Heyas;
I saw posts in the 'old' forums about the appearance wizard being borked. Really makes doing anything NPC-wise a hassle....I was wondering if this was ever corrected either through a particular graphics driver or toolset update...
appearance wizard still borked?
Débuté par
beemer127
, sept. 25 2010 04:52
#1
Posté 25 septembre 2010 - 04:52
#2
Posté 25 septembre 2010 - 04:58
erm - i havent had any major problems with the appearance wizard - it would error out when certain properties could not be applied to a particular model ... by crashing - but it works for the most part as far as i know anyway.
#3
Posté 25 septembre 2010 - 03:27
I have heard a few folks tell of using it without issue, but I have to say I have heard more often (and it is also my own personal experience with it) that the Appearance Wizard causes crashes of the toolset almost anytime you make a change when using it. I have tried only changing the tints of some things, or using to swap out armors and crash. I have had a couple of occasions where I just opened it and it crashed on me.
So I am going to vote: Yes, still broken.
Oddly, if you open a creature's Properties and look through all the available options in the Properties box, you can do everything and more that the Appearance Wizard can do and it's stable. Go figure. And, honestly, it's as easy if not easier to open the Properties box as it is to open the Appearance Wizard. Again, go figure.
dunniteowl
So I am going to vote: Yes, still broken.
Oddly, if you open a creature's Properties and look through all the available options in the Properties box, you can do everything and more that the Appearance Wizard can do and it's stable. Go figure. And, honestly, it's as easy if not easier to open the Properties box as it is to open the Appearance Wizard. Again, go figure.
dunniteowl
#4
Posté 26 septembre 2010 - 11:01
I can't use it without crashing it. I have to do all my appearance changes in the properties window.
#5
Posté 27 septembre 2010 - 02:55
I've found it's stability increases exponentially when you add more ram to your system. I suspect it doesn't manage memory very well or something like that.
#6
Posté 27 septembre 2010 - 03:24
I'm running with 8 Gb of RAM, and the appearance wizard does still go toes up from time to time. But I think nowhere near as often as it did when I had a smaller system. It can be frustrating, so I always make sure I do a save after each use of the wizard.
#7
Posté 27 septembre 2010 - 11:05
I've found that the AW can crash if you scroll through number versions via mouse scroll wheel...especially for custom content. It has issues loading models quickly and I figure that might be the RAM issue as well.
#8
Posté 28 septembre 2010 - 09:38
Momory leak all over the place with that thing.
Yeah it's borked. How much you can use it without crash ? That depend on your hardware.
Yeah it's borked. How much you can use it without crash ? That depend on your hardware.
#9
Posté 30 septembre 2010 - 10:42
With my whopping 4 GB of RAM I can use that thing without fear of crashing. I can't recall it EVER freezing/crashing on me in my year plus of toolset use. I tend to think that I'm lucky rather than think that it's not broken. Hehe.
#10
Posté 01 octobre 2010 - 12:58
Get out there and buy yourself a lottery ticket TCJ... hopefully your luck will hold.The Curt Jester wrote...
With my whopping 4 GB of RAM I can use that thing without fear of crashing. I can't recall it EVER freezing/crashing on me in my year plus of toolset use. I tend to think that I'm lucky rather than think that it's not broken. Hehe.
#11
Posté 01 octobre 2010 - 07:26
I have a pretty old PC (1 gb RAM; GeForce 8600 gt; Athlon 64 X2 4800+), and also never had any issues with Appearance Wizard.
#12
Posté 07 octobre 2010 - 11:19
NWN DM wrote...
Get out there and buy yourself a lottery ticket TCJ... hopefully your luck will hold.The Curt Jester wrote...
With
my whopping 4 GB of RAM I can use that thing without fear of crashing.
I can't recall it EVER freezing/crashing on me in my year plus of
toolset use. I tend to think that I'm lucky rather than think that it's
not broken. Hehe.
Well hes not alone, I havent had an issue with it at all apart from some changes refusing to show up on the model after closing the AW (even if the npc isnt wearing any inventory armor). Although I found out recently why that was happening to me... although now I cant remeber what that was
I only have 2 gig of ram... although I do noticed a HUGE performance drop in the toolset if you have both a map open, the preview or armor part changer tab selected, and the appearance wizard open. Its as if each windows starting a new version of the graphics engine up to display whats in it... same thing happens if you have a SEF file open in the VFX editor (or an area open) and you run NWN2... really hits performance, but switch the VFX editors window to a particle or any other fx and NWN2 runs as smooth as it normally does with out the toolset open.
#13
Posté 11 octobre 2010 - 03:53
Too bad I learned the hard way to save before attempting to use that thing. I want to throw my mouse at the computer screen just thinking about it.
#14
Posté 16 novembre 2011 - 12:45
I had very little in the way of problems with this when using Windows Xp, but since I've become a Win 7 64-bit user with 8GB of RAM, the Appearance Wizard will now freeze the whole toolset up when I open it very occasionally. I then have to end task and reload the toolset. It's very annoying.
The Appearance wizard made customising appearances so much quicker than relying on the properties. Are there any custom plugins that make a worthy replacement?
The Appearance wizard made customising appearances so much quicker than relying on the properties. Are there any custom plugins that make a worthy replacement?
Modifié par Shockwolf, 16 novembre 2011 - 12:46 .
#15
Posté 16 novembre 2011 - 12:54
In my experience, it usually works just fine for the first two screens, then crashed on the third. It sometimes just crashed right off. I usually save then use the first two, then exit it (actually that might just be because the third screen is for customising relatively useless stuff like shoulder pads rather than it being less stable, I can't remember).
#16
Posté 16 novembre 2011 - 01:48
I'd never been able to start it without freezing the toolset with Vista. It started working (sort of) when I upgraded to Win7 32-bit. My new computer with 64-bit Win7 again causes the toolset to freeze up if you try to start the appearance wizard. So I've come full circle.
Annoyingly, the option for the appearance wizard when you right-click is right next to another option I use frequently (is it 'open properties in new window'?). I occasionally choose it by mistake, and lose any unsaved edits. Not that I'd have to open properties in a new window if the main properties window didn't frequently crash and show a big red cross through it.
Annoyingly, the option for the appearance wizard when you right-click is right next to another option I use frequently (is it 'open properties in new window'?). I occasionally choose it by mistake, and lose any unsaved edits. Not that I'd have to open properties in a new window if the main properties window didn't frequently crash and show a big red cross through it.
#17
Posté 18 novembre 2011 - 01:24
It tends to crash on me when I have other stuff running in the background, or when I use it repeatedly. Maybe once it will work fine, but opening it 2 times in a row usually spells disaster. I us the Grinning Fool's creature creator to set basic appearances (such as hair), then use the armor set to set the clothes. Then I'll check "Never show armor."
#18
Posté 01 février 2012 - 02:32
Has anyone ever figured this out (shameless bump)? I just went back to doing some NPCs and this annoys me to no end. The appearance wizzy IS faster and easier than the properties tab, I'd really like to continue using it, but in 9 out of 10 cases it crashes for me.
From personal experience I can even safely say that this is an issue with Vista/7, it always worked fine for me in XP. It might also be related to 64bit systems. I have plenty of RAM, a stable system and not many background processes, I'd safely rulke all those factors out and say it's definitely either Vista/7 or 64-bit related. Maybe there's something one can do with compatibility modes or user permissions, but so far I haven't figured out anything - only running the toolset launcher in XP compatibility mode doesn't change much (as expected).
From personal experience I can even safely say that this is an issue with Vista/7, it always worked fine for me in XP. It might also be related to 64bit systems. I have plenty of RAM, a stable system and not many background processes, I'd safely rulke all those factors out and say it's definitely either Vista/7 or 64-bit related. Maybe there's something one can do with compatibility modes or user permissions, but so far I haven't figured out anything - only running the toolset launcher in XP compatibility mode doesn't change much (as expected).
#19
Posté 01 février 2012 - 03:39
Iirc, One of the underlying dlls needed a recompile or 64 bit update or something. Peachykeen put out an updated dll, mine now crashes less (still does, but not as much, still save before trying). I'm not sure if there was a thread on here for the dll, and I don't remeber which specific file it was. Best bet is to find peachy on irc, since he posts there much more than here.
With commoners, I got around the issue by giving the commoner blueprint high strength and putting a lot of outfits in their inventory. That way I just pick their appearance by assigning the right outfit via inventory.
With commoners, I got around the issue by giving the commoner blueprint high strength and putting a lot of outfits in their inventory. That way I just pick their appearance by assigning the right outfit via inventory.
#20
Posté 01 février 2012 - 03:56
Try using the following The Grinning Fool's Creature Creation Wizard
( Note that he's the guy who did the last updates to the toolset, and when i mentioned the bugginess of the appearance wizard in the beta pretty much the official response was to use the above. He's got a few other plugins which are worth using as well. )
( Note that he's the guy who did the last updates to the toolset, and when i mentioned the bugginess of the appearance wizard in the beta pretty much the official response was to use the above. He's got a few other plugins which are worth using as well. )
#21
Posté 01 février 2012 - 05:38
Kamal: Got a link? This sounds promising.
Pain: Yeah, I'm using GF's stuff too, but it can't do what the appearance wizard does: I want to quickly change existing NPC's looks on the fly, cycle through head and hair styles quickly, and that for a larger amount of creatures. GF's wizard can't change existing NPCs, only create new or copy the appearance to a new creature. And the properties tab is waaaay too clunky and unintuitive for this kind of "batch process".
For the record, this annoys me so much that I'm currently in the process f installing XP 32bit again on my second hard drive. Only for making NPCs, for area design etc. I have to switch back to 7 - I need my full RAM. >_<
Pain: Yeah, I'm using GF's stuff too, but it can't do what the appearance wizard does: I want to quickly change existing NPC's looks on the fly, cycle through head and hair styles quickly, and that for a larger amount of creatures. GF's wizard can't change existing NPCs, only create new or copy the appearance to a new creature. And the properties tab is waaaay too clunky and unintuitive for this kind of "batch process".
For the record, this annoys me so much that I'm currently in the process f installing XP 32bit again on my second hard drive. Only for making NPCs, for area design etc. I have to switch back to 7 - I need my full RAM. >_<
#22
Posté 01 février 2012 - 06:03
Should see about someone then making a plugin to your specifications, or recreating the vanilla appearance wizard - but i'd really say its pretty clunky even if you like it better. Might want to post something in tools. As it is there is no good answer to this unless we take advantage of the fact the toolset allows plugins.
#23
Posté 01 février 2012 - 11:11
My answer to this was like casadechrisso, simply to create a dual boot with Windows XP 32 bit, for general use and work on NWN2 and Windows 7 64-bit purely for playing my new games.
It's a shame because pretty much every other aspect of the toolset works solidly on Win 7 64, more so than Win XP. I get crashes when opening areas if I'm working on a lot of them in one session in Windows XP. Yet that's never happened on a 64-bit OS. It's just the damn Appearance Wizard... Just one new good community made plugin to replace it and it will be peachy.
It's a shame because pretty much every other aspect of the toolset works solidly on Win 7 64, more so than Win XP. I get crashes when opening areas if I'm working on a lot of them in one session in Windows XP. Yet that's never happened on a 64-bit OS. It's just the damn Appearance Wizard... Just one new good community made plugin to replace it and it will be peachy.
#24
Guest_Iveforgotmypassword_*
Posté 02 février 2012 - 11:19
Guest_Iveforgotmypassword_*
Just to add confusion a bit..
My old laptop which was 64 bit Windows XP with an AMD chip 1GB of ram and an unheard of ATI graphics card supposedly incapable of playing NWN2. It never crashed the appearance wizard and made hundreds of NPC's (I'm not exagerating ). It did however crash on quite a few saves of big areas.
My PC on 64 bit Vista with an Intel quad core mega can't remember what chip with 4GB of ram and a really good nVidia graphics card does it every now and then but tends to plow through everything with ease. Never crashed a save either no matter how big.
Now this is where it doesn't make sense. My new laptop with on Windows 7 with an AMD dual core chip with 4GB of ram and a very good ATI graphics card wont even open the appearance wizard without crashing ! It also has a lot of out of memory problems ( not crashes just errors ) then spends quite a lot of time putting big red x's through my properties and conversation boxes which then need a toolset restart to clear. Never crashed a save though.
People were complaining about the appearance wizard before Windows 7/ Vista existed and I couldn't understand why so the cause of it.. Well I think it's just plain bad luck depending upon the exact set up of your PC/laptop and although I miss the scrolling through of looks I'm getting used to using the properties tab and tend to change armour appearance more as that always works.
Make 5 different NPC's then swap them to female too ( check first they could be monsters ) so you've got ten. Then make 5 different sets of clothes that's fifty put in hats and you're laughing. Also helmets have become the fashion for my guards now !
My old laptop which was 64 bit Windows XP with an AMD chip 1GB of ram and an unheard of ATI graphics card supposedly incapable of playing NWN2. It never crashed the appearance wizard and made hundreds of NPC's (I'm not exagerating ). It did however crash on quite a few saves of big areas.
My PC on 64 bit Vista with an Intel quad core mega can't remember what chip with 4GB of ram and a really good nVidia graphics card does it every now and then but tends to plow through everything with ease. Never crashed a save either no matter how big.
Now this is where it doesn't make sense. My new laptop with on Windows 7 with an AMD dual core chip with 4GB of ram and a very good ATI graphics card wont even open the appearance wizard without crashing ! It also has a lot of out of memory problems ( not crashes just errors ) then spends quite a lot of time putting big red x's through my properties and conversation boxes which then need a toolset restart to clear. Never crashed a save though.
People were complaining about the appearance wizard before Windows 7/ Vista existed and I couldn't understand why so the cause of it.. Well I think it's just plain bad luck depending upon the exact set up of your PC/laptop and although I miss the scrolling through of looks I'm getting used to using the properties tab and tend to change armour appearance more as that always works.
Make 5 different NPC's then swap them to female too ( check first they could be monsters ) so you've got ten. Then make 5 different sets of clothes that's fifty put in hats and you're laughing. Also helmets have become the fashion for my guards now !
#25
Posté 02 février 2012 - 09:32
The only time I ever have any trouble with appearance wizard is when I try to add an FX to the creature. Soon as I do that it freezes up. As long as I add my FX in the properties and not the AW it seems to work fine. Just getting my two cents in.





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