The Katana. Anybody still use it?
#1
Posté 24 septembre 2010 - 07:02
#2
Posté 24 septembre 2010 - 07:06
#3
Posté 24 septembre 2010 - 07:31
#4
Posté 24 septembre 2010 - 07:37
I'm thinking of switching over to the GPS, though. Having a Shepardbuster is pretty awesome as well.
#5
Posté 24 septembre 2010 - 08:08
#6
Posté 25 septembre 2010 - 01:16
#7
Posté 25 septembre 2010 - 01:33
Modifié par Felene, 25 septembre 2010 - 01:33 .
#8
Posté 25 septembre 2010 - 01:35
Felene wrote...
Jacob can tank?! That's news. Grunt is more tank-like.
If you actually keep barrier on him and use him like grunt, yes he can. It's actually pretty decent.
I use the Katana when playing cqc due to no dlc. I actually quite like it.
#9
Posté 25 septembre 2010 - 01:59
Modifié par Water Dumple, 25 septembre 2010 - 02:00 .
#10
Posté 25 septembre 2010 - 02:21
#11
Posté 25 septembre 2010 - 04:05
#12
Posté 25 septembre 2010 - 07:12
#13
Posté 25 septembre 2010 - 07:18
#14
Posté 25 septembre 2010 - 07:22
#15
Posté 25 septembre 2010 - 03:10
FieryPhoenix7 wrote...
The Katana is definitely one of the better shotguns, in my opinion. It has a large ammo capacity (for a shotgun), powerful, easy to use and works for tanking. I use it quite often, along with the Scimitar. Squadmates are good with it, too.
I'm surprised to see someone voting for the Katana on the basis of ammo capacity. It's not like it's enough to make that much difference and all it's other characteristics are utterly meh.
#16
Posté 25 septembre 2010 - 03:45
It's an excellent balance between power, speed, utility and room for error. It's not the strongest in any attribute, but it's good in all of them and has no weakness, and that in itself is a strength. The Katana is a brilliant gun.
But that same balance of speed, power and ammo per clip was given to the GPS.
#17
Posté 25 septembre 2010 - 04:29
OniGanon wrote...
the GPS is the Katana + charge shot + 20m extra range + a little extra damage. The only thing the Katana has over the GPS is one shot freeze ability
This.
I always felt the Katana was the most fluid of the shotguns for chaining shots & melees but the GPS totally replaces the Katana by having much better versatility.
#18
Posté 25 septembre 2010 - 04:35
OniGanon wrote...
It's an excellent balance between power, speed, utility and room for error. It's not the strongest in any attribute, but it's good in all of them and has no weakness, and that in itself is a strength. The Katana is a brilliant gun.
No weaknesses? I think that's being a little generous. Like all the base game shotguns, it has a very low effective range, but unlike the other two, which have a significant advantage to offset it (rapid rate of fire or some of the highest spike damage in the game) it has nothing on top of this.
There are very few situations where the Katana can outperform the Evis, for instance. Certainly not enough to make up for the fact that the Katana has to be used exclusively at short range.
#19
Posté 25 septembre 2010 - 04:50
EffectedByTheMasses wrote...
For that matter, anyone use the Mantis, shuriken and predator?
Depending on the mission yes, in Tuchanka the Mantis is quite usefull.
The Shuriken the faster you got rid of it, the better.
#20
Posté 25 septembre 2010 - 04:52
Modifié par brfritos, 25 septembre 2010 - 04:53 .
#21
Posté 25 septembre 2010 - 04:52
EffectedByTheMasses wrote...
If you actually keep barrier on him and use him like grunt, yes he can. It's actually pretty decent.
I use the Katana when playing cqc due to no dlc. I actually quite like it.
I tried Jacob on Grunt's loyalty (Insanity of course) with max Barrier, Pull and Passive. (Grunt brought the fire ammo.)
Even with Heavy Barrier up, the Varren minced him repeatedly. Grunt did a better job, and he didn't even have Fort yet!
After my fourth use of medigel I said screw it and benched him for Mordin; if I was going to bring someone squishy I at least wanted that person to have Incinerate. Mordin only died once, and once we got to the Klixen he didn't die at all.
Jacob's problem is that he has the shotgun AI but just isn't durable enough to make it worthwhile. If I micromanaged him he'd do better, but I don't have time to micromanage two tanks and keep my own dps up. Not to mention, he will always pick Barrier over Pull once you get it., and get summarily raped during its long cooldown.
#22
Posté 25 septembre 2010 - 04:54
brfritos wrote...
The Shuriken the faster you got rid of it, the better.
The Shuriken is wonderful on squadmates. Short bursts keep them in cover and it does almost as much damage as the Tempest. They land almost every shot in the burst with their AI accuracy.
#23
Posté 25 septembre 2010 - 05:27
The Katana and Eviscerator perform pretty similarly. You talk as if there is a massive damage difference here. The Katana does roughly 75% the damage of the Evi per shot, y'know.
#24
Posté 25 septembre 2010 - 05:52
Optimystic_X wrote...
brfritos wrote...
The Shuriken the faster you got rid of it, the better.
The Shuriken is wonderful on squadmates. Short bursts keep them in cover and it does almost as much damage as the Tempest. They land almost every shot in the burst with their AI accuracy.
Oh, I was talking for you to use, not your squad.
And the base damage of the Shuriken is actually higher than the Tempest.
But I agree with you, I was playing on Insanity and haven't yet made Tali's recruitment mission.
I was a Sentinel and doing the Collector Ship mission, Miranda performance was actually better than when equipped with the Tempest.
#25
Posté 25 septembre 2010 - 05:55





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