In one of my scenes, upon initial opening I have noticed the memory usage indicator states : 1.26GB.
With each subsequent change/edit done, the meter rises.
By some divine influence, for this same cutscene project, I occassionaly check this meter and notice it can go down to 885 MB for reasons unknown to me.
I am assuming that due to the massive overload, as I preview the scene, parts of the scene become missing then return (having no bearing on the actual final outcome)
Does anyone know how the editor manages memory and how I can keep the number down as I use it?
Edit: BTW: the people/area/level dissappearing act is apparantly due to something that also has to do with memory management...since when I open up a second window which shows the area for editing (not the preview) the objects remarkably reappear, as if there is a need to render them now that the other window is open.
Modifié par DahliaLynn, 25 septembre 2010 - 12:25 .





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