Hope they remove the annoying red vein effect in ME3
#1
Posté 25 septembre 2010 - 07:27
#2
Posté 25 septembre 2010 - 12:29
How else would you want it? Black edges, time slowing.... ??
#3
Posté 25 septembre 2010 - 12:59
#4
Posté 25 septembre 2010 - 01:19
Modifié par Tony Gunslinger, 25 septembre 2010 - 01:21 .
#5
Posté 25 septembre 2010 - 01:45
ME1's indicator wasn't that bad. You didn't have to look at your health bar, the game made your condition obvious in other ways.
I thought COD4's near death effect was nice and unintrusive, unlike MW2's.
#6
Posté 25 septembre 2010 - 03:02
Snowship wrote...
you mean the Near Death Effect?
How else would you want it? Black edges, time slowing.... ??
Actually, the game already has a good effect - the colours become more washed out, your vision becomes fuzzy and sounds become muffled. They didn't need to stick all these weird vein JPEGs around the screen aswell
#7
Posté 25 septembre 2010 - 03:08
#8
Posté 25 septembre 2010 - 04:27
tangmcgame wrote...
I could stand for it being a bit less intrusive, but I like that it's there.
something less intrusive would be nice,
but at the same time i've died because i never noticed all the red veins. xD
#9
Posté 25 septembre 2010 - 04:34
tangmcgame wrote...
I could stand for it being a bit less intrusive, but I like that it's there.
pretty much this
#10
Posté 25 septembre 2010 - 04:57
OniGanon wrote...
ME1's indicator wasn't that bad. You didn't have to look at your health bar, the game made your condition obvious in other ways.
Such as not being able to aim/snipe. No thanks.
#11
Posté 26 septembre 2010 - 05:48
#12
Posté 26 septembre 2010 - 06:50
I dont need the damn game to tell me when im hurt, thats what the health bar is for.
Besides, im a Vanguard, im always hurt.
#13
Posté 26 septembre 2010 - 06:53
#14
Posté 26 septembre 2010 - 08:57
AntiChri5 wrote...
I hate it.
I dont need the damn game to tell me when im hurt, thats what the health bar is for.
Besides, im a Vanguard, im always hurt.
Yeah, depending on the game difficulty and the class you play as, the effect can be up all the time. I'm just hoping there is at least an option to turn it off on ME3.
#15
Posté 26 septembre 2010 - 09:21
ReconTeam wrote...
I don't mind some red on the edge of the screen, but it is a bit intrusive.
Yeah. When it gets to the point where you're having difficulty seeing targets it gets a bit silly.
#16
Posté 26 septembre 2010 - 09:55
#17
Guest_INVAYNED_*
Posté 20 octobre 2010 - 11:32
Guest_INVAYNED_*
#18
Posté 21 octobre 2010 - 04:42
health bars are stupid. one of the main things ill remember from ME2s combat are the colors blue, yellow, and red. personally i think thats a really bad thing.
#19
Posté 21 octobre 2010 - 11:54
I've never been a fan of the health bar thing for enemies as it breaks immersion for me, but how else could you tell an enemies health, armour or shield status? Don't mind one for the player and squad as that strikes me as being something your HUD would display.
#20
Posté 21 octobre 2010 - 03:22
#21
Posté 21 octobre 2010 - 03:22
This crap has tobe removed,like planet scanning and fuel.
Modifié par tonnactus, 21 octobre 2010 - 03:22 .
#22
Posté 21 octobre 2010 - 03:34
All-a-Mort wrote...
I've never been a fan of the health bar thing for enemies as it breaks immersion for me, but how else could you tell an enemies health, armour or shield status? Don't mind one for the player and squad as that strikes me as being something your HUD would display.
you show an enemies health by them being alive or dead. what other shooters out there have health bars? i dont want to see anything on the screen that doesnt need to be there. bioware HAS to get rid of the rock paper sissors aspect of combat in order to remove the health bars tho, and i dont see them doing that at all.
#23
Posté 22 octobre 2010 - 01:49
#24
Posté 22 octobre 2010 - 01:53
or maybe theyll add even more to that equation in ME3. thatd be the opposite of awesome.
Modifié par The Spamming Troll, 22 octobre 2010 - 01:55 .
#25
Posté 22 octobre 2010 - 08:13
The Spamming Troll wrote...
what if they got rid of the rock paper scissors aspect and just made it rock?
or maybe theyll add even more to that equation in ME3. thatd be the opposite of awesome.
For casted powers the visual cues seem sufficient enough, but I guess I could see what is meant with firing guns.
For example, there could be a more obvious cue when firing on a protected enemy, if the bars are removed...
Such as firing on shields / barriers, there could be a deeper blue / purple color, and a more obvious chaotic kaleidoscope effect from the kinetic / biotic barrier knocking away projectiles. Or a more pronounced sound hitting armor. But what's there already seems fine and you can argue that that info of the enemy is part of the HUD.
One last thing, the bars help with conserving ammo, knowing how much more to keep shooting or when to use a power to finish off some enemies, so how ammo is handled would also have to change...





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