Modifié par killertorfu, 12 novembre 2009 - 12:04 .
Armor Disguise Bug
#1
Posté 11 novembre 2009 - 08:54
#2
Posté 12 novembre 2009 - 12:03
#3
Posté 12 novembre 2009 - 01:10
#4
Posté 12 novembre 2009 - 01:47
#5
Posté 12 novembre 2009 - 03:40
#6
Posté 12 novembre 2009 - 03:54
This is pretty ridiculous, I don't want to give up on my game but it's just way too frustrating dealing with bugs like this.
#7
Posté 12 novembre 2009 - 09:26
#8
Posté 12 novembre 2009 - 09:42
Daveyboy C wrote...
When you first enter the dungeon of the Arl of Denerim's estate you can use an area of effect spell on the guards on the opposite side of a door, doing this will prevent a dialog from triggering which would remove your disguise. If this is what has happened it seems like the fastest way to get your armour back would be to reload before this encounter and trigger the dialog. If this isn't what happened please let us know.
Why wasnt this issue resolved before the game was released? Did you people just not test the game? Or were you expecting us to test it for you?
#9
Posté 13 novembre 2009 - 01:50
Modifié par Tobozax, 13 novembre 2009 - 01:51 .
#10
Posté 13 novembre 2009 - 04:40
Now hesitating between continuing with the disguise armor or just uninstalling and moving to another game...
#11
Posté 13 novembre 2009 - 06:04
pretty much.Hryvgur wrote...
I have the armor disguise bug and don't have a save from before the Arl's dungeon. (Even the last autosave is right after). Quite frustrating...
Now hesitating between continuing with the disguise armor or just uninstalling and moving to another game...
#12
Posté 13 novembre 2009 - 06:45
#13
Posté 13 novembre 2009 - 06:50
#14
Posté 14 novembre 2009 - 01:34
#15
Posté 17 novembre 2009 - 04:02
#16
Posté 17 novembre 2009 - 05:26
I cannot believe this could have gone undetected through testing through even the most casual testing, especially for a game that was *supposedly* done much earlier in the year, and merely delayed to launch the console ports simultaneously.
I am sorry for my sour tone, but I am faced with the dual issues of a broken game, and being forced onto these inferior boards to resolve it, and then finding there is no real fix for the issue.
#17
Posté 17 novembre 2009 - 05:51
Moral of the day: Save Often! I learn it a hard way long time ago. The game is just out for 2 weeks. There will be bugs to be expected, just save often!
Modifié par job_intania84, 17 novembre 2009 - 05:53 .
#18
Posté 17 novembre 2009 - 06:17
job_intania84 wrote...
I am entirely sure it is nearly impossible to program a game this complex without a single bug. You guys have to calm down. Even today, Baldur's Gate 2 still have bugs for unofficial patchers to fix.
Moral of the day: Save Often! I learn it a hard way long time ago. The game is just out for 2 weeks. There will be bugs to be expected, just save often!
Thanks for the moral. But even if you are running 6 or 7 iterative saves( which would be ridiculous), the problem doesnt become apparent until later. In my case, I went though the entire dungeon area with my own armor equipped, but the bug had apparently already happened. I saved several times since then. It was only when coming back out of the dungeon to face the encounter at the castle exit, that the armor switched back over, and basically broke the game for every characetr in the party after that point, though it wasnt apparent til much later in the game.
Theres no way a bug of this severity so easily triggered ( on no...stupid me for having my mage nuke that big bunch of reds in that room) goes undiscovered through even the most casual of testing. Either what we were told about the game being completed earlier in the year, merely being delayed for console ports was innacurate, or adequate testing was not done on the game. Its one or the other. To imply a gamebreaker like this goes undiscovered strains credulity.
Modifié par Cyjack, 17 novembre 2009 - 06:18 .
#19
Posté 17 novembre 2009 - 07:33
Im playing through the entire are again (that was the earliest save available to me). I didnt nuke the room the first time around, they simply attacked me before I even opened the door, so it couldnt be nuking specifically that causes the game to break. The difference this time around was that I turned off all my sustained auras before I opened the door. I got the cutscene this time. Apparently, even running a sustained AOE like miasma will break the game in this area.
Hopefully this will fix my playthrough, and allow me to continue the main quest of the game.
#20
Posté 18 novembre 2009 - 11:00
#21
Posté 19 novembre 2009 - 09:20
Without saves before the encounter started, looks like I'm going to have to put this on the shelf until it can be fixed. Yes, this is very upsetting.
#22
Posté 19 novembre 2009 - 10:11
#23
Posté 20 novembre 2009 - 01:01
#24
Posté 20 novembre 2009 - 01:13
Cyjack wrote...
By the way, I thought I'd add something slightly more helpful here than fanboys chiming in at any perceived criticism of the game with comments like , "Yuk-Yuk...thats what you get for not saving every 5 minutes of the game".
Hopefully this will fix my playthrough, and allow me to continue the main quest of the game.
I second this.
I've run into a lot of bugs in the game, and I've mostly ignored them and found the game to be wonderful despite the issues. That's until I ran into a much larger bug that I describe in another topic.
It isn't really the large number of bugs people are complaining about, it's the large number of game-stopping bugs that people are complaining about.
Sorry to go a bit off-topic.
#25
Posté 20 novembre 2009 - 01:13
Modifié par Groznyji, 20 novembre 2009 - 01:14 .





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