Aller au contenu

Photo

Shotgun Engineers, who loves em? (updated 12/14)


  • Veuillez vous connecter pour répondre
219 réponses à ce sujet

#76
Huckebein

Huckebein
  • Members
  • 18 messages
@ Simbacca, m14567, Boz - Thanks guys.  I do have to give credit to the close range combat progenitors of ME2.  Their gameplay of various CQC builds (Vanguards, Assault Sentinels, Shotgun Engineers, CQC Infiltrators, Shotgun Adepts, etc.) were the motivation to adapt to a more agressive style of play.  I initially got exposed to a Vanguard class playthrough early on.  After that, there's always have been a need to go point blank on anything/everything, on every class (lol).

I have a rule on this playthrough where I have to bring any newly recruited squad members into the next mission, just to keep things a bit less mundane.  Not idealistic if aiming for efficiency, but the order of which squad I've recruited and the order of missions I've went through so far has been somewhat systematic.  Back on Garrus' recruitment mission, it didn't made a whole lot of sense to have brought Jack along, but I did intend to make use of her Shockwave, especially on the Eclipse fight.  Being low leveled back in Korlus, I needed an extra diversional ability besides the combat drone, and Kasumi's Shadow Strike gave me that leverage.  Aside from having an acquired taste on Concussive Shot, there's no other logical explanation why I brought Grunt along in Purgatory. :P  Choosing Garrus for the Horizon mission is not too unusual.  Concussive Shot is effective against Barriers afterall.  I've spent R4 Heavy Concussive on Grunt, so unfortunately I didn't have enough points for a Squad Incendiary, which I agree would have been very useful.  Another reason why I chose Garrus was to field test the M-29 Incisor's capabilities against Barrier types when equipped by a squad member.  It has been speculated that the squad weapon damage reduction is ignored by this rifle (at least in accordance to ME2 Wiki).  I'd like to know if the rifle would be a better alternative for Thane in place of a SMG on the Collector Ship mission later on.

OniGanon's IM guide to Horizon was the basis for the flanking pulled off on the video.  Credit goes out to him.  I actually thought about re-specing to an ammo based bonus power pre-Horizon, but just for precaution's sake (especially on the Praetorian fight later on, where I'll be doing laps around), I just stuck to GSB just in case.

#77
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Huckebein wrote...

@ Simbacca, m14567, Boz - Thanks guys.  I do have to give credit to the close range combat progenitors of ME2.  Their gameplay of various CQC builds (Vanguards, Assault Sentinels, Shotgun Engineers, CQC Infiltrators, Shotgun Adepts, etc.) were the motivation to adapt to a more agressive style of play.  I initially got exposed to a Vanguard class playthrough early on.  After that, there's always have been a need to go point blank on anything/everything, on every class (lol).


Same here,

Getting close and shotgun enemies in the face is awesome; one of the things making Vanguard's Charge so addictive. But it also improves your CQC skills a lot. I too couldn't help myself wanting to leave cover asap, get in close to shoot and melee (playing other classes). In the beginning I missed Charge, but practice and experience (in dying mostly) will allow aggressive gameplay (all classes).

I think this is another cool ME2 side-effect; playing one class will improve the way you can play other classes. Replaying any class (you already completed ME2 with) an using the experience and skills gained while playing another class; will result in a completely new experience.

I have a rule on this playthrough where I have to bring any newly recruited squad members into the next mission, just to keep things a bit less mundane.  Not idealistic if aiming for efficiency, but the order of which squad I've recruited and the order of missions I've went through so far has been somewhat systematic.  Back on Garrus' recruitment mission, it didn't made a whole lot of sense to have brought Jack along, but I did intend to make use of her Shockwave, especially on the Eclipse fight.  Being low leveled back in Korlus, I needed an extra diversional ability besides the combat drone, and Kasumi's Shadow Strike gave me that leverage.  Aside from having an acquired taste on Concussive Shot, there's no other logical explanation why I brought Grunt along in Purgatory. :P  Choosing Garrus for the Horizon mission is not too unusual.  Concussive Shot is effective against Barriers afterall.  I've spent R4 Heavy Concussive on Grunt, so unfortunately I didn't have enough points for a Squad Incendiary, which I agree would have been very useful.  Another reason why I chose Garrus was to field test the M-29 Incisor's capabilities against Barrier types when equipped by a squad member.  It has been speculated that the squad weapon damage reduction is ignored by this rifle (at least in accordance to ME2 Wiki).  I'd like to know if the rifle would be a better alternative for Thane in place of a SMG on the Collector Ship mission later on.


That's an interesting approach; I just look at the rewards (squadmates, weapons, upgrades). I think I'll try that on my next playthrough. And it explains the (somewhat awkward) squad selection in your vids though it wouldn't be the first time you'll find out how good certain squadies can be (no matter how unlikely).

I don't know whether the Incisor ignores the squadmate damage reduction, but I do know it's one, if not, the best weapon for teammates. I'm pretty sure Incisor > SMGs all day.
  • peddroelm aime ceci

#78
Kronner

Kronner
  • Members
  • 6 249 messages
Incisor does not ignore squad damage reduction. It's just that squadmates have no recoil - headshots most of the time with all three shots (one burst). They also never run out of ammo. Not to mention the Sniper guys, especially Zaeed and Thane can get 50% weapon damage bonus from class passive. And Garrus is not that far behind.

Wiki is just ridiculously bad when it comes to gameplay information and weapon description IMHO.

Modifié par Kronner, 26 octobre 2010 - 12:11 .


#79
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Kronner wrote...

Incisor does not ignore squad damage reduction. It's just that squadmates have no recoil - headshots most of the time with all three shots (one burst). They also never run out of ammo. Not to mention the Sniper guys, especially Zaeed and Thane can get 50% weapon damage bonus from class passive. And Garrus is not that far behind.


Would be kinda weird if only one weapon ignores this penalty. Most likely the system uses a multiplier whenever squadies use weapons. It's also almost impossible to properly test this; do all 3 shots hit (likely), headshots? Maybe, but headshots already do more damage, added damage bonus (passive), etc.

Incisor clearly is an excellent weapon to be used by squadies; but if you have to rely on them to take out enemies, you're doing something wrong.

Wiki is just ridiculously bad when it comes to gameplay information and weapon description IMHO.


Yeah, it's a good thing we've got this place to get info.

#80
fegede

fegede
  • Members
  • 105 messages

Bozorgmehr wrote...

Huckebein wrote...

@ Simbacca, m14567, Boz - Thanks guys.  I do have to give credit to the close range combat progenitors of ME2.  Their gameplay of various CQC builds (Vanguards, Assault Sentinels, Shotgun Engineers, CQC Infiltrators, Shotgun Adepts, etc.) were the motivation to adapt to a more agressive style of play.  I initially got exposed to a Vanguard class playthrough early on.  After that, there's always have been a need to go point blank on anything/everything, on every class (lol).


Same here,

Getting close and shotgun enemies in the face is awesome; one of the things making Vanguard's Charge so addictive. But it also improves your CQC skills a lot. I too couldn't help myself wanting to leave cover asap, get in close to shoot and melee (playing other classes). In the beginning I missed Charge, but practice and experience (in dying mostly) will allow aggressive gameplay (all classes).

I think this is another cool ME2 side-effect; playing one class will improve the way you can play other classes. Replaying any class (you already completed ME2 with) an using the experience and skills gained while playing another class; will result in a completely new experience.


Same here too, I only have the shotgun CQC adept to go. Started him a couple of days ago, but no shotgun yet... Shotguns are awesome =]

#81
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
This videos have been awesome. I'm ditching my current soldier playthrough and giving this a shot. Engineer is something I never tried before, and this looks freaking amazing.



Hooray for trying something new!

#82
Anezay

Anezay
  • Members
  • 215 messages
My first playthrough was a shotgun engie Shepard. Unfortunately, I seem to have lost the save file somehow.

#83
sinosleep

sinosleep
  • Members
  • 3 038 messages
OP's been updated.

#84
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages
I'm working on my Engineer right now. Have many folks used Kasumi in conjunction with Cryo Blast? She obviously does double damage when striking a frozen target, so I'm wondering what the synergy is going to be like when I get Rapid Shadow Strike.



I figure awesome?

#85
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
The problem with Kasumi's Shadow Strike is timing. That is if it works; I get lots of "can't do that right now" crap. Should be great if everything works out the way you want to, but to do this consistently can be problematic.



Never tried the Cryo Blast - Shadow Strike combo; I'll give it a shot :)

#86
SirValeq

SirValeq
  • Members
  • 271 messages

Bozorgmehr wrote...

The problem with Kasumi's Shadow Strike is timing. That is if it works; I get lots of "can't do that right now" crap.


I haven't tested it, but the solution might be exactly the same as in setting fast slamplosions, that is keeping Kasumi behind yourself, out of your line of sight.
This might help a bit, as I think I got all her powers (SS included) working somehow better when I was using her with my Assault Sentinel (so both squadies are behind me almost always) than with a sniper Infiltrator.
Although I do admit, SS gets screwed more often than any other power on any other squadmate. Maybe another problem is the pathfinding algorithm. We all know BW didn't really create a great AI in the game and it may have the biggest influence on SS among all other powers.

If it did work correctly at least 80% of the time though, the Rapid SS + frozen enemies combo might actually speed up killing significantly. Plus it would be fun to watch. :)

#87
Kronner

Kronner
  • Members
  • 6 249 messages
If the target is frozen, sending Kasumi to kill it is very inefficient. Why not just shoot it?

#88
SirValeq

SirValeq
  • Members
  • 271 messages
I guess it depends on what you want to do yourself. By the time Kasumi has finished 3+ frozen opponents (I'm thinking about the Cryo Blast with improved radius) you might be stripping defenses of another 3+ guys instead of shooting the frozen ones.

There are multiple ways to play and that's the great thing about this game, right? :)

#89
SonofMacPhisto

SonofMacPhisto
  • Members
  • 209 messages

Kronner wrote...

If the target is frozen, sending Kasumi to kill it is very inefficient. Why not just shoot it?


If it falls behind cover, mostly.  I'm also doing my first run as a shotgun engy with domination.  Haven't hit the Collector ship yet, so my weapon choices are still somewhat limited range wise.  I'm imagining her as a 'Fire and Forget' weapon for isolated and/or bigger targets like Krogan at range.

Regarding her issues with targeting, in my opinion it's never been a big enough issue to leave her alone.  That 80% cooldown bonus is also VERY addicting. :)

EDIT: I thought about it some more, and I think her loyality mission will be a great test of this (iknorite??).  I'll wait to play that until Cryo and SS are leveled up, and let you all know what I think.

On a side note, thanks for again for posting this stuff.  This class is a lot of fun, even without a shotgun yet.  I'm just running in there with the SMG and spamming away. :)

Modifié par SonofMacPhisto, 28 octobre 2010 - 07:38 .


#90
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Cryo Blast has a rather short duration (Insanity); even with 40% duration bonus (passive and upgrade); I don't think it lasts long enough to allow Kasumi a second attempt. It's still a cool move though and can instakill (powerful) frozen enemies when Rapid SS isn't enough.




#91
jwalker

jwalker
  • Members
  • 2 304 messages
I have Horizon completed and uploaded.

This one was a challenge. My last runs were Vanguards and Sentinels. Last time a played an Engineer I just stayed in the back casting stuff pretty much in the same place until everything died...


Horizon, part 1

Horizon, part 2

Horizon, part 3

#92
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

jwalker wrote...

I have Horizon completed and uploaded.

This one was a challenge. My last runs were Vanguards and Sentinels. Last time a played an Engineer I just stayed in the back casting stuff pretty much in the same place until everything died...


Things changed quite a lot since your last played Engineer. Awesome vids!

Horizon, part 1

Horizon, part 2

Horizon, part 3


You're making great use of everything you and your squad have at their disposal; excellent use of Incinerate, Warp and Pull (plus some nice warpbombs); superb use of drones (love how they work against Scions, they can't do a thing) :)

It seems you've learned to love Neural Shock like I do (thanks OniGanon) - awesome NS stuff. Amazing vids Jwalker, thanks for sharing.

#93
Huckebein

Huckebein
  • Members
  • 18 messages
@ Kronner & Boz - Hahah yeah, as I was going through the Horizon mission, I've began to accept the fact that the Incisor speculation on wiki was BS. :P  It did well against Barrier defenses as I hoped, but then again, I was comparing the rifle's performance with Miranda's Shuriken damage output.  

@ SonofMacPhisto - RE: Cryo blast & Shadow Strike combination - I remember pulling that off one time over at one of my Korlus video (here starting at 1:49).  That's with a Rank 2 Shadow Strike and a Rank 1 Cryo blast.  Unfortunately, the damage produced is insufficient enough to kill the Legionaire (as a matter of fact, he got blasted away by friendly fire, courtesy of the Heavy merc's missle).  Still, it wouldn't hurt to test the combination out multiple times, with higher rank points, and possibly with the order of casting (I sent out Kasumi first before shooting a Cryo Blast).

@ jwalker - Awesome work.  Again, nice NS usage.  Keep it up. :)  I do agree, the mission was a challenge.

I finished my stint on Horizon as well, and here are the rest of my run:

Horizon part 2
Horizon part 3

I always have trouble getting both squad members to survive during the 2 Scions & Husks battle royale.  To prevent them from getting gibbed, I had to do a semi-cheap approach to limit the wave of Husks. :P  Good thing about going toe to toe against Scions is that their close range aoe attack can be interrupted with a power attack.

Modifié par Huckebein, 31 octobre 2010 - 04:35 .


#94
Guest_m14567_*

Guest_m14567_*
  • Guests
Nice work jwalker and Huckebein, very cool videos.

#95
9thLich

9thLich
  • Members
  • 103 messages
@Incisor squad damage reduction

It depends which version of the Incisor is used. The Digital Deluxe Edition version has no squad damage reduction, while the Aegis Pack version has it.

#96
jwalker

jwalker
  • Members
  • 2 304 messages
Thanks Boz!



@Huckebein

I didnt know the scion's aoe attack could be interrupted by cryo blast and concussive shot too. I thought that only worked with warp, throw and pull. Damn, still learning things. And you're proving the katana is a good enough shotty for the job. Awesome.

And thanks.


#97
jwalker

jwalker
  • Members
  • 2 304 messages

9thLich wrote...

@Incisor squad damage reduction
It depends which version of the Incisor is used. The Digital Deluxe Edition version has no squad damage reduction, while the Aegis Pack version has it.


I have the Agis pack version and still your squaddies are great with it. They're incredibly accurate and  perform a lot of headshots. 

#98
curly haired boy

curly haired boy
  • Members
  • 845 messages

9thLich wrote...

@Incisor squad damage reduction
It depends which version of the Incisor is used. The Digital Deluxe Edition version has no squad damage reduction, while the Aegis Pack version has it.

didn't christina norman say there's no glitch, it's just the crazy accuracy that accounts for the damage?

#99
ryoldschool

ryoldschool
  • Members
  • 4 161 messages

jwalker wrote...

9thLich wrote...

@Incisor squad damage reduction
It depends which version of the Incisor is used. The Digital Deluxe Edition version has no squad damage reduction, while the Aegis Pack version has it.


I have the Agis pack version and still your squaddies are great with it. They're incredibly accurate and  perform a lot of headshots. 


I posted this a bunch of times:

 
I Posted a message to Eric ****nan today:8/31/2010, 12:57 PM
An issue came up in the forums that said Incisor's were bugged ( ie squadmates had same damage as Shepard ). Is this a known fact? I recently did a test on IFF where Incisor on squadmates with squad cryo ammo was 10% better than same setup with Viper on squadmates ( suggested by another poster ). Would like to know for sure if this is true. Squadmates usually do x% of damage shepard does with same gun?
 
 
Here is his reply:
 
I asked our weapon designer and he has verified this in the past and the henchmen do still have a penalized damage output on that weapon. Keep in mind that henchmen are very accurate with that weapon, and the weapon always fires 3 bullets at a time. Also, henchmen have unlimited ammo.

#100
9thLich

9thLich
  • Members
  • 103 messages
Weird. I was pretty sure the DamageHench entry was missing. But after checking again, it's present in the file.

Simply disregard what I said on squad damage reduction.