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Bioware, is combat the focus


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#1
SafetyShattered

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I loved DA and most of my friends know it is one of my favorite games of all time and I know that you guys are very confident with the combat improvements, but was combat the focus?

I read somewhere(I Think it was giantbomb but i dont remember for sure) that combat was similar to Ninja Gaiden, please tell me this was just some dude who got the facts wrong. NInja Gaiden combat was pretty good but the story for me was just average.

 How would you compare the story of DA2 to the original because if it was half as good I will scream for joy!

#2
Creeper425

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I highly doubt it would be like Ninja Gaiden. From the previews I have read, combat seems to still retain the console style but with flashier moves and no delay in button press to execution.



But seriously, if it does turn out to be like ninja gaiden i would be reinforcing my controllers in nerf padding so i don't break them after getting killed for the 300th time. (yeah i suck at ninja gaiden)

#3
Blastback

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It's the same writing team, and it is Bioware, so I don't think that you have to worry about them ignoring the story in favor of combat. Their just trying to improve combat.



And I just hope that it won't be as hard as Ninja Gaiden. I spent an entire week playing it and couldn't beat the first boss. Easy enough for casual players my foot.

#4
SDNcN

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Creeper425 wrote...

But seriously, if it does turn out to be like ninja gaiden i would be reinforcing my controllers in nerf padding so i don't break them after getting killed for the 300th time. (yeah i suck at ninja gaiden)


I think we all suck at ninja gaiden.

#5
SafetyShattered

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Yeah dude I suck at Ninja Gaiden too. I am glad to have friends to answer my questions.

Thank you everybody!

#6
Creeper425

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Back on track, Bioware is improving the combat but will never sacrifice story. Heck I like this Usual Suspects route of storytelling. All Bioware did was listened to feedback and decided to improve the graphics, tell a new story and finally GREATLY improve the combat.

#7
B3taMaxxx

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Is this current version of Gaidan? I'd have to imagine that any current can't hold a candle to the original in difficulty.
 
/many broken controlers

And OP, it's BW, have no fear.

Modifié par B3taMaxxx, 24 septembre 2010 - 11:33 .


#8
andar91

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I think they focused on improving the combat, but the story's still there. Never in my wildest dreams would I ever think they would take away from the story. It's just...so NOT what they do with their games.Posted ImagePosted ImageNot to mention the story of Origins was pretty much universally praised (well, the character's at least which is always what makes a good story).

Modifié par andar91, 24 septembre 2010 - 11:55 .


#9
SafetyShattered

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B3taMaxxx wrote...

Is this current version of Gaidan? I'd have to imagine that any current can't hold a candle to the original in difficulty.
 
/many broken controlers

And OP, it's BW, have no fear.


Hopefully not the original that game made me lose my sanity several times.

And thank you for your comment, I have totally lost all of my fear.

Thanks Man

#10
B3taMaxxx

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The funny thing is, with all the gripes about this and that, one thing I hear least of all is concern over the storytelling.

I personally have yet to be let down, and I hail BW for bringing me into the RPG fold. I sometimes wonder how others could benefit from such an ability, then of course I have to compare, and BW is always at the top in direction. Perhaps their gameplay issues will mature, but if you've been here, viewing the direct feedback from the devs, you're sure to know one thing; Thier dedication is on quality, foremost story.

Modifié par B3taMaxxx, 25 septembre 2010 - 12:12 .


#11
Anexity

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The impression I got was combat is more of a focus than DAO, but not the focus. Unless something drastic has changed, Bioware wouldn't sacrifice the story for combat.

#12
Creeper425

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I dunno why, but I find this very odd but i have never played Jade Empire. Like at all. I find that strange since I loved KOTOR and Neverwinter Nights 2. Granted I never played any of the Balder's Gate games and the first Neverwinter Nights, which I will rectify when my daughter goes to bed, but Jade Empire just seems like a game I would play. I think later I will download it from the XBOX Live Marketplace.

#13
B3taMaxxx

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I've never played Jade either. If you do download it, hit me up and let me know whether it's 'of' quality (not the game itself but the port to 360). I've played several Xbox games on the 360 and they always seemed nerfed in a way. Colors, sound and the like don't seem to carry over well, then again it could be my memory.



Ok, enough sidebar, carry on with 'em worries.

#14
Guest_imported_beer_*

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Shadowfang12 wrote...
combat was similar to Ninja Gaiden,

I read this as Ninja Gaider and for a minute there I imagined him in full stealth, ninja costumed, Crouching Tiger type fighting.

This is perhaps my single biggest concern in DA2. I am sure as time goes by, we will understand better the combat mechanics, but I seriously hope leveling my character well matters more than accuracy or speed or reflexes- because when the maker blessed me with abundant beauty, he took away all my coordination.

Modifié par imported_beer, 25 septembre 2010 - 12:25 .


#15
SirOccam

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Shadowfang12 wrote...

I loved DA and most of my friends know it is one of my favorite games of all time and I know that you guys are very confident with the combat improvements, but was combat the focus?

I read somewhere(I Think it was giantbomb but i dont remember for sure) that combat was similar to Ninja Gaiden, please tell me this was just some dude who got the facts wrong. NInja Gaiden combat was pretty good but the story for me was just average.

 How would you compare the story of DA2 to the original because if it was half as good I will scream for joy!

I think the problem here is that people are making assumptions beyond what is actually stated.

If they state that the combat is similar to Ninja Gaiden (and assuming that is an accurate comparison--I've never played NG), then that's precisely what it means: the combat is like Ninja Gaiden. It doesn't mean the story is also like NG, or that the ratio of story to combat has been or has to be changed.

It's the same thing people are doing with comparing the dialogue wheel to Mass Effect. The dialogue wheel IS like Mass Effect's, in that it is a wheel with paraphrases, and spoken dialogue. Nothing wrong with that comparison. But then people go a little nuts and start assuming that everything about the game is changing to be like Mass Effect. "OMG DA2 is now Mass Effect with swords!"

#16
HoonDing

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Creeper425 wrote...

From the previews I have read, combat seems to still retain the console style but with flashier moves and no delay in button press to execution.

So basically the combat will be more like Demon's Souls but with a pause button? Or like Divinity 2?

I don't think it will be even half as challenging, though..

Modifié par virumor, 25 septembre 2010 - 12:41 .


#17
Altima Darkspells

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Creeper425 wrote...

Back on track, Bioware is improving the combat but will never sacrifice story. Heck I like this Usual Suspects route of storytelling. All Bioware did was listened to feedback and decided to improve the graphics, tell a new story and finally GREATLY improve the combat.



Some consider that ME2 sacrificed story, since the majority of it seems to be a rehash of ME1 with a complete loss of focus on the primary antagonist (Reapers).

Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist.  I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...

Creeper425 wrote...

I dunno why, but I find this very odd but i have never played Jade Empire. Like at all. I find that strange since I loved KOTOR and Neverwinter Nights 2. Granted I never played any of the Balder's Gate games and the first Neverwinter Nights, which I will rectify when my daughter goes to bed, but Jade Empire just seems like a game I would play. I think later I will download it from the XBOX Live Marketplace.


Neverwinter Nights 2 was developed by Obsidian, not BioWare.

As for Jade Empire, I do think it's an enjoyable game.  The combat system is kinda iffy (and let's be frank, so is DAO's), but the setting is quite good.  I thoroughly enjoyed it, and it certainly had an interesting morality system (even if it failed in certain situations).

#18
WilliamShatner

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B3taMaxxx wrote...

I've never played Jade either. If you do download it, hit me up and let me know whether it's 'of' quality (not the game itself but the port to 360). I've played several Xbox games on the 360 and they always seemed nerfed in a way. Colors, sound and the like don't seem to carry over well, then again it could be my memory.

Ok, enough sidebar, carry on with 'em worries.


Jade Empire is masterful.  Pound for pound, I think the companions are the very best set of companions  BioWare have created.

PS.  I am amazing at Ninja Gaiden.  

Not to brag about it or anything.

#19
B3taMaxxx

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WilliamShatner wrote...

PS.  I am amazing at Ninja Gaiden.  

Not to brag about it or anything.



 The same side-scroller I played? /props

Altima Darkspells wrote...
Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist.  I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...



 Is thistrue, as in fact? I've yet to see this in the BW DA Page Faq.

#20
WilliamShatner

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Nah, the much better XBOX games.

#21
Brockololly

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imported_beer wrote...

This is perhaps my single biggest concern in DA2. I am sure as time goes by, we will understand better the combat mechanics, but I seriously hope leveling my character well matters more than accuracy or speed or reflexes- because when the maker blessed me with abundant beauty, he took away all my coordination.


At least on the PC, it would seem it won't be a twitch fest. From what Laidlaw has said, its still autoattack, click on the enemy and your character will continually attack. You can still pause and play. Its seemingly just that the time between clicking on the enemy your character is targeting and your character actually hitting the enemy is greatly reduced, such that they don't shuffle up to attack anymore.But until we see some gameplay , who really knows for sure.

But on the consoles...it sounds sort of hack and slash-ish.

Modifié par Brockololly, 25 septembre 2010 - 01:37 .


#22
Brockololly

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B3taMaxxx wrote..

Altima Darkspells wrote...
Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist.  I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...


 Is this true, as in fact? I've yet to see this in the BW DA Page Faq.


BioWare has said several times that DA2 will not be as long as Origins yet will be longer than Awakening and that its more like ME2 length.

Obviously they won't be using this as a big marketing point though...

#23
B3taMaxxx

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Brockololly wrote...
But on the consoles...it sounds sort of hack and slash-ish.



 No, we just have to open menus, select a target, select auto-attack, kill the enemy, then  open the menu, select a target, select auto-attack, kill the enemy, rinse and repeat........

 It's like some kind of sick BioWare minigame.

Modifié par B3taMaxxx, 25 septembre 2010 - 01:43 .


#24
B3taMaxxx

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Brockololly wrote...

BioWare has said several times that DA2 will not be as long as Origins yet will be longer than Awakening and that its more like ME2 length.

Obviously they won't be using this as a big marketing point though...



 Obviously, yes.  Though it didn't take me any where near 70hrs to play DAO, so who knows.

#25
ErichHartmann

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DAO took me 54 hours and ME2 38 hours (not including Overlord and Shadow Broker 42 hours with).

Modifié par ErichHartmann, 25 septembre 2010 - 01:49 .