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Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity (new vids: Neural Shockwave, Assuming the Position)


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#1
OniGanon

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Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity



Introduction

Welcome to Invasive Maneuvers, a guide with video, images and great walls of text, all given in the hope of making your Infiltrator gameplay more dynamic, more exciting and effective. The aim here is to guide and suggest, not to give a walkthrough. In truth, the methodology presented here can probably be used for other classes, it's simply enhanced by Tactical Cloak. This is a playstyle meant for experienced Mass Effect 2 Insanity players, as knowledge of level layout and enemy composition greatly lessens its learning curve. If you've already played through a standard Widow Infiltrator and want to try something different, or have previously dismissed the Infiltrator class as being too static, boring or cowardly, this guide is meant for you.



Nameless Shadow

The term CQC Infiltrator has been thrown around for a while now. I'd prefer not to use it for this playstyle. I fear it might be misleading. You're not trying to shotgun and melee every single enemy you find (although that might happen anyway). What you're trying to do is deny the enemy the best cover on the field, and/or surround them so that they have zero cover from either yourself or your squad. CQC often happens in the process, but it's an amusing byproduct of achieving your goal, not the goal itself. Unless you want to make it the goal.

I'd like to avoid the term Shotgun Infiltrator as well, because although I use a shotgun and it does make some things much easier, the general ideas can also be applied to Widow/SMG Infiltrators, though the specifics would be a little different. I intend to eventually make some vids of a fresh shotgunless Infiltrator to demonstrate.



Crossfire and Snipers

Put simply, the aggressive Infiltrator uses Tactical Cloak not just to escape or to boost their sniper rifle damage, but also to push forward (and often a bit sideways) into the enemy's territory to claim a part of it for themself. By claiming and holding more territory on the battlefield, the enemy becomes increasingly limited in the angles from which they can attack you and take cover from your squad. If you can manage to surround them completely, then it's only a matter of time before you defeat them.

I'm sure anyone who has played an Infiltrator has noted that using Tactical Cloak to help your sniping often causes enemies to hide behind cover, making it difficult to take any shots. If you and your squadmates are firing from different angles, enemies hiding from you get hit by your squad. Likewise, enemies that hide from your squad, as may happen when you Cloak, becomes fully visible to you.

Additionally, enemies have spawn points that, if crossed, cease to spawn more enemies. If you can cross them and still have cover, you can essentially end the fight then and there by cutting off the enemy's reinforcements and putting you at their back, surrounding them.

This is where knowledge of the level layouts, enemy composition and spawn points really come in handy. You don't want to push forward only to be caught off-guard and on cooldown by a YMIR being dropped on your head, or charge what you think is the rearmost position only to have a Legionaire spawn right behind you. Without that knowledge, it will probably be a lot of trial and error. Mostly error.



Assuming the Position

Taking a lightly occupied position (say, two enemies) is a simple affair with a shotgun. You just run up there and shotgun/melee things until they die. SMG/Pistol can do much the same if there's only one enemy. For positions more heavily occupied, it can be a bit more difficult using that method.

If you can strip enemies of their defenses from range, using your guns and squad abilities, then hit enemies with a long aoe disable like Neural Shockwave, Flashbang Grenade, Cryo Blast, low level Throw, Slam, or just freeze them with Squad Cryo Ammo, that position becomes very vulnerable for overrunning. See, dead enemies often get replaced. CCed enemies don't (because they are still occupying the limited space at their position). If you can storm a position filled with CCed enemies, it's easy to make that position yours.

So, the first step is to position the squad. This varies from fight to fight, but in general you want the squad spread so that one covers the left flank, one on the right, and one between them. Which of these positions you yourself occupy is up to you. Next, identify your target. Check the battleground for choice bits of cover that has protection from multiple angles, space for multiple enemies, or is just positioned to give you view of the enemy force's backs. These kind of positions are often occupied by Heavies, Rocket Troopers, Collector Guardians and Assassins, so check their positions if you don't know what kind of thing you're looking for.

Next, strip the enemy of their defenses. Use SMG vs shield/barrier, SR/Pistol vs armour, use Overload on shields, Warp on Barrier/Armour, Incinerate on Armour etc. If you yourself don't have a defense strip ability, be sure to bring squadmates who do (preferably evolved into aoe). You want their defenses down ASAP. When they're down, hit them with a disable that doesn't move them around too much (Neural Shock, Cryo Blast, low powered Throw, Concussive Shot, Flashbang), or just freeze them with your Cryo Ammo. Remember, DON'T kill them from long range. If you do, another enemy may just move in and replace them and you have to do it over. When all enemies are CCed, move in and take the position for yourself, kill the trash on the floor, and congratulate yourself on a successful assault.

If a position is lightly manned (1-2 enemies) or you have a shotgun, you can attempt the last several steps simultaneously. Weaken them from range if you wish, then move in and kill or at least disable the enemies from close range, taking advantage of the increased damage that close range gives. Take the position and mop up as necessary. Do not run in without having cover nearby, unless the enemies you're rushing are the last few on the field.

The video 'Assuming the Position' shows this method in action, and how it can be done with any weapon, even a Viper and your mighty elbow. Of course, I actually suggest you use a shotgun/smg/pistol in close quarters, rather than your sniper rifle!



Hold the Line

Once the postition is yours though, you've got to hold it! Try to have the squad positioned to cover wide, overlapping angles. Prioritise any enemies that are advancing, with first priority to the more rapidly moving enemies like Varren, FENRISes and Husks. Focus on stripping enemy defenses with your gun and squad abilities, keep them staggered, and disable/freeze them when they hit health. Don't bother killing them, just keep them disabled. Squadmates seem fond of picking on the helpless frozen guys anyway. Squad Cryo Ammo is great at keeping enemies permanently disabled until death. At worst, Cloak at the last minute and let them get in position, then take it right back! Do NOT retreat unless you're massively overwhelmed.

Thisisme8 has a great video on the subject, linked in the video section. Note though that his advice to strip enemies with guns and use abilities to disable can be reversed just fine if you have Cryo Ammo.



Cloak and Stagger

Playing aggressively with Cloak as your only defense is risky business. Rather than recharging your shields or reducing damage taken, Tactical Cloak works by simply making the enemy not target you. This doesn't stop gunfire or abilities from hitting you if you step into their path or if they have seeking abilities like rockets or Warp. So I hope you're good at dodging rockets. In addition, activating Cloak will halt and reset your shield and health regeneration. For these reasons, it's often better to use Medigel rather than Cloak in emergency situations.

Tactical Cloak makes enemies focus on and react to your squadmates if they're still alive. This obviously reduces the squad's survivability, and it makes enemy movement harder to predict. Sometimes it seems as though the enemy senses you're there and is fleeing from you. It is surprisingly easy to miss your shots at point blank range if your target is moving, and having Cloak break without taking your target down can be severely detrimental to your health. This can be even more a problem when using very accurate weapons like the Phalanx or the GPS, or very slow ROF weapons like the Eviscerator.

It's also important to know the duration of your Cloak. This will vary depending on upgrades, level, and how you've evolved Cloak and your passive. In general, your cloaked movement range is around 8-20m depending on how much of it you spend sprinting. You can extend your range at the cost of your health by running out and waiting until you've taken a few shots before activating. Using the GPS, SMG or Pistol extends your range a few more metres.

Now, if you aren't already aware of the glory of staggers, you need to learn it for this playstyle. Many abilities stagger enemies if they hit their defenses. This very briefly stops them from moving or taking any action (like shooting your face off), and will interrupt whatever they were doing. This gives you an opportunity to move into cover, to rush up to them, or to shoot them. Enemies also stagger when hit with melee or weapons, with some weapons providing more reliable stagger than others (shotguns, Viper and Mattock have reliable stagger). Abilities used don't have to be effective vs the defense, either. Warp or Neural Shock will stagger a shielded foe just fine. Actually, Overload doesn't stagger anyway.

Because stagger makes it easier to hit a moving target, it can be beneficial while Cloaked to melee your target first before shooting them. Despite what some might tell you, Cloak damage bonus does not apply to only the first shot. It applies to all shots for roughly 2 seconds, or around the time it takes to emtpy a Predator/Carnifex/SMG clip. Alternatively, if you're using the GPS/Pistol/SMG, you can simply fire from a few metres away where it's much easier to hit (this additionally can provide a stagger), but you will do less damage from there. Or you can just use squadmate abilities to provide the stagger. Outside of Cloak, an instant aoe stagger like Neural Shockwave or squadmate abilities can be used immediately before firing a volley of SMG/Viper/Pistol shots, reducing the damage you take and sometimes forcing other enemies out of cover.

Staggers are also invaluable for pulling your boots out of the fire. I cannot count how many times that second or so of stagger time has been the difference between life and death. Squadmate abilities are especially useful here, as they are usually cast instantly, and if you need stagger to save you you're probably on cooldown anyway. Warp, Concussive Shot, Throw, Flashbang, these powers work great for this purpose.

Note though that some enemies are immune to staggers, such as YMIRs, Varren and FENRISes.

Modifié par OniGanon, 02 octobre 2010 - 07:31 .

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#2
OniGanon

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Shining Light Into the Shadows

Description with words alone is never going to be sufficient. This section is for video and images to help illustrate aggressive Infiltrator gameplay. It will be updated as I make/find more.

Invasive Maneuvers video series

NG+ Neural Shock + GPS
Assume The Position - Assault In Depth-
Korlus-
Horizon- http://www.youtube.com/watch?v=ciymeBGqvdc
Spaceport- http://www.youtube.com/watch?v=eedKTgfO6tI
Dantius Towers- http://www.youtube.com/watch?v=P-K6eq03HbM
Collector Ship- http://www.youtube.com/watch?v=A97ETzvzkB4

No Import Energy Drain + Widow (eventually), no DLC
Coming Soon

For teh lulz
Collector Platforms- http://www.youtube.com/watch?v=tLlEI-H1quY
Haestrom (or LOLHAXFTW)- http://www.youtube.com/watch?v=LuFwE345QQU
Neural Shockwave- http://www.youtube.com/watch?v=FFa8Kx8hK6c


Other Recommended Viewing

Thisisme8's Controlling the Battlefield series and CQC Infiltrator series

CQC Infiltrator Horizon- http://www.youtube.com/watch?v=TRxZr60kAZg
Defense- http://www.youtube.com/watch?v=pz9UZAnPr9I

Demersel's
Azure Rooftop- http://www.youtube.com/watch?v=uF3dHhryI4U

Polarl8ear's
Omega Slums- http://www.youtube.com/watch?v=S15Wn5OyGfI

Kronner's Invisible Shepard series
Transport Station- http://www.youtube.com/watch?v=1TV3BpFlxDs&fmt=22
Weyrloc Base- http://www.youtube.com/watch?v=qNWAB4YpZQ4&fmt=22
Reaper IFF- http://www.youtube.com/watch?v=1_KQPSIGyQU&fmt=22
Haestrom- http://www.youtube.com/watch?v=BTBgwvMvAOA

Bozorgmehr's
Collector Platforms without Cloak- http://www.youtube.com/watch?v=Df1a_2rKuak (not recommended you actually do this, Boz is just crazy)

StarduskLP's Widow/Claymore Infiltrator (modded, obviously)
Horizon 1- http://www.youtube.com/watch?v=3dnILOij7ec
Horizon 2- http://www.youtube.com/watch?v=b1_CySjQ9_Y

Cruc1al's Who Needs Squadmates? series (note: enemies do NOT stand still like this when squad is alive)
Infiltrator Horizon- http://www.youtube.com/watch?v=0nPJ-SJ-ULY
Shotgun Infiltrator Collector Ship- http://www.youtube.com/watch?v=EbJe88Q7F6w

ThatAverageGatsby's Infiltrator Montage NG+ (more traditional than others in the list, but still good viewing)
Omega- http://www.youtube.com/watch?v=Ex_jt1Y9vp8



If you have or know of a vid you think should be on this list, let me know!


Submit a screenshot of a battlefield if you'd like me to illustrate how I might handle it.

Modifié par OniGanon, 02 octobre 2010 - 07:37 .


#3
OniGanon

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Reserved for Build/Equipment/Squad info
Coming soonish... I hope.

Modifié par OniGanon, 26 septembre 2010 - 10:52 .


#4
Simbacca

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OniGanon wrote...

...If you have or know of a vid you think should be on this list, let me know!...


ThatAverageGatsby's ME2 Infiltrator Mordin Recruitment (NG+) video, inspired by Thisisme8's CQC Infiltrator thread.  It is a Widow Infiltrator and he doesn't utilize power staggers, but he does flank with a Cryo-powered Tempest a couple times.


#5
lazuli

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The guide looks great so far. I'd like to request tips and general strategy for Infiltrators not playing a NG+ run- some tips for playing an Infiltrator aggressively before you get a shotgun. Thanks for the guide, though. I'm looking forward to see how it develops.

#6
ScroguBlitzen

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Make your links active please, I'm lazy.

#7
curly haired boy

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really like your use of neural shock. it's an awesome bonus power. :D

#8
sinosleep

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Good work OniGanon.

#9
OniGanon

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Simbacca wrote...
ThatAverageGatsby's ME2 Infiltrator Mordin Recruitment (NG+) video


Yeah was wondering whether to include that or not. I guess it's worth showing a more balanced playstyle as well. Not everyone will want to go full-on aggression all the time.


lazuli wrote...
I'd like to
request tips and general strategy for Infiltrators not playing a NG+
run- some tips for playing an Infiltrator aggressively before you get a
shotgun.


Yep, I do intend to include some vids to that effect. The general principles are much the same, but it definitely plays out a bit differently when you don't have Squad Cryo, Neural Shockwave, fully evolved Cloak etc.

#10
Ares Caesar

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This is a very good guide so far, couple suggestions or hopeful additions

1) More info on stagger powers, as in desired levels of the powers, when to obtain them in your/squad build (or are we assuming NG+?), and best tactical use of them in combination with other powers (mostly your cloaking)

2) General strategies/tactics. I realize you've thrown out the basic philosophy already, and given that you cant apply something to EVERY situation, I think using a specific encounter in the game(since all encounters are basically the same for every player-its not as if we have different levels/missions we're playing-) I think a few sentences, perhaps even supported by a video (i.e. such as you giving a simply paragraph or two over 1-2 minute video describing it and WHY you did something and why it is an effective tactic)

Really, I'm only mentioning this because you've already laid the groundwork for a VERY VERY good guide, and I'd rather see it become THE guide, rather than "just another guide"

*in Gavorns tone of voice* "Keep up the good work."


*EDIT ADD* I actually think you should remove the insanity part in the title, because that might make people think its ONLY good for insanity, when in truth this guide would work well even for lower difficulties, and infact if people tried it at lower difficulties first, they might get comfortable enough and master the general idea/philosophy enough to try it on insanity later. Trust me, you got some good ideas going here, and they dont just apply to insanity.  +++I also see the last post before mine basically said alot of the same things, so just consider it another person agreeing+++

Modifié par Ares Caesar, 26 septembre 2010 - 09:02 .


#11
ScroguBlitzen

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Guide is decent but gameplay seems meh. GPS + Locust plays pretty much the same on any class. Rushing spawn points is not impressive either. This looks like it might be a fun change of pace for awhile, but doesn't look either challenging or efficient.



Would rather see you do this with Eviscerator and Tempest without so much pausing in the action.

#12
Ares Caesar

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ScroguBlitzen wrote...

Guide is decent but gameplay seems meh. GPS + Locust plays pretty much the same on any class. Rushing spawn points is not impressive either. This looks like it might be a fun change of pace for awhile, but doesn't look either challenging or efficient.

Would rather see you do this with Eviscerator and Tempest without so much pausing in the action.


Bah, weapon choices make little difference. GPS in my mind is better simply because you can charge, cloak, fire charged shot, then shoot again to gain decloak attack bonus, thus allowing for WAY more damage to be dealt before you get shots directed your way...unless thats what you're saying is too easy?

As for Locust vs Tempest... meh depends on how you plan to use it, and what sniper you're bringing. With the Viper I suppose you could bring the Tempest for decloaked spraying (and more ammo), but I guess I prefer having the Locust since I can get better headshots with it, and it offers an accurate midrange weapon that the Tempest really is not. Again unless your point is that its too easy, I dont see really the big difference, they're both fairly similar and will probably be used for the same purpose mostly.

And criticizing his choice of playstyle in a SPECIFICALLY mentioned build? Why? Just why? If you dont like the playstyle or think its boring, then why even post man? This is just for those who WANT to try it and would like some ideas... its probably one of the better developed strategies/builds (or at least better explained), and its very annoying to get criticized for TRYING TO HELP PEOPLE.

This aint my thread/build, but if you aint got a specific constructive critcism/advice/suggestion change then dont comment on people who are going out of their way, and wasting their time trying to help other players.

#13
sinosleep

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ScroguBlitzen wrote...

Guide is decent but gameplay seems meh. GPS + Locust plays pretty much the same on any class. Rushing spawn points is not impressive either. This looks like it might be a fun change of pace for awhile, but doesn't look either challenging or efficient.

Would rather see you do this with Eviscerator and Tempest without so much pausing in the action.


I know when you are posting a video or guide you open yourself up to criticism but man, that's a bit harsh bro.

#14
Ares Caesar

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sinosleep wrote...

ScroguBlitzen wrote...

Guide is decent but gameplay seems meh. GPS + Locust plays pretty much the same on any class. Rushing spawn points is not impressive either. This looks like it might be a fun change of pace for awhile, but doesn't look either challenging or efficient.

Would rather see you do this with Eviscerator and Tempest without so much pausing in the action.


I know when you are posting a video or guide you open yourself up to criticism but man, that's a bit harsh bro.


Unfortunately criticizing comes easier to humanity than complimenting.

I LOVE coming to boards like this, and watching videos and reading guides/build strategies that people like you and Oni post. It gives me WAY more ideas than I typically would think to develop on my own, especially since I have a specific way I like to do things, and that usually puts a "box" on how far my own strategies and tactics will develop. 

So thank you Sino and Oni for all the work you guys do, and everyone else that constantly post help and build advice, PLEASE CONTINUE TO DO SO, there are people who do appreciate it a lot and would hate for you to be discouraged from doing so because of some unconstructive criticisms of a few posters.

#15
Guest_m14567_*

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ScroguBlitzen wrote...

Guide is decent but gameplay seems meh. GPS + Locust plays pretty much the same on any class. Rushing spawn points is not impressive either. This looks like it might be a fun change of pace for awhile, but doesn't look either challenging or efficient.

Would rather see you do this with Eviscerator and Tempest without so much pausing in the action.


Why don't you try it and upload some vids of it, so others can judge.

#16
OniGanon

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There's really no need to get upset, guys. A bit of criticism isn't going to kill me.

I've never claimed to be an amazing player. I also happen to dislike shooting games and if it were up to me I'd turn the combat system into Reaper Age: Origins. I'm posting this guide and these videos simply because I think it needs to be done, and no one else is damn well stepping up to do it.

So to that end, if this playstyle is actually easy for any of you, step up and post a vid. I'll gladly put it on the list. The more vids you post, the less I'll have to continue playing at 30FPS with the music turned off, worrying about my rapidly dwindling hard drive space (I think I'm down to 30GB now >.<).

As to the weapons, I can post a vid of Tempest/Katana if there's demand for it, but it doesn't make nearly as much difference as you might imagine. Replace Locust with Viper + Disruptor, mid-range GPS with Tempest, close range GPS with Katana, result is the same but with more weapon/ammo power switching, and thus more pausing. Pause-free is never going to happen for me until BioWare patches in weapon hotkeys and 4 more power hotkeys, and probably not even then, because I just like pausing (as I've been doing in every BioWare game since Baldur's Gate).


Aaaanyway, new vid is up. Dantius Towers:



edit in response to below: cutting off the spawns means a quicker, easier fight. Hard to argue that that's not effective. But if you get more enjoyment killing some more enemies, just sit on their flank instead of closing the circle to surround them. That's kinda just letting more fish into the barrel though.

Modifié par OniGanon, 27 septembre 2010 - 01:10 .


#17
ScroguBlitzen

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Not trying to be harsh, just my honest opinion. If you don't like my opinion you are free to disagree. Can you guys honestly say that using a fully charged GPS with cloak is challenging? Or that rushing spawn points to cut off reinforcements is something that you find fun to do in your own games?



@Ares- I didn't recommend Eviscerator and Tempest because they are better, but because they are more challenging. The GPS is just plain OP and the Locust is way too accurate for a smg. The Tempest on the other hand has a very nice balance of needing to spray in small controlled bursts in order to maintain a reasonably accurate targeting reticle. Those weapons are good, they're just too good.



@Oni- Not trying to be harsh, your guide is good, would just like to see some videos with with non-firepower pack weapons and with less pausing. Those are similar requirements to what Christina asked for when requesting class specific videos.

#18
Ares Caesar

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ScroguBlitzen wrote...

Not trying to be harsh, just my honest opinion. If you don't like my opinion you are free to disagree. Can you guys honestly say that using a fully charged GPS with cloak is challenging? Or that rushing spawn points to cut off reinforcements is something that you find fun to do in your own games?

@Ares- I didn't recommend Eviscerator and Tempest because they are better, but because they are more challenging. The GPS is just plain OP and the Locust is way too accurate for a smg. The Tempest on the other hand has a very nice balance of needing to spray in small controlled bursts in order to maintain a reasonably accurate targeting reticle. Those weapons are good, they're just too good.

@Oni- Not trying to be harsh, your guide is good, would just like to see some videos with with non-firepower pack weapons and with less pausing. Those are similar requirements to what Christina asked for when requesting class specific videos.


Any build can easily be dumbed down or made more difficult. There is a reason you make build/play strategies... to be the most easy/effective.  Why would anyone post a build strat thats LESS effective? Unless the POINT of the build is to INCREASE the challenge/difficulty (which it clearly was not in this case).

Seems to be pretty counter to the point to come into a build thread that CLEARLY is meant for maximum efficiency/ease, and then complain that its TOO efficient/easy when that was the point in the first place. I mean I'm just sayin' man, think about WHERE you're posting before you post.

If you wanna make his build more challenging use the base weapons in the game, or dont get research upgrades, I'm sure all the weapons with no upgrades(even the GPS) would make the game 10x harder.

Sorry if that sounds pissy or whatever, but there is nothin I hate more than someone complaining about advice being too good of advice.

#19
The Grey Ranger

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Nice guide, but I can see where ScroguBlitzen is coming from, I'm not complaining, but not everyone owns the dlc. Thus no GPS or Locust. (Note that I do own them.) but I can see a point in not using them for a guide.

#20
ScroguBlitzen

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@Ares- I don't have a problem with his build being the easiest or most effective. The point is that his post NEVER says that it is a GPS specific build/strategy. In fact he specifically says that it's not even a shotgun specific strategy. But EVERY ONE of his videos uses the GPS. If it's a GPS specific charge/stealth strategy then lets just call it that. Otherwise there is nothing wrong with my asking for a video of the same strategies applied with a different shotgun.

#21
Ares Caesar

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ScroguBlitzen wrote...

@Ares- I don't have a problem with his build being the easiest or most effective. The point is that his post NEVER says that it is a GPS specific build/strategy. In fact he specifically says that it's not even a shotgun specific strategy. But EVERY ONE of his videos uses the GPS. If it's a GPS specific charge/stealth strategy then lets just call it that. Otherwise there is nothing wrong with my asking for a video of the same strategies applied with a different shotgun.


I will apologize for being a bit harsh in my return comments, but if you had simply said "Not everyone has the DLC can you offer this strategy/playstyle without it?" I'd have probably been less of a d*<k about it.

So again, if thats all you were trying to get across from the get go, I'm sorry. I just really like people who take all the time to do all this stuff (its not like they're getting paid or getting tons of fame), and I probably get a bit more riled up about it because I know what its like to spend a lot of time on something intended to help others, to only have someone unconstructively criticize it.

#22
ScroguBlitzen

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That's cool. I didn't mean to sound unduly harsh, and my comments were actually intended to be constructive. Either way, we're doing a good job of keeping his guide bumped up to the top ;)

#23
demersel

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I would have to side with ScroguBlitzen on this one. In fact i was going to write a post exactly like Blitzen's one, bit so that he beat me to it, and my post would in fact sound a bit more harsh.
Not ot be rude or anything - but really, the guide's title is "A Guide to an Aggressive Infiltrator on Insanity", not "A guide to how play infiltrator with a GPS and a neural shock as bonus power".
So ok, we know that flanking is good, and that there are spawn points. Oh, and it is important to know hom much cloak time you actually have. And? Basicly this guide tells how to play infiltrator, just as any other class. It is extremly onesided and preferential. There is so much more to it.

I actually started to think about making my own videos. Just to prove the point. But i won't do that on principal.

As for the gameplay videos posted here in this guide - You don't really play that agressive... All you do is charge GPS cloak, flank once, and then just sit behind that cover. And when you run out of GPS - you take locust and just pew-pew-pew and cover camp. Why don't you use medigel, when you're low on health to continue the momentum? Why do use locust if you don't even go for headshots? Why don't you use your pistol more? Why don't you switch weapons more often to adjust to defence and distance? Why don't you use your sniper rifle like at all? is it taboo all of a sudden? Surely you can still be agressive and snipe out the few key enemies, like rocket troop? Why don't you give a an advice on what to do if you run out of ammo and cloak time in the midst of enemies? (the way you do it in your videos it is a very likely situation). Why do yo flank for the sake of flanking, when there isn't much point to it, like in the begining of the horizon video? Why so obsessed with hitting a spawn point line? Is it a new game goal of a sudden?

Modifié par demersel, 27 septembre 2010 - 03:02 .


#24
Miss Yuna of Atlanta

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Seeing this makes me want to put my Infiltrator build on display.

#25
Ares Caesar

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demersel wrote...

I would have to side with ScroguBlitzen on this one. In fact i was going to write a post exactly like Blitzen's one, bit so that he beat me to it, and my post would in fact sound a bit more harsh.
Not ot be rude or anything - but really, the guide's title is "A Guide to an Aggressive Infiltrator on Insanity", not "A guide to how play infiltrator with a GPS and a neural shock as bonus power".
So ok, we know that flanking is good, and that there are spawn points. Oh, and it is important to know hom much cloak time you actually have. And? Basicly this guide tells how to play infiltrator, just as any other class. It is extremly onesided and preferential. There is so much more to it.

I actually started to think about making my own videos. Just to prove the point. But i won't do that on principal.

As for the gameplay videos posted here in this guide - You don't really play that agressive... All you do is charge GPS cloak, flank once, and then just sit behind that cover. And when you run out of GPS - you take locust and just pew-pew-pew and cover camp. Why don't you use medigel, when you're low on health to continue the momentum? Why do use locust if you don't even go for headshots? Why don't you use your pistol more? Why don't you switch weapons more often to adjust to defence and distance? Why don't you use your sniper rifle like at all? is it taboo all of a sudden? Surely you can still be agressive and snipe out the few key enemies, like rocket troop? Why don't you give a an advice on what to do if you run out of ammo and cloak time in the midst of enemies? (the way you do it in your videos it is a very likely situation). Why do yo flank for the sake of flanking, when there isn't much point to it, like in the begining of the horizon video? Why so obsessed with hitting a spawn point line? Is it a new game goal of a sudden?


If you got a better strategy/build post it up man. And I think Oni mentioned he doesnt consider himself to be an "elite player/shooter", more that the videos are there to help explain his point. In fact I didnt really need to watch the videos that much as it was more about taking the theories and intended method of play(which I think are valid regardless of what weapons you use). I dont think his strategy is that flawed in design, his videos might just be heavily displaying one aspect of it (and I think he even mentioned he didnt have a lot of video space left on his HD). If you can make a better "instructional video" PLEASE DO. I'm not trying to attack you here either, in fact I hope I'm encouraging you to post advice and video.

And my only issue with ScroguBlitzen was that in his first post he didnt ask for a different weapon setup because of the lack of DLC for some, but simply that it was "too easy"  and again I'm sorry for getting all pissy about it.

I just want people to ADD ADVICE instead of flat out criticism to peoples strategies and builds. I mean if you see some sort of MASSIVE FLAW in a build or strategy, sure point it out, but dont just say "you're dumb" or "this is way too easy" or "its no challenge if you play this way" because that doesnt help nor does it even acknowledge that the build is DESIGNED to make it easier/show you a different method of play.

I dont mean to really attack anyone, so I'm sorry for doing so earlier, like I said I just appreciate ANYONE who takes time to offer advice and ideas on the game.