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ME2: Need an unusual build to try.


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#26
RGFrog

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sinosleep wrote...
Don't quit till you get the revenant RGFrog! Then it's ultra inferno cooked gibblet stew time.


Only thing keeping me going:O

#27
swk3000

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Riastradh wrote...

RGFrog wrote...

hehe, i'm just the opposite. I'm running through a vanilla soldier and I'm about to end it like you did your adept. SOOOOO boring, pew pew.


Yeah, it's boring. I played it because it was the only class I completely skipped in the first game and thought I might be missing something. Nope.

I have been trying the Chargeless Vanguard using only pistols for a few hours now. Pretty fun so far. Have to concentrate fire from the squad to strip shields, so it makes a tactical game.


And then there's people like me, who look at the power-heavy classes, then look at the global cooldown, and say, 'What, are you nuts?' I can't figure out how that would work. Obviously it does, as a lot of people here have done it, but I just can't wrap my head around it.

Also, my favorite run-through has to be my Surgical Soldier. I ran around with the Widow and the Vindicator and had a grand time. For me, the Soldier class just clicks.

#28
EffectedByTheMasses

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Tony Gunslinger wrote...

A Claymore soldier is pretty rare, I haven't heard anyone raving about it. Can you even pull off the reload trick under AR?


I think Average Gatsby did something on the claymore soldier way back when, and I'm pretty sure there is a thread about it somewhere.

Here: http://social.biowar...1/index/3097295

           http://social.biowar...8/index/2697087

Link to Gatsby's video is somewhere. Never played a claymore soldier myself but looks pretty interesting.

Modifié par EffectedByTheMasses, 26 septembre 2010 - 03:09 .


#29
Miss Yuna of Atlanta

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I have a caster Infiltrator build I've been itching to try lately. Why don't you give it a shot?



INFILTRATOR/AGENT/REAVE

10 Heavy Disruptor Ammo

10 Squad Cryo Ammo

10 Enhanced Cloak

1 Incinerate

0 AI Hacking

10 Agent

10 Area Reave

#30
numotsbane

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Assault Sentinel is my favourite too. second is geth shotgun infiltrator with flash, definitely worth a try even if they are fragile glass cannons. I've a bit on the build in my flash guide (sig)

#31
Guest_kajtarp_*

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tech classes with biotic bonus powers makes me cry.

#32
PsyrenY

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kajtarp wrote...

tech classes with biotic bonus powers makes me cry.


Which is why I played a Sentinel in ME1, I can justify any combination in ME2 after waking up on the Lazarus operating table :D


Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!

#33
Guest_kajtarp_*

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you misunderstand me. I dont question if it can be efficient or not. It just has no sense seeing a pure combat or tech class with a heavy biotic bonus power like reave or dominate. It would make more sense to allow the biotic bonus powers only for classes with biotic powers.

#34
Guest_kajtarp_*

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I dont question the efficiency of that, dont get me wrong. It just has no sense for me, that a purely combat or tech or a combat/tech class can suddenly use biotic powers. I would restrict biotic bonus powers for classes with biotic powers, and tech powers for classes with tech powers. It has more common sense.

#35
Riastradh

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swk3000 wrote...

Riastradh wrote...

RGFrog wrote...

hehe, i'm just the opposite. I'm running through a vanilla soldier and I'm about to end it like you did your adept. SOOOOO boring, pew pew.


Yeah, it's boring. I played it because it was the only class I completely skipped in the first game and thought I might be missing something. Nope.

I have been trying the Chargeless Vanguard using only pistols for a few hours now. Pretty fun so far. Have to concentrate fire from the squad to strip shields, so it makes a tactical game.


And then there's people like me, who look at the power-heavy classes, then look at the global cooldown, and say, 'What, are you nuts?' I can't figure out how that would work. Obviously it does, as a lot of people here have done it, but I just can't wrap my head around it.

Also, my favorite run-through has to be my Surgical Soldier. I ran around with the Widow and the Vindicator and had a grand time. For me, the Soldier class just clicks.


I think its interesting to see how a person's playstyle and personality can be reflected in their choice of classes. I remember the first time I played Morrowind and realized I could create a class to match my style instead of trying to conform to something I didn't care for, the game suddenly clicked for me.

ME is like that in a way. Once I found a class and build that matched my style, the game was fun and effortless. Now I am branching out to try things I have avoided. The fun of the challenge is there, but the game seems much harder all of a sudden.

#36
swk3000

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I'm a very careful person, for the most part. I see all these videos where people are super-aggressive, and I just can't do that. If my screen starts to turn red, I find cover and wait. The idea of charging in to kill things at close range seems more than a little suicidal to me.

#37
implodinggoat

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Riastradh wrote...

I have played all the classes, now I am looking for something different to try. Suggestions?


Assault Sentinel:  Choose the tech armor that's specialized for stunning enemies when it goes down, pick a shotgun for your bonus weapon and play real agressive.

Shotgun Infiltrator:  Pick a shotty as your bonus weapon and make very agressive use of your cloaking device to outflank your enemies and get in close.

#38
PsyrenY

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kajtarp wrote...

you misunderstand me. I dont question if it can be efficient or not. It just has no sense seeing a pure combat or tech class with a heavy biotic bonus power like reave or dominate. It would make more sense to allow the biotic bonus powers only for classes with biotic powers.


I understood you perfectly. But there is no justification for saying "Shepard has no biotics" just because he is an engineer or soldier in ME2. It simply means he doesn't use them.

As I said before, if my Shep was a Sentinel in ME1, then switches to Engineer in ME2, are you saying he somehow stopped being a biotic? That the Lazarus project failed? From a story standpoint that makes even less sense.

Modifié par Optimystic_X, 26 septembre 2010 - 08:24 .


#39
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Optimystic_X wrote...

As I said before, if my Shep was a Sentinel in ME1, then switches to Engineer in ME2, are you saying he somehow stopped being a biotic? That the Lazarus project failed? From a story standpoint that makes even less sense.


you choose your class when you start a game, or did i miss something?

From story standpoint you cant just choose what to be, you are trained for years to have your skills, biotic or combat or both or whatever. Ye i understand your tech skill comes mostly from your omni tool.

Just read this:

http://masseffect.wi...com/wiki/Biotic

From a story standpoint it makes even less sense, that a combat or tech specialist who has no biotic powers, can suddenly use a power, what only a genetically failed Asari can or what other people are training for years since their childhood...

#40
swk3000

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Technically, you choose your class when you start ME1. However, even when you import a character from ME1, you can actually change both the look and class of the character you're importing. For example, while I left the look alone, I used an imported Soldier to do my Vanguard run.



The only time you can't change your class is in NG+.

#41
implodinggoat

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I definitely agree that adding biotic powers to a non biotic doesn't make a hell of a lot of sense. Its one of those things that you're born with not something you suddenly manifest.



By the same token the concept of the Lazarus project rebuilding you into an entirely new individual doesn't make a lot of sense to me since the whole purpose of the project was to rebuild you the way you were.



Really though its a matter of what you can rationalize to yourself. For example, I've played a soldier and an infiltrator with Warp Ammo as my bonus power even though the game describes it as a biotic power; but I can rationalize it pretty easily since its an ammo power.

#42
sinosleep

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There are plenty of ways to justify these kinds of things to yourself. I remember when I had a lift soldier in ME 1 I just told myself that he was born with biotic potential and simply chose to become a more hands on soldier. So instead of getting the full collection of biotic powers he concentrated on learning one and once mastered went back to making giblet stew with the weapon of his choosing.

#43
Ares Caesar

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Miss Yuna of Atlanta wrote...

I have a caster Infiltrator build I've been itching to try lately. Why don't you give it a shot?

INFILTRATOR/AGENT/REAVE
10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Enhanced Cloak
1 Incinerate
0 AI Hacking
10 Agent
10 Area Reave


Just looking to get insight on your build...

1)  Are you taking enhanced cloak for duration bonus so you can evade enemies better? I always have a hard time losing that decloak damage bonus vs time duration bonus.

2) What choice of weapon would you choose for bonus?

3) Would you respec that character for Geth/Blue suns vs Collector/Bloodpack missions or not? 

Again, I'm not trying to knock your idea, I just wanna know how you'd plan to play it. (its not THAT much different than my current build for my infiltrator)

Modifié par Ares Caesar, 26 septembre 2010 - 10:54 .


#44
Simbacca

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Optimystic_X wrote...

...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!


I wonder how that build would go... probably something like:

3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
3 AI Hacking
4 Agent
3 Dominate

#45
Ares Caesar

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Simbacca wrote...

Optimystic_X wrote...

...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!


I wonder how that build would go... probably something like:

3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
3 AI Hacking
4 Agent
3 Dominate


I like that, and I tried to change it to see if I could max out the AI Hack and Dominate, but I couldnt, the only thing I thought *might* work better is;

2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
2 AI Hacking
4 Agent
4 Dominate
(only 49 pts)

And I'm not sure thats any better, just more organic enemy geared, and I figured with you already having disruptor ammo being an extra buff to synthetic enemies, so getting a larger dominate level would aid more. Truthfully I think if you're going to play "master of puppets" build, you should just respec for missions (I usually wait to do all the mech/geth based missions in one group so I can have 1 heavily geared towards that).

Yours probably is the most balanced though, and obviously maximizes the points better.

Modifié par Ares Caesar, 27 septembre 2010 - 02:04 .


#46
Miss Yuna of Atlanta

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Ares Caesar wrote...
Just looking to get insight on your build...

1)  Are you taking enhanced cloak for duration bonus so you can evade enemies better? I always have a hard time losing that decloak damage bonus vs time duration bonus.

2) What choice of weapon would you choose for bonus?

3) Would you respec that character for Geth/Blue suns vs Collector/Bloodpack missions or not? 

Again, I'm not trying to knock your idea, I just wanna know how you'd plan to play it. (its not THAT much different than my current build for my infiltrator)


1. Mostly, Enhanced Cloak is to close distance. I remember when Christina Normal first debuted the class video and said "If an enemy is behind cover, cloak lets you get right in his face." I wanted to try that. It's effective, but really gimmicky.

2. I've done it with the Widow and I've done it with shotguns. In the end I went with the Widow, because being able to kill an enemy with a single headshot before I progress forward is a good bit of insurance for the success of the playstyle. I almost never snipe more than one enemy per wave, though, and I only do that when they are in groups of three or more. For close quarters, I usually take the Tempest, as I find it surprisingly effective against anything that isn't a krogan.

3. I wouldn't, and I'll tell you why. Disruptor Ammo is one of the best anti-geth powers in the game, and lo and behold, I have it. Reave devastates armor and barriers, and lo and behold, I have it. The one point in Incinerate is to detonate canisters and pyros. If I need a bit more oomph against one type of protection or another, I bring squad mates for that purpose. This build's most constant companions are Miranda, Grunt, and Zaeed. I'm reasonably sure you can hazard a guess as to why.

Modifié par Miss Yuna of Atlanta, 27 septembre 2010 - 02:15 .


#47
Simbacca

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Ares Caesar wrote...

Simbacca wrote...

Optimystic_X wrote...

...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!


I wonder how that build would go... probably something like:

3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
3 AI Hacking
4 Agent
3 Dominate


I like that, and I tried to change it to see if I could max out the AI Hack and Dominate, but I couldnt, the only thing I thought *might* work better is;

2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
2 AI Hacking
4 Agent
4 Dominate
(only 49 pts)

And I'm not sure thats any better, just more organic enemy geared, and I figured with you already having disruptor ammo being an extra buff to synthetic enemies, so getting a larger dominate level would aid more. Truthfully I think if you're going to play "master of puppets" build, you should just respec for missions (I usually wait to do all the mech/geth based missions in one group so I can have 1 heavily geared towards that).

Yours probably is the most balanced though, and obviously maximizes the points better.


True, I usually group my missions by enemies for respeccing anyway.  Still for the all purpose build I listed, one could also switch to 2 Disruptor / 3 Incinerate, but Incinerate uses cooldown Disruptor doesn't.  You can get both Improved Hacking and Enhanced Dominate, you just have to sacrifice Squad Cryo for it (which may even interfere with Hacking/Dominating that I can't imagine too much)

#48
Ares Caesar

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Miss Yuna of Atlanta>>>

1) I guess I never really gave much thought to using enhanced cloak that way. I'll admit, sometimes 6 seconds is not enough to close the distance, so that 2-3 extra seconds to not only close but also PROPERLY line up the headshot might actually provide better damage than just blasting quickly and hoping to get a headshot with assassin cloak... you might be onto something with this one.

2) I think I need to just commit to a playthrough with the widow, I've taken it and tried it quickly but always reloaded and chose shotguns because I liked having the extra weapons. But the fact that widow is almost always 1 shot 1 kill, probably is likely to provide more advantage than I give it credit. I just gotta force myself to try a full playthrough with it.

3) Thats cool, I just asked about occasionally respecing because after you do the collector ship mission you have a lot of time to really selectively pick your side missions, which means you can do the geth/mech missions with AI hacking, and your build didnt have it, so I was wondering if you would respec for those groups of side missions since they have zero organic enemies to use reave on. Didnt really think you'd need to respec too much outside of that scenario I'm talking about.



Simbacca>>> I thought about it more. I like your build better than mine now. Here's why;

*I'm gonna refer to AI Hack and Dominate as "Puppet(ing)" for ease of discussion*



Heavy Puppet = The duration and protections they get sometimes are too high, and they dont end up getting killed or even damaged by the other non puppet guys and then you're stuck with another enemy at high health shooting at you again



Area Puppet = On high difficulties too many guys have protections you need to strip first for it to probably be effective, and I've also ran into scenarios where I puppet too many guys and they wipe out all the enemies and then I still have 2-3 guys with high health shooting at me again.



Level 3 Puppet = Seems to provide the best balance (and requires less points which can be distributed to ammo powers), by allowing you to do what I call "Chain Puppeteering" as you just need to get that first enemy unprotected (dont even touch his health), and with the level of protection he gets after being puppeteered, he often is able to do enough to strip protections of another enemy in the wave, and usually JUST as your puppet duration dies on him he is often times killed or nearly killed and you can puppet the new guy he stripped protections from and at worst your squad mates shoot 1 or 2 bullets into the previous puppet for an easy kill (though usually the puppet dies before duration ends so long as its not the end of the wave).



Really I think "chain puppeteering" is the way to play. It means you wont really use most of your other abilities that often, but sometimes you can sneak in an incinerate between puppeteering. However I think it allows for the enemy to simply destroy themselves without you ever having to fire a shot, while your squadmates powers and shooting typically wins the battle if not actually makes it overkill.



I'm glad I thought more about it, because I really like your build now.



And I agree about the lvl 3 disruptor over incinerate as passive powers are better synergy with high casters.

#49
Miss Yuna of Atlanta

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Ares Caesar wrote...

Miss Yuna of Atlanta>>>
1) I guess I never really gave much thought to using enhanced cloak that way. I'll admit, sometimes 6 seconds is not enough to close the distance, so that 2-3 extra seconds to not only close but also PROPERLY line up the headshot might actually provide better damage than just blasting quickly and hoping to get a headshot with assassin cloak... you might be onto something with this one.
2) I think I need to just commit to a playthrough with the widow, I've taken it and tried it quickly but always reloaded and chose shotguns because I liked having the extra weapons. But the fact that widow is almost always 1 shot 1 kill, probably is likely to provide more advantage than I give it credit. I just gotta force myself to try a full playthrough with it.
3) Thats cool, I just asked about occasionally respecing because after you do the collector ship mission you have a lot of time to really selectively pick your side missions, which means you can do the geth/mech missions with AI hacking, and your build didnt have it, so I was wondering if you would respec for those groups of side missions since they have zero organic enemies to use reave on. Didnt really think you'd need to respec too much outside of that scenario I'm talking about.


My computer crashed a few months ago and all my save files were destroyed in the process. As a result, I have to re-do my playthroughs from the first game(all classes level sixty, maxed out morality on my main class, Sentinel) before I can move on to the second. 
I'm telling you this because before the crash, I had very little time to test that build out. There could be complications of which I'm blissfully unaware, so if you plan on trying that build out, do so with the knowledge that it has not been properly tested. Everything about it works in theory, but notice the keywords there. In theory.

#50
Ares Caesar

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Miss Yuna of Atlanta>>> Its cool, I never took it as a "this is the most awesome build and you HAVE to play it" sense of the word. I know you had said "I have a caster Infiltrator build I've been itching to try lately. Why don't you give it a shot?" So I knew you were just thinking about it and posting a possibility... heck most people in this thread are only posting possibilities of playthroughs not actual build/strategy advice. I just wanted to know HOW you would have intended to play your build thats all. I dont always understand how some people intend to play a build, and if I cant necessarily grasp how they would play it, I probably wouldnt play it very well.



Trust me, you made me very curious about trying out enhanced cloak, because I've NEVER even thought of a valid reason to use it over assassin cloak, but now you did put a reason in my mind that might actually have good effect.