metradon111111111111 wrote...
TallBearNC wrote...
As far as running in a Window with Vsync. Vsync will sync the game to your refreshrate of your monitor.. and most people use LCD which have a LOW refresh rate of 60Hz. this LIMITS the framerate of the game. So with limited framerate there more GPU/CPU cycles available. ALso running the game in a window forces the game to run along and share resources with windows which also slows it a bit. So yes this could be fix , but again why bother?
ANY system out there should have NO issues running with the CPU at 100% for hours, days, weeks, or months, if the system has proper cooling. Now if you have overlocked and are crashing because of that.. well.. that's your problem... not the games 
I don't think that everyone plays with a well designed gaming system. I think its fair to say that many will not have a system built to deal with 100% cpu usage all the time 24/7/365. Nevermind potential heat problems due to dust inside the case that people might have there.
The fact that the game uses up 100% cpu regardless of your processors. Even the percentage breakdown does not add up properly in your other threads regarding adding more cores do not add up properly. The processing power this game seems to use appears to be arbitrary and does not follow cpu usages for any other game I have ever played.
I run on one core and don't have any issues with the game. Thats on a Athlon 5500 x2. One core should make the game crawl according to the game requirements. It doesn't for me. No noticable difference (mind you I'm not sitting there with a stop watch timeing load times, the difference is small enough I just don't care). Game also runs fine on both cores.
Why do I limit it to 1 core? Well it does cut down on heat. Less heat means my system will last longer. Since the game plays the same on one core vs. 2. I don't feel like feeding the resource beast that DAO is at the expense of the longevity of my kit. So why not do these things to limit it?
I don't think that everyone plays with a well designed gaming system. I think its fair to say that many will not have a system built to deal with 100% cpu usage all the time 24/7/365. Nevermind potential heat problems due to dust inside the case that people might have there.
ANY system that is built is built to be able to handle 100% CPU use 24/7/365, if not you have a junk PC, overlocked, and or non proper cooling
The fact that the game uses up 100% cpu regardless of your processors. Even the percentage breakdown does not add up properly in your other threads regarding adding more cores do not add up properly. The processing power this game seems to use appears to be arbitrary and does not follow cpu usages for any other game I have ever played.
Actually it does add up. 2 cores 2 threads = 100%, 4 cores 3 threads = 60-75% (as once you pass 2 threads the game doesn't always need to run each core at max capacity), 8 core, 7 threats = up to 87% but usually less. The game is dynamic. the more CPUs you have the more things it will offload to other cores, sound, graphics, physics, other threads dealing with AI, characters moving around the zone, etc. The game is capable of running on 1 core and NOT crawling. Take a 2 core system at 2.2 Ghz. That's like a single core 4.2 Ghz 1 core system (roughly). So a higher clocked 1 core system can run the game very efficiently in fact.
I agree, if you can limit the game to 1 core use to cut down on heat and crash issues, then by all mean do so

That will help people who have poorly designed systems or dust, lint and hair clogging their cooling paths.
I run with a full 8 cores and I zone in about 1s no matter where I go. I also have 12GB of ram, the game uses 2-3, and that leaves me with 9-10GB left for a file cache. So in my case I would have no reason to limit my core use.