What do you guys think?
Modifié par tommyt_1994, 25 septembre 2010 - 06:48 .
Modifié par tommyt_1994, 25 septembre 2010 - 06:48 .
Modifié par Ares Caesar, 25 septembre 2010 - 07:13 .
Modifié par sinosleep, 25 septembre 2010 - 08:40 .
sinosleep wrote...
If they just made it a one shot defense stripper I think it would be enough to bring it in line. Most of the other 6 second cd powers are one shot defense strippers (overload, energy drain, reave, incineration blast, warp) giving shockwave defense stripping capability would be enough of a boost without unbalancing things. Warp would still be useful for warp explosions and such so it wouldn't be redundant.
sinosleep wrote...
If they just made it a one shot defense stripper I think it would be enough to bring it in line. Most of the other 6 second cd powers are one shot defense strippers (overload, energy drain, reave, incineration blast, warp) giving shockwave defense stripping capability would be enough of a boost without unbalancing things. Warp would still be useful for warp explosions and such so it wouldn't be redundant.
Modifié par Ares Caesar, 25 septembre 2010 - 09:55 .
Ares Caesar wrote...
Point being that EVERY class outside the Adept has a CQC distance closing power
Soldier= Adrenaline Rush
Vanguard= Charge
Sentinel= Tech Armor
Engineer= Drone
Infiltrator= Tactical Cloak
Adept=....?
Bozorgmehr wrote...
Ares Caesar wrote...
Point being that EVERY class outside the Adept has a CQC distance closing power
Soldier= Adrenaline Rush
Vanguard= Charge
Sentinel= Tech Armor
Engineer= Drone
Infiltrator= Tactical Cloak
Adept=....?
Adept = Biotics
Modifié par Ares Caesar, 25 septembre 2010 - 10:12 .
Ares Caesar wrote...
Which of those "biotics" allows you to rush the enemy to CQC range? Maybe I'm not playing the Adept correctly, but I dont recall having the ability to do so, where as the other classes all have SOMETHING that allows you to either be so effective shooting, protection+explosion damage, invisible, or distracting/draw fire, but the Adept has nothing of the sort.
*Edit add* - Every other class has something for this style of CQC play, and considering none of the biotics story wise ever seem to want to hide back (they usually just run right forward biotics blazing chucking enemies left and right or ripping them apart with their warps--which none of the current powers do)
Ares Caesar wrote...
Bozorgmehr wrote...
Ares Caesar wrote...
Point being that EVERY class outside the Adept has a CQC distance closing power
Soldier= Adrenaline Rush
Vanguard= Charge
Sentinel= Tech Armor
Engineer= Drone
Infiltrator= Tactical Cloak
Adept=....?
Adept = Biotics
Which of those "biotics" allows you to rush the enemy to CQC range? Maybe I'm not playing the Adept correctly, but I dont recall having the ability to do so, where as the other classes all have SOMETHING that allows you to either be so effective shooting, protection+explosion damage, invisible, or distracting/draw fire, but the Adept has nothing of the sort.
Modifié par JaegerBane, 25 septembre 2010 - 10:49 .
Modifié par Ares Caesar, 25 septembre 2010 - 11:08 .
AntiChri5 wrote...
Singularity is fine for holding people to aproach.
I would prefer if Shockwave were designed to benefit the Vanguard.
The Vanquard is supposed to be a combination of biotics and combat.
The Vanguard has three biotic abilities, one of which is the class exclusive power, then the useless Shockwave, then Pull.
The problem is, unless we are willing to put points into a useless power to unlock a decent one we only have one biotic power which is the classes trademark power. That just doesnt feel like a combat/biotic mix, more like a soldier wih a fancy trick.
Modifié par JaegerBane, 25 septembre 2010 - 11:13 .
Ares Caesar wrote...
JaegerBane >>>Antithesis? Jack and Samara (at least cutscene wise) dont seem to be remotely afraid of engaging in CQC, and as far as "playstyle" goes, its ONLY limited as a CQC class because it has no great closing power while all others do.
Ares Caesar wrote...
You got a vid of Singularity holding and stopping them from firing at you? I could never get it to work effectively on anyone with protections, it MAYBE dulled their attention for 1 second before they walked right through it and blasted my shields to hell.
The rest of what you said is null and void as its all bonus powers, and none of the others require a bonus power for CQC closing on protected enemies. Sure the adept is the BOMB (literally in many ways) for UNPROTECTED enemies, but every other class has something that basically makes it easy to get up close and personal without having your shields disappear and your health halfway removed.
JaegerBane wrote...
My personal feeling is that Shockwave should have been put on the Sentinel and Throw should have been put on the Vanguard. The Vanguard's low end cooldown reduction and preference for fighting rapidly, and it's near-dependance on it's class power just doesn't work properly with a 6 second cooldown, let alone a 6 sec cooldown power that only fills a very small niche, does nothing to defences and doesn't synergise with Pull or Charge - whereas the Sentinels major anti-defence power set and heavyweight cooldown would have worked well with Shockwave, as they'd have been able to take maximum advantage of it's CC ability.
Modifié par Kronner, 25 septembre 2010 - 12:04 .
Bozorgmehr wrote...
Good point. I would love having both Pull and Throw on Vanguard; excellent powers to disable enemies fast and easy. I never liked the concept of charging an enemy already within effective SG range anyway. This would make Vanguards more versatile and more like a true biotic, not fast moving shotgun maniacs
Bozorgmehr wrote...
Good point. I would love having both Pull and Throw on Vanguard; excellent powers to disable enemies fast and easy. I never liked the concept of charging an enemy already within effective SG range anyway. This would make Vanguards more versatile and more like a true biotic, not fast moving shotgun maniacs
I never really understood the need of Throw for the Sentinel, Tech Armor will knock down anything anyway. Pull would be better, but it would have made Sentinels too OPed. If Shockwave did some reasonable damage against defenses it would be a really nice power on higher difficulty levels.
JaegerBane wrote...
However, It just seems that Shockwave is such an out-of-place power on a class like the Vanguard - there just isn't any way that the Vanguard can use it efficiently. It's virtually never a better choice than Pull or Charge.
Kronner wrote...
Why should Vanguard resemble Adept lite? It offers different playstyle for a reason.
As for Shockwave, it is incredible power on lower difficulties, pretty much useless on Insanity. But there are plenty of powers like that.