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Armor Disguise Bug


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128 réponses à ce sujet

#1
killertorfu

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I cannot unequip the disguise armor given to me in one of the quests, even though the quest is over.  This is pretty game breaking since the disguise armor is terrible.

Modifié par killertorfu, 12 novembre 2009 - 12:04 .


#2
killertorfu

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No one else is having this issue?

#3
Shadowkiller257

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if you have the console enabled, you can type "runscript zz_economizer" that will unequip anything the character is wearing. This fixed this problem on my main character, but it wouldn't work on Wynne. I also heard you can edit your save in the toolset, so I guess you could delete the guard armor with the toolset.

#4
killertorfu

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I'll give that a shot, thanks!

#5
JironGhrad

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be careful trying to edit saves in the toolset... that can render them completely unrecoverable

#6
killertorfu

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Well the console command worked and I was able to remove the armor...unfortunately it appears your regular armor doesn't go into your inventory during the quest though, so I can't just re-equip it.



This is pretty ridiculous, I don't want to give up on my game but it's just way too frustrating dealing with bugs like this.

#7
Daveyboy C

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When you first enter the dungeon of the Arl of Denerim's estate you can use an area of effect spell on the guards on the opposite side of a door, doing this will prevent a dialog from triggering which would remove your disguise. If this is what has happened it seems like the fastest way to get your armour back would be to reload before this encounter and trigger the dialog. If this isn't what happened please let us know.

#8
Tayshay

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Daveyboy C wrote...

When you first enter the dungeon of the Arl of Denerim's estate you can use an area of effect spell on the guards on the opposite side of a door, doing this will prevent a dialog from triggering which would remove your disguise. If this is what has happened it seems like the fastest way to get your armour back would be to reload before this encounter and trigger the dialog. If this isn't what happened please let us know.


Why wasnt this issue resolved before the game was released? Did you people just not test the game? Or were you expecting us to test it for you?

#9
Tobozax

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Wow, so am I permanently stuck with this disguise armor for me and my party? This is ridiculous. My former armor isn't even in my inventory anymore.

Modifié par Tobozax, 13 novembre 2009 - 01:51 .


#10
Hryvgur

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I have the armor disguise bug and don't have a save from before the Arl's dungeon. (Even the last autosave is right after :( ). Quite frustrating...

Now hesitating between continuing with the disguise armor or just uninstalling and moving to another game...

#11
Fizzlin

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Hryvgur wrote...

I have the armor disguise bug and don't have a save from before the Arl's dungeon. (Even the last autosave is right after :( ). Quite frustrating...
Now hesitating between continuing with the disguise armor or just uninstalling and moving to another game...

pretty much.

#12
CalvinT1987

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Can bioware issue a patch to make the dialogue on the door reappear so that we poor victims can go back down to the dungeon to reactivate the dialogue and unequip the disguise. Much appreciated if this can be done:)

#13
Fizzlin

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^^^ That would be perfect tbh.

#14
Fizzlin

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bump.

#15
Daveyboy C

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Unfortunately after an area is first loaded on your PC it isn't possible to change content in that area. We are looking at this issue but I cannot say what the solution will be or how it will effect those that already have the problem

#16
Cyjack

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I just encountered the same bug. I don't save before every encounter, because I consider that reducing the challenge of the game, so I would have to go back quite a ways to *hopefully*, avoid this crippling bug.



I cannot believe this could have gone undetected through testing through even the most casual testing, especially for a game that was *supposedly* done much earlier in the year, and merely delayed to launch the console ports simultaneously.



I am sorry for my sour tone, but I am faced with the dual issues of a broken game, and being forced onto these inferior boards to resolve it, and then finding there is no real fix for the issue.

#17
job_intania84

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I am entirely sure it is nearly impossible to program a game this complex without a single bug. You guys have to calm down. Even today, Baldur's Gate 2 still have bugs for unofficial patchers to fix.

Moral of the day: Save Often! I learn it a hard way long time ago. The game is just out for 2 weeks. There will be bugs to be expected, just save often!

Modifié par job_intania84, 17 novembre 2009 - 05:53 .


#18
Cyjack

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job_intania84 wrote...

I am entirely sure it is nearly impossible to program a game this complex without a single bug. You guys have to calm down. Even today, Baldur's Gate 2 still have bugs for unofficial patchers to fix.

Moral of the day: Save Often! I learn it a hard way long time ago. The game is just out for 2 weeks. There will be bugs to be expected, just save often!


Thanks for the moral.  But even if you are running 6 or 7 iterative saves( which would be ridiculous), the problem doesnt become apparent until later.  In my case, I went though the entire dungeon area with my own armor equipped, but the bug had apparently already happened.  I saved several times since then.  It was only when coming back out of the dungeon to face the encounter at the castle exit, that the armor switched back over, and basically broke the game for every characetr in the party after that point, though it wasnt apparent til much later in the game.

Theres no way a bug of this severity so easily triggered  ( on no...stupid me for having my mage nuke that big bunch of reds in that room) goes undiscovered through even the most casual of testing.  Either what we were told about the game being completed earlier in the year, merely being delayed for console ports was innacurate, or adequate testing was not done on the game.  Its one or the other.  To imply a gamebreaker like this goes undiscovered strains credulity. 

Modifié par Cyjack, 17 novembre 2009 - 06:18 .


#19
Cyjack

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By the way, I thought I'd add something slightly more helpful here than fanboys chiming in at any perceived criticism of the game with comments like , "Yuk-Yuk...thats what you get for not saving every 5 minutes of the game".



Im playing through the entire are again (that was the earliest save available to me). I didnt nuke the room the first time around, they simply attacked me before I even opened the door, so it couldnt be nuking specifically that causes the game to break. The difference this time around was that I turned off all my sustained auras before I opened the door. I got the cutscene this time. Apparently, even running a sustained AOE like miasma will break the game in this area.



Hopefully this will fix my playthrough, and allow me to continue the main quest of the game.

#20
Shade_Nox

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A thought occurs, this could be avoided if they did what they did with some major boss NPCs, have them neutral until after the conversation so you can't AoE them. You can't screw it up if you aren't allowed to hurt them till you have the conversation which removes your armor.

#21
Reborn9

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Just encountered this bug. I had a full suit of the Blood Dragon armor- now rendered useless because of the guard armor.



Without saves before the encounter started, looks like I'm going to have to put this on the shelf until it can be fixed. Yes, this is very upsetting.

#22
Reborn9

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This affects my PC, as well as my companions- Alistair, Morrigan and Zevran. Definitely not willing to continue without them, but this is frustrating as hell, seeing how much time it took me to get to this point in the story.

#23
Reborn9

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Bump

#24
Groznyji

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Cyjack wrote...

By the way, I thought I'd add something slightly more helpful here than fanboys chiming in at any perceived criticism of the game with comments like , "Yuk-Yuk...thats what you get for not saving every 5 minutes of the game".

Hopefully this will fix my playthrough, and allow me to continue the main quest of the game.


I second this.

I've run into a lot of bugs in the game, and I've mostly ignored them and found the game to be wonderful despite the issues. That's until I ran into a much larger bug that I describe in another topic.

It isn't really the large number of bugs people are complaining about, it's the large number of game-stopping bugs that people are complaining about.

Sorry to go a bit off-topic.

#25
Groznyji

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Repost. Deleted.

Modifié par Groznyji, 20 novembre 2009 - 01:14 .