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New class Features...


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#1
MammonTheViscount

MammonTheViscount
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I'm trying to make classes more closely reflect pathfinder campaign setting class builds for the pw i'm working on.  In that respect, I'd like to adapt the fighter to gain armor training (+1 ac bonus) at levels 3, 7, 11, and 15.  I tried renaming dodge and making it stackable true and gain multiple true in the feat.2da, and then awarding it to the fighter at the stated levels in the cls_feat_fight.2da, but it didn't work.   I'm out of ideas in the 2da, so I thought I'd see if anyone else had any thoughts as to how I could go about it.

On a side not I also need to give them a +1 to hit at levels 5, 9, and 13, and while I could just give them a +1 bab bump at those levels, it'd end up giving them multiple attacks early and I'd like to avoid that if I could.  

Anyways, any help would be appreciated.

#2
MammonTheViscount

MammonTheViscount
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I wanted to clear up real quick that i put the new feats on list 3 in the cls_feat_fight.2da... i think that's the right list for these kinds of things.

#3
MammonTheViscount

MammonTheViscount
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Heh, didn't get any responses, but figured it out anyways:



After picking apart Kaedrin's PrC pack, I found out I can create a spell impact script for a feat that does the effect I want, then applies that effect to the PC. I set it as a temporary effect with a 72 hour cooldown (as he did). I made the effect applied as a supernatural effect, and made sure to strip and re apply the effect in the script at the very beginning. This is because when I set it to IsPersistent TRUE in the feat.2da, it is reapplied every time they rest or transition, so if the effect wasn't stripped it would essentially stack repeatedly, leading to a very exploitable bug.



Anyways, good times for all, my fighter class is now pathfinder-perfict. woot!