I just want to know if I'm buliding my Rogue right
#1
Posté 26 septembre 2010 - 08:55
But my health isn't really working for me. While I take down enemies very fast and very deadly, I seem to lose alot of health very fast. Here are my current stats right now :
Strength
18
+3
Dexterity
35
+5
Willpower
18
+1
Magic
14
+1
Cunning
36
+1
Constitution
12
+1
I know Dexterity is supposed to make dodge attacks harder, but I like to keep my Rogue focused on damage, so I'm pumping alot into cunning lately. I was thinking of even going for Contsitution, but quickly ruled that out. So to solve my little dilemma, should I just start focusing on Dexerity to keep my health at a good level? Or maybe I need to find a more suitable tank? Right now I switch between Alistair and Shale, but enemies still find a way to attack me. I think that's my problem. So if someone can explain to me how to get the Tank to... Well, tank, than maybe my problem will be solved.
Here's my current team :
My City Elf DW Rogue
Leliana for Archering/Morrigan for offensive mage
Wynne for support and healing
Alistar for Tank/Shale for Tank
#2
Posté 26 septembre 2010 - 09:36
My guess is that you are under-armored, so getting Felon's Coat or Lil Song DLC armor should patch that hole in your health loss.
#3
Posté 26 septembre 2010 - 10:59
#4
Posté 26 septembre 2010 - 11:04
Stealth drops all threat, make sure you have level 4 (this is also really handy in getting enemies to their back to you).
Most activated warrior talents are bugged and don't draw any threat, about the only thing that really works is Taunt.
#5
Posté 26 septembre 2010 - 12:19
kombra wrote...
A high defense rating works extremely well in avoiding damage. 140 would be a good value to aim for. This is better than having armor. At low defense levels, putting points in Dex vs. Con is about a wash (in terms of survivability), at high defense levels, Dex is much better.
This is in error, IMO. Defense lower the chance of being hit, but requires scores as mentioned. To get such scores requires high DEX which may not be available to late in the game. Armor reduces dmg, and Dodge also lowers the chance of being hit, but requires a lesser score, I believe. Here is some data:
http://dragonage.wik...om/wiki/Defense
Stealth drops all threat, make sure you have level 4 (this is also really handy in getting enemies to their back to you).
Most activated warrior talents are bugged and don't draw any threat, about the only thing that really works is Taunt.
I agree w/Stealth (4), and skip all the agro/threat talents w/o problems.
#6
Posté 26 septembre 2010 - 12:34
I wouldn't do that. You can get away with starting strength if you just equip some strength items that are good anyway.I would take STR to at least 20 for the best light armors, DEX to 36 for all talents, and WILL to 20. But overall for a Cunning build, it looks good.
At 18 strength you need just one of them. There's a +2 dex/+2 str ring. Actually there's more than one of those. There's also Andruil's Blessing and Key to the City. Like I said, you will want to use these items anyway.
I'd definitely call it a mistake to boost strength further.
As for willpower, I don't think that's going to help against being hit too much.
Where's the error. I think even low amounts of dex will decrease the chance to be hit by most enemies. Or am I wrong?This is in error, IMO. Defense lower the chance of being hit, but requires scores as mentioned. To get such scores requires high DEX which may not be available to late in the game. Armor reduces dmg, and Dodge also lowers the chance of being hit, but requires a lesser score, I believe. Here is some data:
Anyway when you get very high dex, you can only really be hit by enemies using certain special abilities that always hit. Dex luckily boosts physical resistance as well, which helps against some of those.
I'm a big fan of dex for rogues. I stopped at exactly 22 cunning just to have all levels of stealth. By the way, my rogue still does excellent damage. I ran some tests with high cunning/low dex and high dex/low cunning at level 20 in Golems, and I didn't think the extra damage was really worth it, considering you just CAN'T backstab all the time. The dex rogue just did a better job when I tried it.
Modifié par termokanden, 26 septembre 2010 - 12:44 .
#7
Posté 26 septembre 2010 - 12:54
termokanden wrote...
I wouldn't do that. You can get away with starting strength if you just equip some strength items that are good anyway.
At 18 strength you need just one of them. There's a +2 dex/+2 str ring. Actually there's more than one of those. There's also Andruil's Blessing and Key to the City. Like I said, you will want to use these items anyway.
I'd definitely call it a mistake to boost strength further.
As for willpower, I don't think that's going to help against being hit too much.
I prefer to have my Base score at the min, and not rely upon equipment. This allows for a greater variety of gear.
heh! And Willpower of 20 is low for me; prefer 30 for most Mages, Warriors, and Rogues. For my own style of play, it goes beyond min/max for dmg, and enjoy having fuel for the fight. Plus it boots Mental Resist.
Where's the error. I think even low amounts of dex will decrease the chance to be hit by most enemies. Or am I wrong?
Anyway when you get very high dex, you can only really be hit by enemies using certain special abilities that always hit. Dex luckily boosts physical resistance as well, which helps against some of those.
I'm a big fan of dex for rogues. I stopped at exactly 22 cunning just to have all levels of stealth. By the way, my rogue still does excellent damage. I ran some tests with high cunning/low dex and high dex/low cunning at level 20 in Golems, and I didn't think the extra damage was really worth it, considering you just CAN'T backstab all the time. The dex rogue just did a better job when I tried it.
I have had troubles locating the threads w/ good info, but here is one discussion of Defense vs Dodge. Personally, I found Dodge superior.
http://social.biowar...index/1163483/1
#8
Posté 26 septembre 2010 - 01:00
Elhanan wrote...
I prefer to have my Base score at the min, and not rely upon equipment. This allows for a greater variety of gear.
Generally a good principle. However, it just so happens that the best gear you can have for your rogue contains multiple items that boost strength also.
heh! And Willpower of 20 is low for me; prefer 30 for most Mages, Warriors, and Rogues. For my own style of play, it goes beyond min/max for dmg, and enjoy having fuel for the fight. Plus it boots Mental Resist.
Yep, but OP wasn't saying he had stamina problems, rather health problems. Will won't help there at all.
Besides, rogues don't need to spam activated abilities.
I have had troubles locating the threads w/ good info, but here is one discussion of Defense vs Dodge. Personally, I found Dodge superior.
Dodge is a funny thing. It's really good if you have low dex, but not particularly useful if your dex is high. I also didn't remember finding nearly enough dodge gear to make up for low defense otherwise.
Anyway dex does one thing dodge cannot do - it provides physical resistance. Not all attacks can be dodged.
#9
Posté 26 septembre 2010 - 01:08
termokanden wrote... *snip*
Dodge is a funny thing. It's really good if you have low dex, but not particularly useful if your dex is high. I also didn't remember finding nearly enough dodge gear to make up for low defense otherwise.
Anyway dex does one thing dodge cannot do - it provides physical resistance. Not all attacks can be dodged.
More Dodge gear has been included. The new Lil Song DLC armor has +15% I believe, and Caian's boots have +20%.
Physical resist is good, but does not help vs dmg. That would be armor. See here:
http://dragonage.wik...iki/Resistances
#10
Posté 26 septembre 2010 - 01:12
As for dodge, I would actually be interested in knowing just how much dodge gear you can realistically get.
Battledress of the Provocateur was the only rogue-type dodge gear I remember finding, and that's only 15%. Cailan's Armor requires 42 strength so that doesn't really work for anything but strength rogues and certainly not the OP.
If you actually have a strength rogue, then massive armor with dodge rating is a very nice choice, I'll give you that.
Modifié par termokanden, 26 septembre 2010 - 01:23 .
#11
Posté 26 septembre 2010 - 01:53
http://dragonage.wik...wiki/Attributes
As for Roguish Dodge gear, Voice of Velvet is +25%, Spellward is +10%, and for STR Rogues Evon's Mail is +10%, I believe.
#12
Posté 26 septembre 2010 - 02:05
I failed to mention that when you reduce DEX for STR, you do not lose Physical Resist; jusr Defense and Rng Attack bonus:
Oh yeah but the OP is obviously a cunning rogue, not a strength rogue. I wouldn't make sense to put cunning at 36 and then start building up massive strength. So the strength rogue build, while interesting, doesn't belong here
As for the dodge gear, you'll need a lot more than that to replace dex, also because Voice of Velvet is an Awakening item (in Awakening, I don't know HOW rogues even get killed as it is
My current recommendation :
- Use Battledress of the Provocateur if possible.
- Buy Lifegiver + Spellward
- Get Master Stealth and drop aggro often.
Modifié par termokanden, 26 septembre 2010 - 02:10 .
#13
Posté 26 septembre 2010 - 02:14
So I will stck by my original post for 20 STR for the Battledress or Felon's Coat, tis only +2 pts for the freedom of changing out gear w/o worry.
#14
Posté 26 septembre 2010 - 05:53
#15
Posté 27 septembre 2010 - 04:54
You may wish to look into raising your Dodge score, as that set already uses a little. That may also help, as it stacks. I skip Evasion for my Wardens, as it can delay offensive, but will use it for my NPCs.
#16
Posté 03 octobre 2010 - 09:03
#17
Posté 03 octobre 2010 - 05:47
#18
Posté 05 octobre 2010 - 08:39
-You can make a Rogue and focus on Rogue talents instead of Combat (Dual Wielding or Archery) the Duelist line is a nice aternative (such a Rogue can be quite effective with a dagger and a shield -I didn't do the math but although it means less attacks it almost evens out given the slightly higher damage and the shield bonus).
-Stat wise maxing out Cunning is great for Origins, if you want to play Awakening you have to aim for 52 points in Dexterity (and Dexterity helps).
-Invest in Cunning or Strength not both. My last Rogue focused on Strength instead of Cunning and he was quite effective. Go for Cunning if you want a Bard, it's deadly but doesn't have the same lasting power. The great advantage of the high Strength Rogue compared with the high Cunning Rogue is that with a heavy armour that character is really hard to hit and can tank pretty well (using Stealth to get back into the backstabbing business).
If you find the usual Rogue to be too wimpy and fragile give the high Strength Rogue a try. I've found that it was more resilient than most characters I've played so far.
#19
Posté 06 octobre 2010 - 01:58
#20
Posté 08 octobre 2010 - 11:23
termokanden wrote...
Armor doesn't make your character harder to hit, it makes you take less damage per hit. Unless the armor has dodge or something like that.
Sure but since it reduces the damage you take it helps your character survive attacks that ignore defense (grab for instance).
#21
Posté 08 octobre 2010 - 01:44
#22
Posté 08 octobre 2010 - 02:21
I wonder if there is any reason for a backstabber rogue in Awakening not to replace Dexterity with Cunning as the primary attribute considering that with a decent dex and the flanking bonus you probably won't have any attack problems.
#23
Posté 08 octobre 2010 - 02:25
However, in Origins I like the high dex approach just for self-reliability and survivability.
Modifié par termokanden, 08 octobre 2010 - 02:27 .
#24
Posté 08 octobre 2010 - 03:07
miltos33 wrote...
Dark Passage +10%, Evasion +20%, Battledress of the Provocateur +15%, 3 Evasion Runes +15%, Cinch of Skillful Maneuvering +15%, Voice of Velvet +25% = 100% Dodge.
I wonder if there is any reason for a backstabber rogue in Awakening not to replace Dexterity with Cunning as the primary attribute considering that with a decent dex and the flanking bonus you probably won't have any attack problems.
Because Accuracy would allow you to become a deadly force at almost every distance; from long range to melee.
#25
Posté 08 octobre 2010 - 03:10
Modifié par termokanden, 08 octobre 2010 - 03:11 .





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