I play infiltrators and I don't like Viper. Don't get me wrong it's nice weapon, but it doesn't feel like sniper rifle, it's more like light long distance assault rifle. Fun on sniping is all about one shot only. It's not about does the shot kill the enemy, it has no meaning, it's one shot and reload style.sinosleep wrote...
I wish the viper got more love from infiltrators. Other classes seem to love it, but most infiltrators seem to only want to go the one shot one kill route. I just figure it one time dilation one kill is more imporatant than one shot one kill, particularly if you can't always count on that shot. Without the use of cloak, the mantis won't even always kill your standard mooks in one shot or one time dilation. With the viper though, one head shot and two through the chest will off them cloak or no cloak. Stop shooting after 3 rounds, find the next mark and start over. With the viper I positively LIVE in bullet time.
Sniper Infiltrator
#26
Posté 26 septembre 2010 - 02:05
#27
Posté 26 septembre 2010 - 02:27
But, I prefer it to the Mantis. Infiltrator is not a sniper to me. Too close to all the action, not hidden at all, ever. Mooks know right where you are after the cloak stops which breaks the immersion as a sniper and the class as a stealthy type.
Don't get me wrong, Inf. was my first 3 play throughs and I'd not have done anything else were it not for the warp bomb achievement pushing me to adept... but it's not infiltrator when you can't bypass your enemy to reach a goal without them knowing.
Anyway, I say forget the snipers all together. Get the Locust asap. Then either take shotgun training or mod the c.ini and run infiltrator with a shottie. It's the only time you'll really play the sneak class as you cloak, walk up to a mook, and single shoot blast him to digital hell with a charged GPS.
#28
Posté 26 septembre 2010 - 07:36
I haven't run tests on YMIR mechs, but I'd wager that the Locust is still the fastest way to get those shields down, and the Widow might be overkill on most targets... but that offsets the Mantis being underpowered on the Heavies imho.
#29
Posté 26 septembre 2010 - 09:18
The GPS was practically made for Infiltrators.
Modifié par OniGanon, 26 septembre 2010 - 09:21 .
#30
Posté 27 septembre 2010 - 01:30
#31
Posté 27 septembre 2010 - 01:38
Phaelducan wrote...
No plans on buying DLC weapons.
We probably just all assumed you'd get them if you already have the Locust.
But I still think even without the GPS, the Shotgun Infiltrator is still deadly, infact you'll find people that actually have more success with some of the non firepower pack weapons because of the higher spray of the other shotguns.
The Phalanx just offers an extra sniper for the Infiltrator, but even the Carnifex is pretty darn good for sniping if you dont have a problem with the crosshairs & distance.
And I'm mostly just giving you cr@p here but HOW CAN YOU NOT BUY THE FIREPOWER PACK?!?!?! ITS AWESOME! (again I'm just messin with ya)
#32
Posté 27 septembre 2010 - 05:11
I've got the FirePower pack, and I just can't get used to firing those weapons. The one with the laser, you have to right click to zoom, then fire. I think that's the only way to keep firing it. I'm probably wrong. The squardmates use them. The GPS, is the only thing Jacob carries. And, anybody else that carries a shotgun.
#33
Posté 27 septembre 2010 - 04:58
Ares Caesar wrote...
Phaelducan wrote...
No plans on buying DLC weapons.
We probably just all assumed you'd get them if you already have the Locust.
But I still think even without the GPS, the Shotgun Infiltrator is still deadly, infact you'll find people that actually have more success with some of the non firepower pack weapons because of the higher spray of the other shotguns.
The Phalanx just offers an extra sniper for the Infiltrator, but even the Carnifex is pretty darn good for sniping if you dont have a problem with the crosshairs & distance.
And I'm mostly just giving you cr@p here but HOW CAN YOU NOT BUY THE FIREPOWER PACK?!?!?! ITS AWESOME! (again I'm just messin with ya)
I pre-ordered and got the Inferno Armor. I'm boycotting DLC weapon/armor packs until they offer Terminus Offer for the same price. It's lame that 2/3 of the pre-order packs get hosed (and why is it that Gamestop is the only still exclusive content?).
I'm all about content/plot DLC, but I see no reason to spend even a couple of bucks on gear that I don't need/want.
I'm not standing on a soapbox here, but the only criticism I can offer Bioware on those packs is by not purchasing them... so I'm doing that.
At some point if they have a deal for ALL of the pre-order bonuses in one pack with all the other add-ons, I might pick that up, but for now I'm fine with the standard gear and the upgrades found in the plot-DLC.
#34
Posté 27 septembre 2010 - 05:53
Phaelducan wrote...
I'm all about content/plot DLC, but I see no reason to spend even a couple of bucks on gear that I don't need/want.
I'm not standing on a soapbox here, but the only criticism I can offer Bioware on those packs is by not purchasing them... so I'm doing that.
At some point if they have a deal for ALL of the pre-order bonuses in one pack with all the other add-ons, I might pick that up, but for now I'm fine with the standard gear and the upgrades found in the plot-DLC.
I'm in the same boat, such small DLC should be free with the Cerberus Network, instead of us being charged for a handful of weapons..so like you, the only way I can object to them is to not buy them.
#35
Posté 27 septembre 2010 - 05:57
#36
Posté 27 septembre 2010 - 06:47
#37
Posté 27 septembre 2010 - 06:56
Aradace wrote...
Im assuming everyone who's saying that the Incisor isnt that impressive are the folks who play on Veteran, Hardcore, or Insanity constantly right? Because on those settings, yea, it kinda blows. But on Normal the only bad thing about it is the limited ammo capacity.
And the fact that it somehow manages to combine the disadvantages of both the Viper and the Mantis.
It's a squaddie weapon thanks to their ethereal headshotting skillz, but on Shep it's like firing a mantis that needlessly splits it's damage between three shots and lacks the endurance of the Viper. It's not a bad gun early on in the game where any Sniper has a choice between it and the Mantis, but once the Viper and Widow come on the scene it turns into a big pile of fail. With worms in.
Cool model though.
#38
Posté 29 septembre 2010 - 09:23
JaegerBane wrote...
Aradace wrote...
Im assuming everyone who's saying that the Incisor isnt that impressive are the folks who play on Veteran, Hardcore, or Insanity constantly right? Because on those settings, yea, it kinda blows. But on Normal the only bad thing about it is the limited ammo capacity.
And the fact that it somehow manages to combine the disadvantages of both the Viper and the Mantis.
It's a squaddie weapon thanks to their ethereal headshotting skillz, but on Shep it's like firing a mantis that needlessly splits it's damage between three shots and lacks the endurance of the Viper. It's not a bad gun early on in the game where any Sniper has a choice between it and the Mantis, but once the Viper and Widow come on the scene it turns into a big pile of fail. With worms in.
Cool model though.
Why do people have such trouble lining up headshots? lol. Seriously, I have no issues lining up solid headshots with the Incisor (I still hate it though due to it's limited ammo supply) or any sniper rifle for that matter. No joke, 9 out of every 10 shots I fire with any sniper rifle are solid head shots. That stray 10th shot that isnt is usually attributed to the freaking "auto aim" kicking in and aiming at a completely different target than what I was wanting to aim at.
#39
Posté 29 septembre 2010 - 09:26
Phaelducan wrote...
Insanity is the only way to fly. It's a whole new level of gameplay and excitement. Seriously, it's one of the few games which is much more fun on the hardest setting.
That's your opinion and I respect that. I did my Insanity run on my Sentinel, got the acheivement, and was done with it. If I wanted to play a game of that constant skill, I'd run through Ninja Gaiden Sigma again on Master level lol.
#40
Posté 29 septembre 2010 - 11:42
Aradace wrote...
Why do people have such trouble lining up headshots? lol. Seriously, I have no issues lining up solid headshots with the Incisor (I still hate it though due to it's limited ammo supply) or any sniper rifle for that matter. No joke, 9 out of every 10 shots I fire with any sniper rifle are solid head shots. That stray 10th shot that isnt is usually attributed to the freaking "auto aim" kicking in and aiming at a completely different target than what I was wanting to aim at.
I'm not really sure what point you're making here. 3 shots with recoil is not as simple as hitting with one shot, purely by virtue of the fact that you're not having to deal with recoil if you're only firing one shot. On the Incisor it forces you to fire three whether you need them or not, and doesn't even have the ammo efficiency to back it up. Hence, it falls far behind the Mantis in terms of it's capability.
Compared to the Viper, however, it's also far less controllable due to it's burst fire.
It's a naff weapon for shep in every regard. The only reason the team mates are good with it is because they don't have any recoil to deal with and have unlimited ammo.
#41
Posté 29 septembre 2010 - 03:11
Aradace wrote...
Phaelducan wrote...
Insanity is the only way to fly. It's a whole new level of gameplay and excitement. Seriously, it's one of the few games which is much more fun on the hardest setting.
That's your opinion and I respect that. I did my Insanity run on my Sentinel, got the acheivement, and was done with it. If I wanted to play a game of that constant skill, I'd run through Ninja Gaiden Sigma again on Master level lol.
Apples and Oranges. Ninja Gaiden II on Master Ninja is brutal, incredibly frustrating, and in my experience offers little actual reward for playing it other than "lolz I beat the game on Master Ninja."
I felt with Mass Effect 2 they actually implemented another level of gameplay with the defense break combo's. It really isn't the difficulty itself that makes it fun, it's the added element of depth. It is frustrating how fast you die on Insanity (particularly in the Hammerhead), but I'm hoping that the levels of defense that you need to bust through will make it to ME3 just because it's fun.
Ninja Gaiden? Eff that game. If it wasn't for the achievement I'd never play that thing above regular difficulty.
#42
Posté 29 septembre 2010 - 04:06
JaegerBane wrote...
Aradace wrote...
Why do people have such trouble lining up headshots? lol. Seriously, I have no issues lining up solid headshots with the Incisor (I still hate it though due to it's limited ammo supply) or any sniper rifle for that matter. No joke, 9 out of every 10 shots I fire with any sniper rifle are solid head shots. That stray 10th shot that isnt is usually attributed to the freaking "auto aim" kicking in and aiming at a completely different target than what I was wanting to aim at.
I'm not really sure what point you're making here. 3 shots with recoil is not as simple as hitting with one shot, purely by virtue of the fact that you're not having to deal with recoil if you're only firing one shot. On the Incisor it forces you to fire three whether you need them or not, and doesn't even have the ammo efficiency to back it up. Hence, it falls far behind the Mantis in terms of it's capability.
Compared to the Viper, however, it's also far less controllable due to it's burst fire.
It's a naff weapon for shep in every regard. The only reason the team mates are good with it is because they don't have any recoil to deal with and have unlimited ammo.
my apologies then, it sounded like you were complaining about being able to line up head shots lol.
#43
Posté 29 septembre 2010 - 04:10
Phaelducan wrote...
Aradace wrote...
Phaelducan wrote...
Insanity is the only way to fly. It's a whole new level of gameplay and excitement. Seriously, it's one of the few games which is much more fun on the hardest setting.
That's your opinion and I respect that. I did my Insanity run on my Sentinel, got the acheivement, and was done with it. If I wanted to play a game of that constant skill, I'd run through Ninja Gaiden Sigma again on Master level lol.
Apples and Oranges. Ninja Gaiden II on Master Ninja is brutal, incredibly frustrating, and in my experience offers little actual reward for playing it other than "lolz I beat the game on Master Ninja."
I felt with Mass Effect 2 they actually implemented another level of gameplay with the defense break combo's. It really isn't the difficulty itself that makes it fun, it's the added element of depth. It is frustrating how fast you die on Insanity (particularly in the Hammerhead), but I'm hoping that the levels of defense that you need to bust through will make it to ME3 just because it's fun.
Ninja Gaiden? Eff that game. If it wasn't for the achievement I'd never play that thing above regular difficulty.
And that's what I said about any game with acheivements for completing the game on a higher setting lol.
#44
Posté 29 septembre 2010 - 04:56
I gotta admit, I'm not normally the elitist type, but I can't imagine playing this game on less than Hardcore either. It'd be like... Equip Predator, activate Squad Cryo Ammo, congrats you just won the game.
Modifié par OniGanon, 29 septembre 2010 - 05:01 .
#45
Posté 29 septembre 2010 - 06:58
OniGanon wrote...
If it's the added depth of defenses that you like, you can already get that on Hardcore...
I gotta admit, I'm not normally the elitist type, but I can't imagine playing this game on less than Hardcore either. It'd be like... Equip Predator, activate Squad Cryo Ammo, congrats you just won the game.
And again, that's your opinion and I respect that. Just try not to look down on those that dont play on the same setting as you and we can all get along
#46
Posté 02 octobre 2010 - 02:16
Phaelducan wrote...
Apples and Oranges. Ninja Gaiden II on Master Ninja is brutal, incredibly frustrating, and in my experience offers little actual reward for playing it other than "lolz I beat the game on Master Ninja."
Ninja Gaiden? Eff that game. If it wasn't for the achievement I'd never play that thing above regular difficulty.
I actually find similarities between Ninja Gaiden's and ME2's hardest dfficulties in that both showcase their game mechanics without the nerfing you'd be experiencing on the lower settings. NG is definately harder than ME2, but in both games you really do experience how one move cancels out another, and that move gets canceled out by a third, and so forth. There are some other games that feels like their higher difficulties were arbitrary buffs on damage, health and/or AI response, but games like ME2 and NG are different. It's as if they were designed on the hardest difficulty first, then they toned it down for mass appeal later. I think that's why I replay it so much, I just keep on discovering new things.
#47
Posté 04 octobre 2010 - 11:46
I don't remember it being like that on my last computer. Does anyone else get this? I'll make a video when I get home but its really messing up my aim.
Modifié par Besetment, 04 octobre 2010 - 11:47 .
#48
Posté 04 octobre 2010 - 12:49
#49
Posté 04 octobre 2010 - 03:19
@Besetment, never seen or heard of that problem before.
#50
Posté 04 octobre 2010 - 03:36





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