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When RPG's get rid of combat


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#51
aaniadyen

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Sago_mulch wrote...

joriandrake wrote...

slimgrin wrote...

Rubbish Hero wrote...

Do they become adventure games?


They become boring.


very not :?


so walking around and doing nothing p.cool to you?


I liked the Witcher for everything but it's combat...
in fact, it'd be pretty accurate to say that if the game had no combat, I'd enjoy it more.

#52
Sago_mulch

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FlintlockJazz wrote...

Sago_mulch wrote...

FlintlockJazz wrote...

Sago_mulch wrote...

joriandrake wrote...

slimgrin wrote...

Rubbish Hero wrote...

Do they become adventure games?


They become boring.


very not :?


so walking around and doing nothing p.cool to you?


There are other things to do than combat.  Or at least there used to be...


lol, when?

unless its an adventure or puzzle game


Interacting with other characters.  Sneaking about.  Lockpicking.  Investigating clues.  Charming people into bed.  All these can use character stats that can be built up and reward xp for successful use.  Hell, some games like VtM: Bloodlines gave more xp rewards and benefits for completing many missions without getting into combat. 

A detective RPG, where you play as a Sherlock Holmes-type character whose character skill choices include medical and forensics skills instead of combat skills could be very interesting.


but bloodlines was still very combat centric and a detective rpg? wait wat?

#53
FlintlockJazz

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Sago_mulch wrote...

FlintlockJazz wrote...

Sago_mulch wrote...

lol, when?

unless its an adventure or puzzle game


Interacting with other characters.  Sneaking about.  Lockpicking.  Investigating clues.  Charming people into bed.  All these can use character stats that can be built up and reward xp for successful use.  Hell, some games like VtM: Bloodlines gave more xp rewards and benefits for completing many missions without getting into combat. 

A detective RPG, where you play as a Sherlock Holmes-type character whose character skill choices include medical and forensics skills instead of combat skills could be very interesting.


but bloodlines was still very combat centric and a detective rpg? wait wat?


The second half yes, the unfinished part where they ran out of money, but you still got more xp for avoiding it which was my point, and it doesn't stop the other points from being true.

As for a detective RPG, mystery RPGs are actually quite common in tabletop RPGs, and really should be better represented in cRPGs more, could be really good fun.

#54
joriandrake

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I agree, a detective/mystery story without combat would be great for the PC/console

#55
LTD

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RPG or cRPG as a genre name is a dumb and vague one. Debates about what exactly counts as an RPG have existed more or less as long as the term itself. Game that offers you a character to (role-)play is more or less
the only constant people can agree of. With that in mind, surely you don't need to be able to kill stuff with an over compensating sword to (role)play a character? Of course it is possible to have an RPG that has very little to no combat.

To a fan of modern post 2000 RPGs, a roleplaying game without significant amounts of combat is like car without seats. It sounds inpractical, impossible  and plain dumb..
...but only if your imagination doesn't allow this seatless car to have many other significant alterations as well. RPG without combat sounds very boring and dysfunctional if you just settle with thinking of the broken skelton DAO, Icewind Dale, ME or  Morrowind would have been  if there hadn't been any combat present. Much like that imaginary seatless car, an RPG without combat needs to be designed in very different fashion from the get go. Dialogue, immersion,  plot, characters  all need to be on entirely different level, quality-wise.

I'm not that exited about the idea of seeing a huge wave of  some sort of combat free pacifist RPGs either.   Couple of steps to that direction should be taken though,fot the sake of immersion if nothing else. There is no reason why every single goddamned location/zone in every single goddamned RPG should have the same tired " 15 mins of dialogue, 60 mins of combat" pattern. Seeing an RPG that leaves more room for good story, dialogue and immersion would be refreshing as hell. In Hollywood terms, I wan to see more Reservoir Dogs, less Kill Bill.

In related news, Planescape: Torment just came available in gog.com. I warmly recommend it to people who want a genuinely different, dialogue&atmosphere driven  fresh RPG experience. Fact you have to play a game released 10 years back to have a fresh experience is somewhat depressing.

Modifié par LTD, 02 octobre 2010 - 08:27 .


#56
Sago_mulch

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FlintlockJazz wrote...

Sago_mulch wrote...

FlintlockJazz wrote...

Sago_mulch wrote...

lol, when?

unless its an adventure or puzzle game


Interacting with other characters.  Sneaking about.  Lockpicking.  Investigating clues.  Charming people into bed.  All these can use character stats that can be built up and reward xp for successful use.  Hell, some games like VtM: Bloodlines gave more xp rewards and benefits for completing many missions without getting into combat. 

A detective RPG, where you play as a Sherlock Holmes-type character whose character skill choices include medical and forensics skills instead of combat skills could be very interesting.


but bloodlines was still very combat centric and a detective rpg? wait wat?


The second half yes, the unfinished part where they ran out of money, but you still got more xp for avoiding it which was my point, and it doesn't stop the other points from being true.

As for a detective RPG, mystery RPGs are actually quite common in tabletop RPGs, and really should be better represented in cRPGs more, could be really good fun.


ever played cluedo? its a board game where you gotta find out who the killer is.

#57
DukeOfNukes

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clean up your posts people...when I see a quote pyramid, I skip the post.

#58
Cra5y Pineapple

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Rubbish Hero wrote...

Do they become adventure games?

No, they become bad games =P

#59
aaniadyen

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Cra5y Pineapple wrote...

Rubbish Hero wrote...

Do they become adventure games?

No, they become bad games =P


CDProjekt would like to have a word with you.

#60
Guest_Adriano87_*

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a walk in the park ... I like Adventure Games more in this method

#61
FlintlockJazz

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Sago_mulch wrote...

FlintlockJazz wrote...

The second half yes, the unfinished part where they ran out of money, but you still got more xp for avoiding it which was my point, and it doesn't stop the other points from being true.

As for a detective RPG, mystery RPGs are actually quite common in tabletop RPGs, and really should be better represented in cRPGs more, could be really good fun.


ever played cluedo? its a board game where you gotta find out who the killer is.


I'm sorry, I don't get the relevance?

#62
aaniadyen

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FlintlockJazz wrote...

Sago_mulch wrote...

FlintlockJazz wrote...

The second half yes, the unfinished part where they ran out of money, but you still got more xp for avoiding it which was my point, and it doesn't stop the other points from being true.

As for a detective RPG, mystery RPGs are actually quite common in tabletop RPGs, and really should be better represented in cRPGs more, could be really good fun.


ever played cluedo? its a board game where you gotta find out who the killer is.


I'm sorry, I don't get the relevance?


http://en.wikipedia.org/wiki/Cluedo
Clue in North America.

#63
FlintlockJazz

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aaniadyen wrote...

FlintlockJazz wrote...

Sago_mulch wrote...

FlintlockJazz wrote...

The second half yes, the unfinished part where they ran out of money, but you still got more xp for avoiding it which was my point, and it doesn't stop the other points from being true.

As for a detective RPG, mystery RPGs are actually quite common in tabletop RPGs, and really should be better represented in cRPGs more, could be really good fun.


ever played cluedo? its a board game where you gotta find out who the killer is.


I'm sorry, I don't get the relevance?


http://en.wikipedia.org/wiki/Cluedo
Clue in North America.


I know what it is, I don't see the relevance to RPGs and what I'm talking about.