So, I have an npc that is behind jail bars in my mod. After some dialogue with them, which includes a stage, they always kept ending up on the other side of the bars. Even after explicitly jumping them to their previous spot, they would remain in the same area. After sort of pushing it off for months to do other things, I just found out why. Well, I think it's this anyway:

So as you can see in the picture, there is no pathfinding on the other side of the jail bars. So I assume this is why they can't be standing there after dialogue? If so, is there a way to force pathfinding/walkmesh in a particular area of an interior level, since when I do the normal generate, it respects the boundaries of the cell (fair enough).
Thanks.
Modifié par Challseus, 26 septembre 2010 - 04:59 .





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