Armor Disguise Bug
#26
Posté 21 novembre 2009 - 08:23
#27
Posté 21 novembre 2009 - 08:45
#28
Posté 23 novembre 2009 - 02:05
#29
Posté 23 novembre 2009 - 07:13
#30
Posté 24 novembre 2009 - 12:04
#31
Posté 25 novembre 2009 - 01:10
Modifié par D0oMxxxd, 25 novembre 2009 - 01:15 .
#32
Posté 25 novembre 2009 - 01:21
#33
Posté 25 novembre 2009 - 01:31
#34
Posté 25 novembre 2009 - 12:02
i can understand the minor glitches, for examples i had to break up with Zevran twice in a row and lose some big approval points, because i am a total **** and i broke Zevran's heart doubly hard, but i do not have to restart a new game for that.
however something told me to save the game at lands meet. now from what i understand i have to redo the rescue mission - again.
From what i understand, to avoid this glitch this time, i have to tell Morrigan that she can't cast any big spells on any closed doors -- that's pretty lame. if i did not have that saved game i would be demanded my money and time back. if this does not fix it i am going to be really upset. >(
I was strongly considering buying Warden's Keep (I already have shale from the collectors addition) but seeing something lame like this can happen and destroying allot of peoples games including mine i don't want to risk adding more glitch filled content.
#35
Posté 25 novembre 2009 - 04:20
#36
Posté 25 novembre 2009 - 06:37
#37
Posté 25 novembre 2009 - 06:46
After listening to the script when caught trying to escape with the queen, I ran my party back out of the room and down the corridor. I quickly took care of the few guards that followed and then went back to the room to deal with the archers/mage that remained behind.
I seems if you're able to survive the encounter and avoid being taken to prison, you're stuck with the armour.
Bleh.
(even more so because I also find myself without a save ...)
#38
Posté 25 novembre 2009 - 07:25
Btw my fake guard armor was removd when i went into dungeon of Arl Howe's estate (when i entered and one of the guards called my bluff), thats way before you attempt of escape with the queen. Atho if getting cought with the queen helps, use it as a work around temporary solution. Beacouse the diffirence in what happens in storry as far is i tried were pretty much inconsiquential (altho i there might be a proble further down the line that i fried (i tried both versions to the point where you escape from dungeon and get back to Arl Eamon, but in the end i abused AI guards tendency to stay in their starting room and killed that lutenant without her guards).
#39
Posté 25 novembre 2009 - 11:24
This glitch applies to those of us who like to cast a mass area of effect spell to weaken and draw in our enemies.
I went through it this time with out using any area of effect spells and managed to avoid the glitch. I believe it is caused when you first enter the dungeon. you are suppose to have some dialog with the guards at the beginning who relieve your true appearance. they start off as red; if you cast a mass area of effect spell and draw them in you miss this and you are stuck in your guard armor.
there might be one other way to correct this if you have a save after have gone through the dungeon. back track room down the hall to where the guard and maid are messing around. he should reveal you.
if you are stuck an at even later save. i think you are squewed. and unless you have an earlier save.
I wonder how many of you will tolerate going back and redoing 20+ hours of game play. i know i wouldn't.
Modifié par Vikteal, 26 novembre 2009 - 02:57 .
#40
Posté 26 novembre 2009 - 02:28
#41
Posté 26 novembre 2009 - 03:40
For the people who wont B#$%% at all, Bite Me. Many of us turned off autosave to try and lessen the increasing load times bug only to run into this bug and not have a save to go back too. It sucks so let us vent.
#42
Posté 26 novembre 2009 - 04:48
I've seen this kinda quest progression safeguard in plenty of games before, & it tends to work well. I vote for this idea!Shade_Nox wrote...
A thought occurs, this could be avoided if they did what they did with some major boss NPCs, have them neutral until after the conversation so you can't AoE them. You can't screw it up if you aren't allowed to hurt them till you have the conversation which removes your armor.
#43
Posté 26 novembre 2009 - 05:25
Don't think I'll be touching the game until a fix has been made.
#44
Posté 27 novembre 2009 - 12:36
#45
Posté 28 novembre 2009 - 04:01
#46
Posté 28 novembre 2009 - 04:02
Modifié par Reborn9, 28 novembre 2009 - 04:03 .
#47
Posté 28 novembre 2009 - 05:48
#48
Posté 28 novembre 2009 - 06:11
DAjunkie wrote...
For the people &*#$@ing too much, use the console command as suggested at the beginning of the thread. You don't need to replay.
For the people who wont B#$%% at all, Bite Me. Many of us turned off autosave to try and lessen the increasing load times bug only to run into this bug and not have a save to go back too. It sucks so let us vent.
#49
Posté 28 novembre 2009 - 07:12
Some problems with this: if you already triggered the guard-being-intimate event, he won't be there. I don't know of any other events in the estate where your disguise is cancelled out, but looking around might be worth it.
Also, I've noticed that runscript zz_economizer doesn;t seem to work perfectly. In my case, Morrigan was still wearing her guard gloves and boots even though everything else was stripped from her. Maybe finding another event trigger where the disguise is cancelled off will work, dont know.
#50
Posté 28 novembre 2009 - 07:12
Some problems with this: if you already triggered the guard-being-intimate event, he won't be there. I don't know of any other events in the estate where your disguise is cancelled out, but looking around might be worth it.
Also, I've noticed that runscript zz_economizer doesn;t seem to work perfectly. In my case, Morrigan was still wearing her guard gloves and boots even though everything else was stripped from her. Maybe finding another event trigger where the disguise is cancelled off will work, dont know.





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