Sylvius the Mad wrote...
Mike Laidlaw wrote...
Sound familiar? If you're thinking "Origins," you'd be pretty close. It's just faster, and more punchy.
So the characters now move at unrealistic speeds?
It seems a much smaller contingent of people are now concerned that their rogue might actually be that acrobatic.
The level of acrobatics in the Sacred Ashes trailer (which I never watched until after I'vd finished DAO for fear of spoilers) was incredibly silly.
That is where the sense of timing, and the feeling of "mashing" buttons comes from.
that sense of timing also needs to be avoided. That sense of timing was why I uninstalled The Witcher after 10 minutes of play.
1. Agree, but so many RPGs have this nowadays it's nothing that's game breaking for me. Hell, if you want to get technical, having someone able to run as fast as they did in DA:O with full plate on would be considered silly too. Now it's just gonna be worse to make it look "cooler" for the kids to look at.
2. It was silly, though this may be influenced by my practice of kendo. (You're not trying to dance with your opponent, you're trying to kill him). Silly as it is, does it mean it doesn't work for a video game? Hell, I bet I couldn't show you 1 game that has realistic fighting. Does that mean none of them are fun? Nope, even if the sillyness does make me roll my eyes every now and then.
3. Agree with the timing. Timing is something important to learn in a martial art; it's not something the player should take care of, but a part of the character's developing skills. (Though I guess in the case of video game fight timing, it's not really the same thing, is it?) Even so, timing is for twitch shooters and flash games, I don't play RPG's for a hack and slash ala God of War.
In the end, Bioware is trying to stay true to it's roots, but the industry has changed so much, a lot of change is needed to put out a successful game these days. I was just like you in the MMO genre when WoW came out, Sylvius. I could make the best points in the world, and fight tooth and nail to explain why UO and EQ did everything better. At the end of the day, Blizzard was still making millions off of what I called mistakes. They brought people into the MMO genre that I felt (and even said to their face...er...so to speak) didn't belong playing MMOs because they were there because of WoW. I eventually realized that time doesn't stand still, the industry is always changing; like any business. I learned to thank the developers for what work they did for the niche gamer rather than chastise them for deviating. In the end, we can't change anything. All we can do is decide whether we want to humor the new games or replay the old ones.
Modifié par aaniadyen, 25 septembre 2010 - 11:10 .