Was Mass Effect 2 in die Thank-You Kategorie befördert hat, könnt ihr im Artikel nachlesen.
In the first 10 minutes of Mass Effect 2, Shepard's world is turned upside down. You lose your ship, your crew, yourself. Everything changes. You don't even get to keep your sense of triumph and victory left by the last scene in Mass Effect. Now, I played enough games in Ye Olde Days to know that sequels always **** around with weapons and controls. Here, it actually fits with the story, and that makes it awesome instead of annoying. (And hard as hell. I kicked ass at this game once! Not anymore.) It would have been easy for BioWare to just give you business as usual -- Go hunt those Geth! More Reapers have been sighted! -- but they didn't. They mess with you. Perhaps my inexperience is showing, but I think it's incredibly brave.





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