I'm not saying the death mechanic should work any differently. Shattering wouldn't require premadeath.Alodar wrote...
Let's say the party could be shattered.
While looking for Darkspawn blood in the wilds you meet the hurlock mage on the bridge. The hurlock petrifies and shatters Alistar.
Later when leaving Lothering the hurlock Mage petrifies and shatters Morrigan.
Now what.
The entire plot of the game is blown away because of two failed resistances.
Essentially what you are asking for is multiple NPCs that have no depth and have no bearing at all on the over all story. That way they can die and be replaced seamlessly without ever affecting the plot.
Is that what you really want?
Alodar
After all, all the happens when you shatter darkspawn is that they die. They can die by other means, but shattering is just a way to kill them without first reducing them to zero hit points.
The same could be true of the party members. If Alistair gets shattered, in your example, he'd still get up at the end of the battle just like he always does.





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