already know a great deal about space combat, and it shouldn’t be too difficult
for Bioware to implement this.
As Shepard, you don’t get to fly the Normandy or shoot it’s weapons, but you order your
crew to do that with a radio on the CIC deck. The orders/choices could work like
all choices do, with the dialogue wheel.
I believe that you should be able to have the following choices during a battle:
[Fire MA Projectiles]- Fire a mass accelerated projectile that causes moderate damage to
the enemy ship’s armor and shields.
[Fire Disruptor Torpedoes]- Fire a torpedo that is able to bypass the enemy’s shields
and cause damage directly to the armor. (There is 50% chance that the torpedo
gets hit by the enemy ship’s GARDIAN system before causing any damage)
[Fire GARDIAN Cannon]- Turn the GARDIAN System on, something that has no effect to
the enemy, except if they are too close, or they are firing disruptor torpedoes
towards you.
[Evasive Maneuvers]-Change your position to lower the chances of an enemy successfully causing
damage to you.
[Re-Route Energy]- You can re-route energy to different systems, such as Life Support, MA
Cannon, Shields etc.
Example:

Then again, it might be more immersive if your options were different each time, according
to the situation you are currently in, and not the phase of the battle.
Like:

Or perhaps:

Thoughts ?
Modifié par Phaedon, 26 septembre 2010 - 09:42 .





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