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Shotgun Engineers, who loves em? (updated 12/14)


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#151
ryoldschool

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sinosleep wrote...

Fell asleep while this was uploading, forgot to post the link.

Cryoblast Engineer Takes on the Goon Squad

This vid shows precisely why I prefer deep cryoblast. As you can see, deep crybolast's built in AOE is more than enough when you get tightly grouped enemies and for when it's not the increased duration wins out IMO.


Great video, liked Mordin + your cryo freezing everyone.  Loved it.

#152
sinosleep

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Mordin is my favorite ME 2 character, and could possibly be my favorite ME character PERIOD. He needs more youtube love.

#153
Bozorgmehr

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Yeah, Mordin is great and his Cryo Blast is on a 4.5 s (base) cooldown - that's half the time compared to all the other squadmates' powers; and it is instant.

Mordin is the icing on the cake for an Engineer :)

#154
jwalker

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Great vid, sino !
Deep cryo owned those mercs at the hotel doors !


Talis's recruitment 1/2

At this point, with the upgrades and Energy Drain as bonus power, Shepard can be almost wreckless and pull it off.

#155
jlb524

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sinosleep wrote...

Fell asleep while this was uploading, forgot to post the link.

Cryoblast Engineer Takes on the Goon Squad

This vid shows precisely why I prefer deep cryoblast. As you can see, deep crybolast's built in AOE is more than enough when you get tightly grouped enemies and for when it's not the increased duration wins out IMO.


Nice vid.  I love cryoblast, but most people seem to never use it period.

#156
Guest_m14567_*

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sinosleep wrote...
Fell asleep while this was uploading, forgot to post the link.

Cryoblast Engineer Takes on the Goon Squad

This vid shows precisely why I prefer deep cryoblast. As you can see, deep crybolast's built in AOE is more than enough when you get tightly grouped enemies and for when it's not the increased duration wins out IMO.


That was really good use of cryo blast, good to see Mordin getting some quality time too, he is no slouch in combat, don't know about his choice of headgear in hostile environments though.

jwalker wrote...
...

Talis's recruitment 1/2

At this point, with the upgrades and Energy Drain as bonus power, Shepard can be almost wreckless and pull it off.

Nicely done, AI hacking is pretty nice on those destroyers.

#157
jwalker

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jlb524 wrote...

sinosleep wrote...
[..]
Cryoblast Engineer Takes on the Goon Squad
[..]


Nice vid.  I love cryoblast, but most people seem to never use it period.

Yeah, it kinda gets neglected in favor of a more defense stripping aproach for Shepard :innocent:
But sure it works great.
And in Sentinel builds, it has a even more bleak fate :crying:


m14567 wrote...

jwalker wrote...
Talis's recruitment 1/2


Nicely done, AI hacking is pretty nice on those destroyers.

Thanks, but I used AI hacking mainly as "stay the hell away from me" button.
Check out Huckebein's vids in Haestrom. He really uses that power at its full extent.

BTW, that last bunch of geth and destroyer kinda got me off guard. I wasn't expecting them.
Those usually don't spawn. I thought I was done, but no. There they were !

Anyone knows what triggers them ?

#158
Praetor Knight

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jwalker wrote...
Yeah, it kinda gets neglected in favor of a more defense stripping aproach for Shepard :innocent:
But sure it works great.
And in Sentinel builds, it has a even more bleak fate :crying:


I'm actually doing an insanity sentinel playthrough right now, its been good so far, I liked using throw and cryo on Korlus, the low cooldowns are nice. (Horizon was tough, but I finally got the Cain to work for me and not against me :whistle:).

I'm planning on doing a respec with throw field and improved cryo when I get to the derelict reaper. But I might even try it on the Tali RM just for kicks, I'm thinking stasis will help with the annoying drones either way.

Anyway, I'm currently using Power Armor, Raider, Area Reave and Overload for Illium, I'll probably respec for LotSB though.

When I'm done with the Sentinel class I'm thinking of trying engineer if I don't get tempted to do another soldier run.

#159
Sparrow44

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jwalker wrote...

BTW, that last bunch of geth and destroyer kinda got me off guard. I wasn't expecting them.
Those usually don't spawn. I thought I was done, but no. There they were !

Anyone knows what triggers them ?


Yeah I seen that at the end and was like WTF?!

I think after grabbing the 2nd demo charge you get two groups of destroyers and troopers spawn on the ground and the 2nd group spawn right after some of the geth from the 1st group are killed from the room with the 1st charge and seeing as you flanked left and on the bridge before killing 'em it didn't trigger the spawn properly so those crafty geth waited for ya to come closer to 'em. Hope that makes sense.

Still you took care of 'em in the end anyway. Great vid btw shotguns kick ass.

#160
Tony Gunslinger

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sinosleep wrote...

Fell asleep while this was uploading, forgot to post the link.

Cryoblast Engineer Takes on the Goon Squad

This vid shows precisely why I prefer deep cryoblast. As you can see, deep crybolast's built in AOE is more than enough when you get tightly grouped enemies and for when it's not the increased duration wins out IMO.


I agree, increased duration in CB beats out AoE as you rarely get so many enemies of more than 3 or 4 grouped together that's actually a threat to you to begin with, and using that duration to handle other enemies as well as getting better squad CD times. I also like that you've used the Katana, demonstrating that it's a very capable weapon despite popular opinion. I've started a new Vanguard to refine my shotgun skills, and I've been using the Katana more so than the Evi so far. I just love the way it looks and sounds. Great vid, as always!

#161
sinosleep

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Yeah, I've got nothing against the evi, it's just that I noticed that on my engineer I wasn't exactly one shotting everything to death with the evi and put myself into bad reload situations a couple of times so I went ahead and switched to the katana for the higher number of rounds per clip.



I love the shotguns in this game, incredibly well balanced.

#162
GlobalStrike

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I imported my engineer from me1 here a about a week ago, and just recently got the shotgun specialization on the collector ship. Admittedly, i had alot of trouble on the first platform fight, ( i always do on insanity, thus far at least. ) Now i'm really pumped that i took the shotgun, as the engineer has, in my opinion, perhaps the best collection of disabling, diversionary, and protection-stripping powers in me2.

Here is my build as of level 22:

Preferred Shotgun : Eviscerator

Level 4 Tech Mastery ( Mechanic )

Level 4 Attack Drone ( Explosive )

Level 3 Cryo Blast

Level 3 Overload

Level 3 Incinerate

Level 2 AI Hacking

Level 1 Energy Drain ( Bonus Power )

A few notes: At first, i did not use cryo blast what so ever, but now that i have the shotty, it's come to be one of my favorite powers. Up close to a cryoed enemy is just sweet, paticularly if you distracted them with your drone first.

Another point worth mentioning is my bonus power. As you can probably tell, it has seen little, in fact no use at all. The reason is that i am not big on using loyalty powers on shepard personally. In my opinion, it takes away from the point and unique-ness of the respective squadmate.

One last thing: I am very much considering upgrading cryo blast to level 4. Which evolution is best for a shotgun enigneer?

Modifié par GlobalStrike, 10 décembre 2010 - 10:25 .


#163
Bozorgmehr

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I'll go for Deep Cryo Blast - the extra duration is very nice and you can still freeze multiple enemies if they're close enough to one another. Sino's latest vid demonstrates how powerful Cryo Blast can be, but it's still a very effective power left at rank 1.

My favorite (Engineer) bonus power is Neural Shock. Quite similar to Cryo Blast but it's instacast and on a shorter cooldown (though it only works on organics). On heavy synthetic missions I switch to Energy Drain - it provides a nice shield boost for some additional survivability.

Don't forget AI Hacking. It's becoming one of my favorite powers fast and used right it provides extreme CC (even better than drones).

#164
GlobalStrike

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Hmm, after watching sino's video, i thought he/she went with area cryo, but no matter. Either one should make for a great addition.



As for AI hacking vs combat drone, they are both great powers, but respectfully, i'm going say that contest is up for debate. Level 1 drone lasts as long the level 4 extended evolution. But then again, you can always take the area AI hack and control multiple mechs for a slightly ( 9 seconds, compared to 12 on extended ) shorter time. So who knows?



Thanks for the tips by the way.

#165
jwalker

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I neglected cryo blast in my engie run in favor of Neural Shock. Main reasons being the latter instacast and really short CD.

I think I'll reload a save and try it out.

Probably level 1 NS > level 1 CB but, level 4 CB > level 4 NS. Um....








#166
Simbacca

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jwalker wrote...

I neglected cryo blast in my engie run in favor of Neural Shock. Main reasons being the latter instacast and really short CD.
I think I'll reload a save and try it out.
Probably level 1 NS > level 1 CB but, level 4 CB > level 4 NS. Um....


My Engineer has Neural Shockwave as a bonus power (for organic missions) and here's what I had found.

When it comes to Neural Shock vs Cryo Blast:

NS is instant
NS cools down faster
NS can incapacitate longer if enemy goes unharmed

CB provides a large damage bonus to incapicated targets
CB keeps enemies incapacitated for the full duration even if damaged
CB works on both organics and synthetics

I guess another CB advantage is that it can be curved, but I never used it that way (yet, it may be good with DCB).

I would say the biggest reason to use Cryo Blast over Neural Shock would be the frozen damage boost and the ability to work both organics and synthetics (for players that hate respeccing).  If you think about it, it is the Engineer's only way to boost his weapon damage on his own since the class is without it's own ammo power.  CB would be very useful to the Engineer player that does not like always bringing along a teammate with Squad Incendiary ammo on organic missions and Squad Disruptor ammo on synthetic missions (as in bring the ammo power for the type of health faced, not defense or no ammo power at all).  CB is a good finisher and a good crowd controller.

I would say the biggest reason to use Neural Shock over Cryo Blast would be the instant crowd control with long duration.  NS, especially NSw, can be used effectively as an instant stagger against protected organics as well.  If you already using a heavy hitting weapon with the strong ammo type against the health type of whatever enemy you are facing, you'll probably finish them off quick enough without CB's frozen damage boost.  However if you shoot an enemy that was pinned by NS but don't kill it, it will be freed from NS's effects early.  The NS Engineer would have to not mind respeccing, since you'll want to move those points to either Cryo Blast or AI Hacking for synethic missions.  NSw is a great crowd controller. 

At least, those are my experiences with the two powers on my Engineer.  I use NSw for the instant cast, short cooldown, and crowd control while still using the lvl 1 CB whenever I wanted the addtional damage boost on high health targets.

Modifié par Simbacca, 11 décembre 2010 - 07:02 .

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#167
Bozorgmehr

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OK guys, it took some time getting used to this whole tech business, but I finally recorded some shotgun Engineer action. I had a hard time deciding which level I'll do (you guys already covered most missions) but here it is. Eddy Shepard got himself a Claymore but had to drop all other weapons - self imposed penalty - so don't be surprised when you see me sniping with it - it's all I've got, but it'll do (not that many sniping anyways).

I used Neural Shock and Energy Drain bonus power, depending on the mission. Drones are aweseome, but AI Hacking is better - all missions with some mechs or Geth involved are incredible easy. Instead of distracting only one enemy (drones), AI Hacking will distract all nearby enemies. You can kill at will without (hardly) any risk. The only time enemies touched my health is when I messed up, and I didn't use cover much.

Thanks Sinosleep, Huckebein and jwalker for all the inspirational vids; probably wouldn't and definitely couldn't have made this without your help - kudos.

Mass Effect 2 - Krogan Engineering

Professor Fortack rewarded Eddy with an official Claymore certificate :P

#168
Simbacca

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Bozorgmehr wrote...

...Drones are awesome, but AI Hacking is better - all missions with some mechs or Geth involved are incredible easy. Instead of distracting only one enemy (drones), AI Hacking will distract all nearby enemies. You can kill at will without (hardly) any risk. The only time enemies touched my health is when I messed up, and I didn't use cover much...


This quote; sounds like you should dust off your IMNWME Master of Puppets Engineer and slap a Claymore on him!

Agreed with how awesome a distraction AI Hack can be but one thing for the Drone, half the cool-down time. My experience with Engineer Hacking seems to be different the most here (not just a couple points or Area), I like using Improved AI Hacking on Destroyers or Primes over and over again. Instead of quick distraction or multiple distractions, it was like a super Drone that kills.

Alright time I give your video a view. After all those crazy Adept vids, let's see what your Engie can do.
[edit] Haha, you were using Improved AI Hacking yourself and even brought Morinth along on a mission for some Dominate.

Modifié par Simbacca, 10 décembre 2010 - 11:45 .


#169
Praetor Knight

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Bozorgmehr wrote...

OK guys, it took some time getting used to this whole tech business, but I finally recorded some shotgun Engineer action. I had a hard time deciding which level I'll do (you guys already covered most missions) but here it is. Eddy Shepard got himself a Claymore but had to drop all other weapons - self imposed penalty - so don't be surprised when you see me sniping with it - it's all I've got, but it'll do (not that many sniping anyways).

I used Neural Shock and Energy Drain bonus power, depending on the mission. Drones are aweseome, but AI Hacking is better - all missions with some mechs or Geth involved are incredible easy. Instead of distracting only one enemy (drones), AI Hacking will distract all nearby enemies. You can kill at will without (hardly) any risk. The only time enemies touched my health is when I messed up, and I didn't use cover much.

Thanks Sinosleep, Huckebein and jwalker for all the inspirational vids; probably wouldn't and definitely couldn't have made this without your help - kudos.

Mass Effect 2 - Krogan Engineering

Professor Fortack rewarded Eddy with an official Claymore certificate :P


Awesome vid, & we need more Fortack in ME3!

#170
Bozorgmehr

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Dominate is great too! That's why I brought Morinth to help Jack - no synthetic enemies around there. The problem with Dominate is the time required before taking full effect. A Dominated enemy will fall on his/her knees, get up, look around confused, and then starts to attack and attract enemy attention. This can take as long as 2 seconds; too long if you're in shotgun range. AI Hacking's effect is instant and therefore much more useful in CQC.
Dominate is best used at range and safely behind cover. You can, of course, go in hard once most enemies are shooting at someone else :)

Praetor Shepard wrote...

Awesome vid, & we need more Fortack in ME3!

Thanks Praetor Shepard [smilie]../../../images/forum/emoticons/wizard.png[/smilie]

Lord High Researcher in matters Scientific for clan Urdnot (that's what he calls himself I believe) agrees ;)

Modifié par Bozorgmehr, 11 décembre 2010 - 12:07 .


#171
jwalker

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Great vid Boz, all you need is Clayomore !!

Fortack in charge of the Normandy's armory in ME3  !!! :o


Tali's recruitment 2/2 (walking on Haestrom's sunshine... ;))

Modifié par jwalker, 11 décembre 2010 - 02:47 .


#172
Schneidend

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Flies_by_Handles wrote...

Fun videos to watch! I kept thinking of the engineer in TF2.


*Merc gets zapped by Shep's drone.*

Engie Shep: I told ya not to touch that darn thing!

*Shep is hit with a missile.*

Shep: Dammit dammit dammit dammit!

Garrus: Need a dispenser here!

Shep: Nope.

But, seriously, Sino, does your high risk, aggressive gameplay ability know no limit? I understood how you were doing awesome as the Vanguard, it inherently suits your playstyle (one which I share), but damn, this is a level of win I don't think I can comprehend. Good stuff, ser.

Modifié par Schneidend, 11 décembre 2010 - 04:02 .


#173
Bozorgmehr

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jwalker wrote...

Great vid Boz, all you need is Clayomore !!

Fortack in charge of the Normandy's armory in ME3  !!! :o


Tali's recruitment 2/2 (walking on Haestrom's sunshine... ;))


Double thanks; for posting these great vids and for the compliment B)

If Fortack can provide Claymore style weaponry in ME3 I would welcome him aboard the Normandy :)

The Sunshine song would have fitted nicely on Haestrom though 'Dying in the Sunshine' would be more appropriate - nice vid, love what Disruptor Ammo does to synthetics, knocking them off their feet!

#174
HexHammer

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My good sinosleep, thanks for cool vids, but there are 1 thing that puzzles me in your personal vids, what's up with spells/skills mapped so far as hotkey 8? I don't expect that you have very big hands.

#175
sinosleep

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I map those keys to my mouse buttons.

8 mouse wheel (index finger)

7 mouse button 1 (can hit with thumb)

6 mouse button 2 (can hit with thumb)

5 shift (can hit with pinky)

4 caps (can hit with pinky)



I map my heavily used abilities to 4 - 8 since I can hit all of those buttons without moving my fingers from WASD and leave my rarely used or fire and forget abilities to 1 - 3.