sinosleep wrote...
Don't quit till you get the revenant RGFrog! Then it's ultra inferno cooked gibblet stew time.
Only thing keeping me going:O
sinosleep wrote...
Don't quit till you get the revenant RGFrog! Then it's ultra inferno cooked gibblet stew time.
Riastradh wrote...
RGFrog wrote...
hehe, i'm just the opposite. I'm running through a vanilla soldier and I'm about to end it like you did your adept. SOOOOO boring, pew pew.
Yeah, it's boring. I played it because it was the only class I completely skipped in the first game and thought I might be missing something. Nope.
I have been trying the Chargeless Vanguard using only pistols for a few hours now. Pretty fun so far. Have to concentrate fire from the squad to strip shields, so it makes a tactical game.
Tony Gunslinger wrote...
A Claymore soldier is pretty rare, I haven't heard anyone raving about it. Can you even pull off the reload trick under AR?
Modifié par EffectedByTheMasses, 26 septembre 2010 - 03:09 .
Guest_kajtarp_*
kajtarp wrote...
tech classes with biotic bonus powers makes me cry.
Guest_kajtarp_*
Guest_kajtarp_*
swk3000 wrote...
Riastradh wrote...
RGFrog wrote...
hehe, i'm just the opposite. I'm running through a vanilla soldier and I'm about to end it like you did your adept. SOOOOO boring, pew pew.
Yeah, it's boring. I played it because it was the only class I completely skipped in the first game and thought I might be missing something. Nope.
I have been trying the Chargeless Vanguard using only pistols for a few hours now. Pretty fun so far. Have to concentrate fire from the squad to strip shields, so it makes a tactical game.
And then there's people like me, who look at the power-heavy classes, then look at the global cooldown, and say, 'What, are you nuts?' I can't figure out how that would work. Obviously it does, as a lot of people here have done it, but I just can't wrap my head around it.
Also, my favorite run-through has to be my Surgical Soldier. I ran around with the Widow and the Vindicator and had a grand time. For me, the Soldier class just clicks.
Riastradh wrote...
I have played all the classes, now I am looking for something different to try. Suggestions?
kajtarp wrote...
you misunderstand me. I dont question if it can be efficient or not. It just has no sense seeing a pure combat or tech class with a heavy biotic bonus power like reave or dominate. It would make more sense to allow the biotic bonus powers only for classes with biotic powers.
Modifié par Optimystic_X, 26 septembre 2010 - 08:24 .
Guest_kajtarp_*
Optimystic_X wrote...
As I said before, if my Shep was a Sentinel in ME1, then switches to Engineer in ME2, are you saying he somehow stopped being a biotic? That the Lazarus project failed? From a story standpoint that makes even less sense.
Miss Yuna of Atlanta wrote...
I have a caster Infiltrator build I've been itching to try lately. Why don't you give it a shot?
INFILTRATOR/AGENT/REAVE
10 Heavy Disruptor Ammo
10 Squad Cryo Ammo
10 Enhanced Cloak
1 Incinerate
0 AI Hacking
10 Agent
10 Area Reave
Modifié par Ares Caesar, 26 septembre 2010 - 10:54 .
Optimystic_X wrote...
...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!
Simbacca wrote...
Optimystic_X wrote...
...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!
I wonder how that build would go... probably something like:
3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
3 AI Hacking
4 Agent
3 Dominate
Modifié par Ares Caesar, 27 septembre 2010 - 02:04 .
Ares Caesar wrote...
Just looking to get insight on your build...
1) Are you taking enhanced cloak for duration bonus so you can evade enemies better? I always have a hard time losing that decloak damage bonus vs time duration bonus.
2) What choice of weapon would you choose for bonus?
3) Would you respec that character for Geth/Blue suns vs Collector/Bloodpack missions or not?
Again, I'm not trying to knock your idea, I just wanna know how you'd plan to play it. (its not THAT much different than my current build for my infiltrator)
Modifié par Miss Yuna of Atlanta, 27 septembre 2010 - 02:15 .
Ares Caesar wrote...
Simbacca wrote...
Optimystic_X wrote...
...Infiltrator Puppet Master (Hacking + Dominate) can work well also, especially since you can turn invisible to escape the ensuing chaos. I'm going to try that in fact!
I wonder how that build would go... probably something like:
3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
3 AI Hacking
4 Agent
3 Dominate
I like that, and I tried to change it to see if I could max out the AI Hack and Dominate, but I couldnt, the only thing I thought *might* work better is;
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
2 AI Hacking
4 Agent
4 Dominate
(only 49 pts)
And I'm not sure thats any better, just more organic enemy geared, and I figured with you already having disruptor ammo being an extra buff to synthetic enemies, so getting a larger dominate level would aid more. Truthfully I think if you're going to play "master of puppets" build, you should just respec for missions (I usually wait to do all the mech/geth based missions in one group so I can have 1 heavily geared towards that).
Yours probably is the most balanced though, and obviously maximizes the points better.
Ares Caesar wrote...
Miss Yuna of Atlanta>>>
1) I guess I never really gave much thought to using enhanced cloak that way. I'll admit, sometimes 6 seconds is not enough to close the distance, so that 2-3 extra seconds to not only close but also PROPERLY line up the headshot might actually provide better damage than just blasting quickly and hoping to get a headshot with assassin cloak... you might be onto something with this one.
2) I think I need to just commit to a playthrough with the widow, I've taken it and tried it quickly but always reloaded and chose shotguns because I liked having the extra weapons. But the fact that widow is almost always 1 shot 1 kill, probably is likely to provide more advantage than I give it credit. I just gotta force myself to try a full playthrough with it.
3) Thats cool, I just asked about occasionally respecing because after you do the collector ship mission you have a lot of time to really selectively pick your side missions, which means you can do the geth/mech missions with AI hacking, and your build didnt have it, so I was wondering if you would respec for those groups of side missions since they have zero organic enemies to use reave on. Didnt really think you'd need to respec too much outside of that scenario I'm talking about.