RPG or cRPG as a genre name is a dumb and vague one. Debates about what exactly counts as an RPG have existed more or less as long as the term itself. Game that offers you a character to (role-)play is more or less
the only constant people can agree of. With that in mind, surely you don't need to be able to kill stuff with an over compensating sword to (role)play a character? Of course it is possible to have an RPG that has very little to no combat.
To a fan of modern post 2000 RPGs, a roleplaying game without significant amounts of combat is like car without seats. It sounds inpractical, impossible and plain dumb..
...but only if your imagination doesn't allow this seatless car to have many other significant alterations as well. RPG without combat sounds very boring and dysfunctional if you just settle with thinking of the broken skelton DAO, Icewind Dale, ME or Morrowind would have been if there hadn't been any combat present. Much like that imaginary seatless car, an RPG without combat needs to be designed in very different fashion from the get go. Dialogue, immersion, plot, characters all need to be on entirely different level, quality-wise.
I'm not that exited about the idea of seeing a huge wave of some sort of combat free pacifist RPGs either. Couple of steps to that direction should be taken though,fot the sake of immersion if nothing else. There is no reason why every single goddamned location/zone in every single goddamned RPG should have the same tired " 15 mins of dialogue, 60 mins of combat" pattern. Seeing an RPG that leaves more room for good story, dialogue and immersion would be refreshing as hell. In Hollywood terms, I wan to see more Reservoir Dogs, less Kill Bill.
In related news, Planescape: Torment just came available in gog.com. I warmly recommend it to people who want a genuinely different, dialogue&atmosphere driven fresh RPG experience. Fact you have to play a game released 10 years back to have a fresh experience is somewhat depressing.
Modifié par LTD, 02 octobre 2010 - 08:27 .