Simbacca wrote...
My Engineer has Neural Shockwave as a bonus power (for organic missions) and here's what I had found.
When it comes to Neural Shock vs Cryo Blast:
NS is instant
NS cools down faster
NS can incapacitate longer if enemy goes unharmed
CB provides a large damage bonus to incapicated targets
CB keeps enemies incapacitated for the full duration even if damaged
CB works on both organics and synthetics
I guess another CB advantage is that it can be curved, but I never used it that way (yet, it may be good with DCB).
I would say the biggest reason to use Cryo Blast over Neural Shock would be the frozen damage boost and the ability to work both organics and synthetics (for players that hate respeccing). If you think about it, it is the Engineer's only way to boost his weapon damage on his own since the class is without it's own ammo power. CB would be very useful to the Engineer player that does not like always bringing along a teammate with Squad Incendiary ammo on organic missions and Squad Disruptor ammo on synthetic missions (as in bring the ammo power for the type of health faced, not defense or no ammo power at all). CB is a good finisher and a good crowd controller.
I would say the biggest reason to use Neural Shock over Cryo Blast would be the instant crowd control with long duration. NS, especially NSw, can be used effectively as an instant stagger against protected organics as well. If you already using a heavy hitting weapon with the strong ammo type against the health type of whatever enemy you are facing, you'll probably finish them off quick enough without CB's frozen damage boost. However if you shoot an enemy that was pinned by NS but don't kill it, it will be freed from NS's effects early. The NS Engineer would have to not mind respeccing, since you'll want to move those points to either Cryo Blast or AI Hacking for synethic missions. NSw is a great crowd controller.
At least, those are my experiences with the two powers on my Engineer. I use NSw for the instant cast, short cooldown, and crowd control while still using the lvl 1 CB whenever I wanted the addtional damage boost on high health targets.
Very good summary.
I didn't noticed that harming enemies under the effect of NS were 'released' faster. I guess they ended up dead before on account of being shot at point blank range with a shotgun
Good to know.
I did have some problem with Krogan, specially when I was using NS rank 1. Those get freed fast without being shot at. On some occassions, I cast CB (rank 1) to get more time, because they always fall to the ground and they don't get up instantly. All that adds to the duration of the effect.
Another thing, maybe silly, but if you don't like pausing the game, having 6 useful powers (I'm counting medigel) it's a problem mapping those and your squaddies'.
Anyway, I load a save and respec'd Shepard for a little experiment. Kept NS at rank 1 and evolve CB to full and passive to Mechanic for increased duration.
No ammo support from squaddies. Just Garrus and Kasumi for shield stripping.
Shotgun Engineer playing with ice
Dammit. Should have done this earlier. Enjoy!
Edit: spelling
Modifié par jwalker, 15 décembre 2010 - 12:05 .





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