I just finished playing the game for the first time in many years, and I was kind of confused about the movie at the end. After Sarevok's body turns to dust and goes to hell (I assume), you see this statue of him in this hall that just crumbles. Then you see that it's this huge tower of statues, some destroyed, most not, with Bhaal's insignia glowing on the floor. Has anyone ever wondered what that was? My initial thoughts were that the statues were of all your half-god brothers and sisters, but why would anyone build such a place? It's probably just a metaphor, but I kind of like to think it's real. Anyway, I'm probably overanalyzing it, but I really like these games and the plot seems rich enough that it would have some meaning.
End of Game Movie Question
Débuté par
Jthesunshinegirl
, sept. 24 2010 09:23
#1
Posté 24 septembre 2010 - 09:23
#2
Posté 24 septembre 2010 - 10:00
With the power of a God behind it, the place may very well be real - on Bhaal's plane, sort of a physical reflection of his scattered consciousness.
#3
Posté 25 septembre 2010 - 12:03
It very possibly exists somewhere on the lower planes. And I agree that the statues represent all the Bhaalspawn. Bhaal apparently spent a lot of time 'on the job.'
Should have been the god of nookie, not murder.
Should have been the god of nookie, not murder.
#4
Posté 25 septembre 2010 - 01:04
God of nookie, along with God of sculpting.
#5
Posté 25 septembre 2010 - 02:25
Well the statues are mentioned again at one point in one of your dreams. It talks about how Sarevok throws a knife at your statue and it feels as if your body has been rent in two. I like the idea of a Hall of Statues that represent Bhaal's Children.
#6
Posté 27 septembre 2010 - 01:44
I remember the statue dream! Maybe your character has a strange connection to some secret temple on a different plane of existence where all these statues are kept. That would be pretty cool.
#7
Posté 27 septembre 2010 - 03:51
Maybe scrap the last thought, those statues were pretty awful and very, very anatomically incorrect. Mayhap the God of Amateur Sculpting? Or just Bad Sculpting?virumor wrote...
God of nookie, along with God of sculpting.
#8
Posté 27 septembre 2010 - 04:05
I think 'Lord of Murder' just has a much nicer ring to it than 'Lord of Poor Sculpture'. Probably why he never used that title. It's not very intimidating.
I do think it's fairly likely that the whole thing with the statues exsists somewhere in the planes, and that they are somehow tied to the life-force of the Bhaalspawn. That's certainly what I've always thought.
I do think it's fairly likely that the whole thing with the statues exsists somewhere in the planes, and that they are somehow tied to the life-force of the Bhaalspawn. That's certainly what I've always thought.
#9
Posté 29 septembre 2010 - 01:38
Maybe he had them made by a bad sculptor and then murdered him afterwards?
I tend to agree with everyone. To me the statues are real but probably reside somewhere in one of the abstract outer planes.
I tend to agree with everyone. To me the statues are real but probably reside somewhere in one of the abstract outer planes.
#10
Posté 07 octobre 2010 - 04:52
I thought that the statues were there in the temple with Seravok at the end but its been ages since i last bothered to finish the game i haven't seen it in a while.
#11
Posté 08 octobre 2010 - 07:10
That would make sense, but there seems to be no visual proof of an abyss in the temple.
#12
Posté 13 octobre 2010 - 03:57
Baldur's Gate: Throne of Love.
#13
Posté 09 décembre 2010 - 02:11
The end movie involves Sarevok's twinkles (hehehe) going down very deep through a little mouse hole in a corner of the temple where he died. I don't know if the rush of speed into the loudening and whitening abyss indicates a planar jump or simply a congregation of twinkles.
Anyway I had always thought the statues were like the ones in the original "Clash of the Titans" where everyone who was anyone to the gods had his statue there unless removed from the scene. Looking at it again it does seem like it's a Hall of Bhaalspawn because the whole point of the story was that as Bhaalspawn died, the remaining ones would gain more power... somehow... During the camera spin around the enigmatic hall, it is seen that several of the statues are already broken. That would contradict Sarevok twice then about "I will be the last! And you will go first..." I just don't like the "over the top" notion that there are that many other Bhaalspawn about. If so why would Irenicus bother with me?
Anyway I had always thought the statues were like the ones in the original "Clash of the Titans" where everyone who was anyone to the gods had his statue there unless removed from the scene. Looking at it again it does seem like it's a Hall of Bhaalspawn because the whole point of the story was that as Bhaalspawn died, the remaining ones would gain more power... somehow... During the camera spin around the enigmatic hall, it is seen that several of the statues are already broken. That would contradict Sarevok twice then about "I will be the last! And you will go first..." I just don't like the "over the top" notion that there are that many other Bhaalspawn about. If so why would Irenicus bother with me?
#14
Posté 09 décembre 2010 - 09:30
But it is canon that there are quite a lot of Bhaalspawn about. Have you played Throne of Bhaal?
#15
Posté 10 décembre 2010 - 01:32
There are indeed far more than a score of Bhaalspawn. Alaundo was speaking poetically or was just plain wrong (as he is if your PC remains mortal at the end of TOB). Keep in mind that as a deity, Bhall could split his consciousness into any number of selves. He didn't necessarily father his children one at a time. The point of the end movie is that as long as Bhaal exists in some form, the souls of dead Bhaalspawn don't go to the Fugue Plane (where all souls go in the Forgotten Realms), they go back to Bhaal's part of the abyss, awaiting his return. That's why your main character can't be raised.
#16
Posté 10 décembre 2010 - 01:36
I played it yrs ago and only once through all of BG2 that I could, including ToB, so my memory is limited. My gameplay hrs in the BG World have been 90+% BG/TotSC/DSotSC. Still, I thought it was stated somewhere that Bhaal only made one child with every race, so that Sarevok was the orc one. The end movie showed a seemingly endless number, so that Bhaal, Lord of Promiscuousness, seems an understatement.
#17
Posté 10 décembre 2010 - 01:37
Oh, and what about the opening Prophet song about a "score or mortal progeny?" The statues well outnumbered 20.
#18
Posté 10 décembre 2010 - 08:29
Both Imoen and Sarevok are humans. Don't worry, Sarevok's superior looks have confused others before you.Bhryaen wrote...
Still, I thought it was stated somewhere that Bhaal only made one child with every race, so that Sarevok was the orc one.
#19
Posté 18 janvier 2011 - 04:17
OK, having replayed BG1 now, obviously Sarevok (Koveras) was human. (Funny how I didn't notice Sarevok's distinctive voice in Candlekeep...) And in the last 2 sec of the movie you can see the symbol of Bhaal (presumably) at the bottom of the statuary, but now I see there are even hobgoblin and other statues! I hadn't noticed that before... Are there hobgoblin (etc) Bhaalspawn in BG2???Humanoid_Taifun wrote...
Both Imoen and Sarevok are humans. Don't worry, Sarevok's superior looks have confused others before you.Bhryaen wrote...
Still, I thought it was stated somewhere that Bhaal only made one child with every race, so that Sarevok was the orc one.
#20
Posté 18 janvier 2011 - 04:48
You don't meet a hobgoblin Bhaalspawn exactly, but you meet a whole variety of interesting Bhaalspawn, including a drow, a dragon... even a xvart! It seems ol' Bhaal was certainly free with his love!
#21
Posté 30 janvier 2011 - 01:51
Don't forget the rabbit Bhaalspawn. That made me lol the first time I saw that group.





Retour en haut






