Bioware, is combat the focus
#1
Posté 24 septembre 2010 - 11:14
I read somewhere(I Think it was giantbomb but i dont remember for sure) that combat was similar to Ninja Gaiden, please tell me this was just some dude who got the facts wrong. NInja Gaiden combat was pretty good but the story for me was just average.
How would you compare the story of DA2 to the original because if it was half as good I will scream for joy!
#2
Posté 24 septembre 2010 - 11:23
But seriously, if it does turn out to be like ninja gaiden i would be reinforcing my controllers in nerf padding so i don't break them after getting killed for the 300th time. (yeah i suck at ninja gaiden)
#3
Posté 24 septembre 2010 - 11:25
And I just hope that it won't be as hard as Ninja Gaiden. I spent an entire week playing it and couldn't beat the first boss. Easy enough for casual players my foot.
#4
Posté 24 septembre 2010 - 11:25
Creeper425 wrote...
But seriously, if it does turn out to be like ninja gaiden i would be reinforcing my controllers in nerf padding so i don't break them after getting killed for the 300th time. (yeah i suck at ninja gaiden)
I think we all suck at ninja gaiden.
#5
Posté 24 septembre 2010 - 11:31
Thank you everybody!
#6
Posté 24 septembre 2010 - 11:32
#7
Posté 24 septembre 2010 - 11:32
/many broken controlers
And OP, it's BW, have no fear.
Modifié par B3taMaxxx, 24 septembre 2010 - 11:33 .
#8
Posté 24 septembre 2010 - 11:54

Not to mention the story of Origins was pretty much universally praised (well, the character's at least which is always what makes a good story).
Modifié par andar91, 24 septembre 2010 - 11:55 .
#9
Posté 25 septembre 2010 - 12:03
B3taMaxxx wrote...
Is this current version of Gaidan? I'd have to imagine that any current can't hold a candle to the original in difficulty.
/many broken controlers
And OP, it's BW, have no fear.
Hopefully not the original that game made me lose my sanity several times.
And thank you for your comment, I have totally lost all of my fear.
Thanks Man
#10
Posté 25 septembre 2010 - 12:10
I personally have yet to be let down, and I hail BW for bringing me into the RPG fold. I sometimes wonder how others could benefit from such an ability, then of course I have to compare, and BW is always at the top in direction. Perhaps their gameplay issues will mature, but if you've been here, viewing the direct feedback from the devs, you're sure to know one thing; Thier dedication is on quality, foremost story.
Modifié par B3taMaxxx, 25 septembre 2010 - 12:12 .
#11
Posté 25 septembre 2010 - 12:14
#12
Posté 25 septembre 2010 - 12:18
#13
Posté 25 septembre 2010 - 12:22
Ok, enough sidebar, carry on with 'em worries.
#14
Guest_imported_beer_*
Posté 25 septembre 2010 - 12:25
Guest_imported_beer_*
I read this as Ninja Gaider and for a minute there I imagined him in full stealth, ninja costumed, Crouching Tiger type fighting.Shadowfang12 wrote...
combat was similar to Ninja Gaiden,
This is perhaps my single biggest concern in DA2. I am sure as time goes by, we will understand better the combat mechanics, but I seriously hope leveling my character well matters more than accuracy or speed or reflexes- because when the maker blessed me with abundant beauty, he took away all my coordination.
Modifié par imported_beer, 25 septembre 2010 - 12:25 .
#15
Posté 25 septembre 2010 - 12:25
I think the problem here is that people are making assumptions beyond what is actually stated.Shadowfang12 wrote...
I loved DA and most of my friends know it is one of my favorite games of all time and I know that you guys are very confident with the combat improvements, but was combat the focus?
I read somewhere(I Think it was giantbomb but i dont remember for sure) that combat was similar to Ninja Gaiden, please tell me this was just some dude who got the facts wrong. NInja Gaiden combat was pretty good but the story for me was just average.
How would you compare the story of DA2 to the original because if it was half as good I will scream for joy!
If they state that the combat is similar to Ninja Gaiden (and assuming that is an accurate comparison--I've never played NG), then that's precisely what it means: the combat is like Ninja Gaiden. It doesn't mean the story is also like NG, or that the ratio of story to combat has been or has to be changed.
It's the same thing people are doing with comparing the dialogue wheel to Mass Effect. The dialogue wheel IS like Mass Effect's, in that it is a wheel with paraphrases, and spoken dialogue. Nothing wrong with that comparison. But then people go a little nuts and start assuming that everything about the game is changing to be like Mass Effect. "OMG DA2 is now Mass Effect with swords!"
#16
Posté 25 septembre 2010 - 12:39
So basically the combat will be more like Demon's Souls but with a pause button? Or like Divinity 2?Creeper425 wrote...
From the previews I have read, combat seems to still retain the console style but with flashier moves and no delay in button press to execution.
I don't think it will be even half as challenging, though..
Modifié par virumor, 25 septembre 2010 - 12:41 .
#17
Posté 25 septembre 2010 - 12:57
Creeper425 wrote...
Back on track, Bioware is improving the combat but will never sacrifice story. Heck I like this Usual Suspects route of storytelling. All Bioware did was listened to feedback and decided to improve the graphics, tell a new story and finally GREATLY improve the combat.
Some consider that ME2 sacrificed story, since the majority of it seems to be a rehash of ME1 with a complete loss of focus on the primary antagonist (Reapers).
Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist. I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...
Creeper425 wrote...
I dunno why, but I find this very odd but i have never played Jade Empire. Like at all. I find that strange since I loved KOTOR and Neverwinter Nights 2. Granted I never played any of the Balder's Gate games and the first Neverwinter Nights, which I will rectify when my daughter goes to bed, but Jade Empire just seems like a game I would play. I think later I will download it from the XBOX Live Marketplace.
Neverwinter Nights 2 was developed by Obsidian, not BioWare.
As for Jade Empire, I do think it's an enjoyable game. The combat system is kinda iffy (and let's be frank, so is DAO's), but the setting is quite good. I thoroughly enjoyed it, and it certainly had an interesting morality system (even if it failed in certain situations).
#18
Posté 25 septembre 2010 - 01:07
B3taMaxxx wrote...
I've never played Jade either. If you do download it, hit me up and let me know whether it's 'of' quality (not the game itself but the port to 360). I've played several Xbox games on the 360 and they always seemed nerfed in a way. Colors, sound and the like don't seem to carry over well, then again it could be my memory.
Ok, enough sidebar, carry on with 'em worries.
Jade Empire is masterful. Pound for pound, I think the companions are the very best set of companions BioWare have created.
PS. I am amazing at Ninja Gaiden.
Not to brag about it or anything.
#19
Posté 25 septembre 2010 - 01:16
WilliamShatner wrote...
PS. I am amazing at Ninja Gaiden.
Not to brag about it or anything.
The same side-scroller I played? /props
Altima Darkspells wrote...
Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist. I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...
Is thistrue, as in fact? I've yet to see this in the BW DA Page Faq.
#20
Posté 25 septembre 2010 - 01:23
#21
Posté 25 septembre 2010 - 01:37
imported_beer wrote...
This is perhaps my single biggest concern in DA2. I am sure as time goes by, we will understand better the combat mechanics, but I seriously hope leveling my character well matters more than accuracy or speed or reflexes- because when the maker blessed me with abundant beauty, he took away all my coordination.
At least on the PC, it would seem it won't be a twitch fest. From what Laidlaw has said, its still autoattack, click on the enemy and your character will continually attack. You can still pause and play. Its seemingly just that the time between clicking on the enemy your character is targeting and your character actually hitting the enemy is greatly reduced, such that they don't shuffle up to attack anymore.But until we see some gameplay , who really knows for sure.
But on the consoles...it sounds sort of hack and slash-ish.
Modifié par Brockololly, 25 septembre 2010 - 01:37 .
#22
Posté 25 septembre 2010 - 01:39
B3taMaxxx wrote..
Altima Darkspells wrote...
Also, the reason DA2 is going from DAO's 70+ hours to ME2 length is because they're listening to feedback and implemented, among other things, a voiced/set protagonist. I don't know about you, but DAO certainly had, in my opinion, a lot of story during those fifty hours...
Is this true, as in fact? I've yet to see this in the BW DA Page Faq.
BioWare has said several times that DA2 will not be as long as Origins yet will be longer than Awakening and that its more like ME2 length.
Obviously they won't be using this as a big marketing point though...
#23
Posté 25 septembre 2010 - 01:41
Brockololly wrote...
But on the consoles...it sounds sort of hack and slash-ish.
No, we just have to open menus, select a target, select auto-attack, kill the enemy, then open the menu, select a target, select auto-attack, kill the enemy, rinse and repeat........
It's like some kind of sick BioWare minigame.
Modifié par B3taMaxxx, 25 septembre 2010 - 01:43 .
#24
Posté 25 septembre 2010 - 01:42
Brockololly wrote...
BioWare has said several times that DA2 will not be as long as Origins yet will be longer than Awakening and that its more like ME2 length.
Obviously they won't be using this as a big marketing point though...
Obviously, yes. Though it didn't take me any where near 70hrs to play DAO, so who knows.
#25
Posté 25 septembre 2010 - 01:44
Modifié par ErichHartmann, 25 septembre 2010 - 01:49 .





Retour en haut







