié par Dhanik, 24 septembre 2010 - 02:58 .


#2
joey_mork84

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Did you turn down the difficulty and try it that way? This was my most hated battle of the game because it was annoying. I always have one undead guy hiding somewhere after the battle and have to spend twenty minutes just looking for that last guy. Never had the problem with everyone dying that quickly except on my last playthrough which was on Nightmare.

#3
TJPags

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Kill things quicker?



Honestly, I've never had that much problem with this battle, playing it on the 360. You could try not lighting the fire at the top of the hill to avoid the fire DMG problem, but for down below . . . well, I generally find the undead swarming the milita also, but wade in, kill, then set my party as a front line over by the barricades where we can take on new undead, letting the militia bows do what they're good for.



Is the PC harder?

#4
Dhanik

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I don't know if the PC is harder, It seems to take more time to kill the things, they might have more HP. My problem isn't really the difficulty like I said, it's pathetically easy. I just don't like the fact that so many of the NPCs died.

However, I remember there being only 2-3 of the zombies at the start at the bottom where the Chantry is, and more flowing in. On the PC, there is about FIFTEEN of them there at once, and they kill Murdock in about 5-6 seconds, I would have to kill each one instantly for me to do anything, which is impossible.

It might be a bug, I don't know.

I even set it to Easy but they still swarm and kill the NPCs too quickly.

Modifié par Dhanik, 24 septembre 2010 - 03:55 .


#5
joey_mork84

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Hmmm.. Is your game and everything running smoothly? What are your system specs?

#6
Elhanan

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Yes; getting to the second location quickly does seem to be an element in saving everyone. But since Haste, Momentum, and some other speed boosts are available, this is far from impossible. Also Quick-saving at the end of the first fight notification appears to help from a reloading standpoint.

I recommend Glyphs of Repulsion around Murdoch and Lloyd; Force Shield on Lloyd for his own good.

#7
Guest_Puddi III_*

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If you go there after you've completed one of the main quests, with Shale (Stone Aura), a healer, and a tank, it makes it a lot easier. The archers will have Scattershot, your tank can taunt when the archers start getting swamped (turn his other tactics off), and the Stone Aura can debuff the zombies and provide bonuses to your party (and possibly the archers too, not sure though). Control the healer to manually heal the NPCs as needed. The fourth character should just focus on mowing down zombies.



Doing it that way, you should be able to win without casualties, on Nightmare even, fairly easily. Although if you don't have any saves prior to going to Redcliffe, this may not be an option.

#8
kag666

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I like to re-do the battles a couple of times for fun and if I recall one time they were already swarming and it was too late no matter what.

But the second time rushing down while controlling the healer character I was able to get close enough to do long range heals to keep certain people alive while my other characters sprinted down to engage/draw off aggro.

#9
Dhanik

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Lol, I got it this time. Though I think Dwyn died because he refused to stop swimming inside the fire. Thankfully I had given Morrigan a heal prior to that fight and I mainly used her and Alistair for taunts and her to heal/him chug poultices, still had to heal NPC's but they only killed like 2 militia and Dwyn I guess. Success!

#10
termokanden

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I always use the fire because I want to prepare as much as possible. But really it's just easier without it.



One of the stupidest parts of the game IMO.

#11
mousestalker

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Fire bad.



As for fighting in Redcliffe, there's usually a lull between the top fight ending and the messenger coming to fetch you for the bottom fight. Reposition your party so you are not running so far (near the landmark tree, perhaps). Make sure everyone in your party runs into the centre in front of the Chantry. Mass paralysis and scattershot really come into their own for this fight. Grease can be great fun if used properly. As was mentioned above, haste and swift slave help with getting to the fight on time. Try using Wynne to heal the villagers. War cry and rally can also make a huge difference in this fight.




#12
Zy-El

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Yes, this fight is harder on the PC than the consoles.

If it is your goal to keep all the NPC's alive, you need to have Wynne in the party. Put her in the middle of the pack and let your PC and other companions auto-attack as they will. You have to control Wynne and pause the game often and monitor the health of all the NPC's. Heal anyone who is low on health and every now and then, do a Group Heal. Put Life Ward on the key NPC's as they tend to take the most damage (stupid AI). Wynne is notorious for downing lyrium potions but it is necessary if you want to keep everyone alive.

This stategy worked on Nightmare difficulty.

#13
Tigress M

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kag666 wrote...
I like to re-do the battles a couple of times for fun and if I recall one time they were already swarming and it was too late no matter what.

But the second time rushing down while controlling the healer character I was able to get close enough to do long range heals to keep certain people alive while my other characters sprinted down to engage/draw off aggro.


I've only played the PC version but that's been my experience as well.  It does seem to fluctuate.  Once I even managed to keep everyone alive without even trying, but normally if I want to do that I have to micro manage my healer. 

#14
killpillz09

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I have an idea, why don't you keep a tank or someone who can easily solo some guys and has taunt down at the bottom and while everyone else stays up (might be a good idea to have wynn, alistair and shale with yourself as a mage or get morrigan and have yourself with morrigan up top) that way you can buy them time while the rest of the guys run down?



been ages since i've played this game so I've forgotten if any cutscenes teleport your characters to you or not, but it might be worth it to try this to stop the swarming if it's really bugging you.

#15
Bratinov

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Do that part at high levels.

On Nightmare its not hard to have everyone survive if you play a high level warrior/rogue.

Mages will have some trouble but its still doable , use allot of CC, heal injured villagers.

Have your warriors taunt as much as possible, do allot of CC.

I don't light the fires, i get my party as close as possible to the entrance, almost no undead pass through.

#16
Kernel Cinders

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I save everyone up top so I can Steal from Dwyn and Ser Perth later, then I run down and stop at the bridge and watch the undead slaughter everyone. Once all the villagers are dead, I pull the undead until only one or two are left, loot all the corpses, then finish the battle.



I was *very* disappointed with the helm and ring rewards the first time I did it. I wanted to shove that ring up Lloyd's you-know-what when I saw the negative mod. lmao

#17
Elhanan

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Personally, I usually have someone in the party use Lloyd's ring to counter Dusk until the Dawn ring appears late in the game.

#18
Sylriel

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The best way I found to get through the night and keep everyone alive:



Still do everything as normal, get everyone's armor upgraded with the smith's help, get the dwarf and his goons to join the fight, get Lloyd out there, and have the knights use the fire.



As soon as the fight starts, before the knights light the fire, charge up the hill and keep as much of the undead up there with you by staying by the gate. Go down towards the bridge when the crowd gets too thick. Keep the enemies off your healer (I use Wynne).



A few undead will run down the hill. That's fine. Let them go, however make sure none of your party members chase after them. If a member decides to give chase, take control and bring him/her back up to the top. Some of the undead who initially ran down will come back up once they encounter the fire.



Once the fight is over, you will get a cutscene about the attack down in the village. Take your party and run down.



You need to look for two undeads when you reach the village. They are both yellow named. Kill them both fast. Use your healer to heal the militia members that have taken damage from those two yellow named undeads. These two yellow names undead are reason the first two or three militia members die right away, the ones that almost feels like they die as soon as you get down there.



Continue to heal the militia members with your healer. Your team will not be needing any healing from your healer at this point, just use potions if you really need it. Keep an eye on Lloyd and the mayor. Those two like to get their asses whipped.



Don't bother to chase or charge the enemy. Let them come to you. The exception is when Lloyd or any militia runs out to meet them. Get one of your party members into the fight with your healer watching their health.



That's about it. The fight will soon end and everybody should be alive when morning comes.

#19
asaiasai

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I play on PC and i never really had a problem with that fight, sure i will loose a militia occasionally, but only with certain characters. If i play a rogue PC then i will most certainly loose a villager or two. If i mage i never loose a villager, if i tank i never loose a villager, here is how i do the fight.



This fight requires alot of micro management if you do not want to loose a villager so make nice with the space bar your going to be using it alot.



For me the key is 2 tanks and 2 healers which is the easiest way to do it. My party will consist of 2 tanks and 2 healers, it does not matter which warrior class you use just make sure your warriors have taunt. What i do is collect all the aggro i can on my main tank buy taunting the mobs. Once they are all collected on my tank i move him with the mobs as far away as i can while still staying around the bon fire. The first tank will drag thier pile over to where the Blackstone irregular guy will be after the village is freed. My second tank drags thier pile over by the chanter's board. This has the secondary benefit of pulling the Militia away from the openings as they will follow the mobs who have either been taunted or the mobs that run after the mage who just laid an AOE spell in front of the openings. The mages are usually right in front of the chantry door close enough that what ever aggro they pick up is tauntable by either tank. It is not fool proof but it does seem to help keep the stupid militia from running out into a "storm of the century". The second tank picks up the straglers, to keep them off the healers and the militia. I also heal the militia with my healers and do not worry about my tanks as they have access to potions and usually i have 2 group heals for emergencies.



I hope this helps

Asai

#20
Lady Honor

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well here's my duh moment....i didn't realize you could heal the npc's. lol

#21
Kernel Cinders

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shimmer wrote

"well here's my duh moment....i didn't realize you could heal the npc's. lol"



If Lloyd gave me a full stack of Potent Lyrium Potions, I still wouldn't heal him. Waste of good mana!

Just say "NO" to healing non-party members!

Modifié par Kernel Cinders, 03 octobre 2010 - 07:40 .


#22
chefbobby203

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Lloyd is suicidal - I never even ask him to go out there. I just end up threatening him into giving me his bar, 1 gold, and free drinks for the militia. As long as he isn't out there I usually can finish with just 2 or less militia dying. I never bother with the fire either. I don't think I've ever lost anyone on the top of the hill EXCEPT due to fire. As you know the AI is god awful in this game, so don't give them an excuse to kill themselves!

#23
They call me a SpaceCowboy

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I lost a lot of villagers the first time I played.. but after a couple times I can finish with everyone alive no problem. First time was on easy, after that, normal. I'm not sure why the NPCs are dying so fast in yours.. They seem to hold their own in mine.

#24
simpatikool

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You know, I had the reverse problem. I played the game first on PC and got spanked in theRedcliffe battle often my first couple of tries. The PC version allows for better party placement and a top down view of what is going on. Infinitely easier. I have only played upto Hardcore, (or hard?) not on Nightmare.


#25
aaniadyen

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shimmer wrote...

well here's my duh moment....i didn't realize you could heal the npc's. lol


On my goody goody playthrough I had morrigan sit back and only heal to teach her a lesson. I was playing on nightmare, and none of the villagers died. Can't tell you how long that took...must have reloaded at least 10 times.