Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity (new vids: Neural Shockwave, Assuming the Position)
#76
Posté 30 septembre 2010 - 05:17
Fight with Jedore. Nothing terribly special. Less sniping and more Mattock.
#77
Posté 30 septembre 2010 - 06:36
www.youtube.com/watch
any tips regarding how to improve quality of the recording would be much welcome.
#78
Posté 30 septembre 2010 - 09:08
Maybe I'll try to make some sort of Adept guide soon, the way yours is infecting people to play Infiltrator again ... lol.
#79
Posté 30 septembre 2010 - 05:58
demersel wrote...
Had some techical issues, while trying to record a video, but here is my first. Sorry for lots of pausing, but thats how i switch weapons - i'll play with settings tonight, and record more vids, with different weapon sets and different levels, NG and NG+, and try to get used to the scroll wheel.
www.youtube.com/watch
any tips regarding how to improve quality of the recording would be much welcome.
Very impressive video. I really liked the way that you used the best tool for the job in any given situation, be it tactics or weapons. I saw some great cloak-SMG rushing, some absolutely beautiful flanking, and all around masterful control of the battlefield. You kept the enemies pinned in one little area, and didn't let them spread out to cause havoc. You denied them use of the battlefield, and that, to me, is the essense of the "aggressive" infiltrator, not necessarily to get in the enemy's face, but to aggressively force the enemy to do what you want them to do, and to go where you want them to go. This makes it easier to kill them, and you managed this very well, in my opinion.
My hat is off to you, sir.
#80
Posté 30 septembre 2010 - 06:08
#81
Posté 30 septembre 2010 - 07:38
ryoldschool wrote...
Permutation - started to look at the video, but that mattock had 960 rounds! - didn't want to watch because what else did you mod..
Hahaha. I only gave myself more ammo and replaced SMGs with assault rifles. Probably unnecessary, but I like to be prepared.
#82
Posté 30 septembre 2010 - 07:46
demersel wrote...
Had some techical issues, while trying to record a video, but here is my first. Sorry for lots of pausing, but thats how i switch weapons - i'll play with settings tonight, and record more vids, with different weapon sets and different levels, NG and NG+, and try to get used to the scroll wheel.
www.youtube.com/watch
any tips regarding how to improve quality of the recording would be much welcome.
I saw the slowdown happen to ya, but you did really great despite it, in fact I was surprised how well you handled it (maybe you just got lucky? heh).
Like khevan said, great use of the weapon selection you had, especially since it looked like it was launch weapons only (no DLC) which many people complain about when not used. Your tactics throughout the battle were great, again as mentioned already, you didnt necessarily use the cloak to put your gun 1 inch from the enemies face and blast, you used it to manuever yourself into the best positions constantly while trying to contain the enemy as he tried to deploy. Use of power chaining was pretty good too, the overload+singularity+cloak chain was well executed.
Definitely a good video, and I hope people have seen you dont NEED the DLC to employ an aggressive infiltrator, it can be done with just about any weapon, simply that the DLC tends to make it a bit easier. Its still ALL about the strategy and tactics though, NOT the weapons/bonus power that a few have tried to knock it for.
So great post man thanks for the vid, and great thread again by the OP OniGanon.
#83
Posté 01 octobre 2010 - 07:51
While at first I may have seemed like a hater of this thread - i'm really not. I just care. ))
It just so happens, that I tend to disagree with OniGanon on some points.
When i saw this topic - i thought "Finaly! Someone's done it right! No more specialized things like "CQC is the way you REALLY should play your infiltrator", "Cryo is a waste of points!", "Assasin is the way to go, look at the damage!", "Mantis s@cks, cause you run out constantly!!!!", "Sniping is boring cowardly, the shotgun is how REAL men do it!", "Widow is better on the soldier anyway, shotgun FTW!!!" etc... I feel that infiltrator is a very special class in a sense that it gives you lots of different tools and possibilities and it all comes down to "how do i feel to aproach this at the moment".
I was a bit dissapointed after i read it, and watched the videos, cause while it's good, informative and OniGanon really put effort in it - it comes off a bit onesided (as of now. I do know that OniGanon said that this is just the start of it, and that is a work in progress)
While the first post is quite long, it really comes down to few key features:
- Stagger еffect of powers of powers and weapons
- Battlefield awereness
- Area/Cover denial
- Spawn point rush
- "Charging GPS before cloaking, and releasing it while under it does not break cloak" exploit. (Face it, it's an exploit)
- Neural Shock is awesome apparently.
And while this is all usefull, and right - that's not really infiltrator related except for the GPS exploit tip.
That's just general gameplay guidelines, applicable to any class.
And when it comes to thing that are unige and important, and worth discussing in a guide, OniGanon just goes: "yeah...i'm aware that there is possibly another way of doing it, and there are might be some tricks to it, but that's not how I roll and I don't really feel like mentioning them. The GPS on the other hand..." and so on. ))))
Dut there is so much more to it!
OniGanon, I really don't intend to be offensive, or insulting, or whatever. If anything, i want to help and contribute.
I too would like this to became THE guide for the infiltrator.
I still need to figure out a lot of things on the technical side, before I can star making really quality instructional videos, so it will take some time. Maybe on this weekend, maybe on the next.
For now here's another short vid i made, while trying to figure recording settings. Strangly, with all it's flaws, i think it highlights the main feature of the infiltrator class in my opinion - adjustability.
www.youtube.com/watch
Modifié par demersel, 01 octobre 2010 - 04:15 .
#84
Posté 01 octobre 2010 - 09:18
You say "That's just general gameplay guidelines, applicable to any class." - but what things do you have to add that are entirely infiltrator specific NOT applicable to some other class or generalized aggressive gameplay?
I just wonder if you're missing part of the idea in that, a lot of people are NOT playing the infiltrator very aggressively, simply assuming the cloak and sniper combo is only good for ranged combat (as most other "shooters" tend to promote).
But if you are getting that, then again I ask, what maxims and principles would you add to playing an aggressive infiltrator? I mean we dont need videos to get a basic idea, if you have a specific strategic approach and tactics, please share.
#85
Posté 01 octobre 2010 - 12:07
What unique, important things do you think I'm missing? What is it that you say I'm casually dismissing?
You should probably either lessen the word count in your annotations, or increase how long they stay on the screen. Oh, and both your links are to the rooftop battle.
edit: Is anyone able to see my annotations on my Dantius vid? I can't get them to show up for me. :/
Modifié par OniGanon, 01 octobre 2010 - 12:52 .
#86
Posté 01 octobre 2010 - 05:33
@demersel strategy is applicable for any class. the tricky part is pulling it together and making it work. Everybody KNOWS they have to deny enemy cover, take the best position and stagger enemies to open up firing opportunities. Not everybody knows how to do it with an infiltrator focused on controlling the battlefield. This is where OniGagnon, kronner, bozorgmehr and other's vids come in handy. They SHOW how to use neural shock, ai hacking, cloak, squad position and weapons to achieve those objectives in a very infiltrator-ish fashion. I think most of us who tried a shotgun infiltrator know how easy it is to die compared to a widow sniper, hence why there are many guides on how to survive doing so. When I first took the shotgun on the disabled collector mission, i think i died at least 15-20 times just trying to get the rythm. I was actually sometimes taking the widow just to survive, kick their asses and release the frustration so i could continue trying with a shotgun. I am now at ease in about any situations with my build, but I had to work to get there, and that's where guides, tips and videos com in handy. I'm not saying one is better than the other, they are very different and one seems more intuitive to me.
@OniGanon I cannot see your annotations in that vid, wich is sad because I love that little extra info on what's happening. Good work on all your vids so far !
Modifié par fegede, 01 octobre 2010 - 05:34 .
#87
Posté 02 octobre 2010 - 03:25
the first thing i disagree with is that you need to rush their cover and take it for yourself. There is plenty of cover not taken, with which you can flank. The main thing you're plaing with is enemies attention span, so all you need to do is to be on the two different sides of the enemy.
You as infiltrator have several tasks on the battlefield^
Target spotting.
Taking out high value target.
Flanking and diverting attention.
You're much like engineer's battle drone, but with you being the focus of everybody's attention - when they see you - the shoot at you, so you just appearing on the flank wins you the battle. You don't really need to go in the middle, where you're open and vulnerable. What you do need to do is take down heavies, and flamers ASAP. You enter the battlefield, check for heavies, flamers, and varren. Take them out, rush forward, and flank, finish of the rest. What you don't need to do is go too far forward, and be cut off from your squad. They are really helpfull, but you really need to baby sit them a bit, and by that i don't mean to point them in specific cover. That doesn't work that well - when you actually point them in cover - they tend to stay just there, and when you're pushing forward constatnly it is really best so they keep up, and cover you. What I mean is you need to be constanltly aware where they are, what they're doing, who are the fighting - if they are taking to much fire - it is best to help them out.
So it is like this: you enter, engage, take out high value targets, cloak, flank, help them out (or don't if they're doing fine) - and push forward, the infiltrator class gives you the luxury of pushing forward in comfort of not being shot at. - your squad will keep up and always be somewhere on your flank giving you cover fire.
squad AI is really very good when they're not in front of you, but behind or to the side of you.
The other thing is damage/defence. It is best to do one these things yourself, either strip defences, or do the killing, and leave the other one to teammates. The way infiltrator class is built - it is better at doing the killing. So in my opinion it is better to have teammmates stripping defences. (except for varren, and armored targets in general - with them it is better the other way around, since you're good against armor)
And the last thing is that you need to adjust to conditions in real time, not just memorise what cover you need to take, and where the spawn point is. If you now all that for every level, odds are high you're at the point of knowing this game so well, where you don't need tactical advice and you just melee everyone to death.
Modifié par demersel, 02 octobre 2010 - 03:27 .
#88
Posté 02 octobre 2010 - 03:43
#89
Posté 02 octobre 2010 - 04:36
Also, I think what you're trying to say is actually TOO general. I mean your job as ANY class, really should be;
A) Take fire away from teammates (unless using Grunt-organic drone), because regardless of what class you play, YOU manage your health and shields better than squadmates, and if they're firing at you instead of squadmates, you can keep them alive and able to use powers.
Now, I will say there is one point I did like in your post, that I think you're trying to get across, but it didnt seem to be clear.
FLANKING- Flanking is important, and made PARTICULARLY easy with the infiltrator (tactical cloak lets you move around with impunity).
-Why is flanking important? - Flanking allows you to create multiple angles on the enemies and force them to either spread their fire or divert to one of the flanks, either way making their overall damage weak to all, or letting the untargeted flank (hopefully your teammates since they die faster) get free shots at them.
- Extra value of flanking - LINE OF SIGHT - flanking often creates GREAT line of sight angles to better expose the enemy to powers. Maybe its worse for Xbox, but I have a lot of problems getting the enemies properly selected (despite actually showing the box selection around them), and by getting on an enemies flank it usually exposes them enough that I can throw squadmates powers at them, and usually it doesnt seem to matter where your squad is in terms of the enemy being hit, but where YOU are (which is messed up).
GETTING AGGRESSIVE- Like you said, you dont have to be in the enemies face literally to be aggressive, but heck if you're putting the gun 1 inch from their face its likely they're blasting you instead of teammates. Now I would agree thats NOT the best tactic, because that typically means all the enemies buddies are gonna get free shots on you. However, the idea is simply to place yourself just SLIGHTLY closer to the enemy than your squad, and often times it means just pushing forward, because not ALL levels have great flanking positions, so sometimes forward is the best and ONLY option.
Now, these are VERY basic conceptual tactics. None of these are particularly unique to the infiltrator, merely made easier with tactical cloak.
Below I've listed the criticism you generalized OniGanons guide into, however I think they're more of a specific method to employ, and much easier for anyone to grasp and immediately apply. The basic things you listed and I've tried to reiterate, are only going to come OVER TIME with experienced play. How do you explain how to fight smart to an idiot? You dont.... you give them pretty simple concepts to use, rather than hoping they'll understand a vague (but good) strategy.
- Stagger еffect of powers of powers and weapons
- Battlefield awereness
- Area/Cover denial
- Spawn point rush
- "Charging GPS before cloaking, and releasing it while under it does not break cloak" exploit. (Face it, it's an exploit)
- Neural Shock is awesome apparently.
They may be also "basic" but at least they're SIMPLE, its not like a "combat instinct" you have to develop a feel for.
I hope I've constructively made my point, and I'm not trying to attack you, just trying to show both sides of the argument. I agree with a lot of what you said(I'm a student of strategy), but I dont think those are things just ANYONE can pick up and use, where as what you so easily cut through on OniGanons guide, actually provide SIMPLE concepts that are EASILY applied.
I think we need to try to offer BOTH things to people in the original post. Some very well thought out strategical advice and ideas, but then some VERY SIMPLE tactics that dont require lengthy explaination or a "feel for" to understand, just a "do this and you will win" type of tactic, that is easily understood by anyone.
#90
Posté 02 octobre 2010 - 05:46
So my point is there is general combat tactic, and there is the need to apply it using the cloak, and keeping in mind you don't take damage that well. It is worth discussing and outlining in a guide in my opinion.
First you say, that i'm missing the point that most people just camp one cover and snipe, then you say it's pointless to explain general cobat tactics anyway, cause you either know them, or you don't. So *for example* those people who sit and snipe in one spot, will now just pack GPS/charge it and cloak rush all the time. And most likely die more often.
Anyway you're probably right, I'm wrong, and not being coherent about it.
Modifié par demersel, 02 octobre 2010 - 05:47 .
#91
Posté 02 octobre 2010 - 05:55
demersel wrote...
Yes. But the catch is you vulnerable after you use cloak, so you can't use it like the adrenaline rush, or charge, or tech armor. The most important gain of the cloak is that it deverts attention, so by juggling it on and off you can almost juggle with the enemies - they turn to the right, then they turn to the left, to right to left, if you move around - they don't have time to adjust and fall back to better cover (and they do that)
So my point is there is general combat tactic, and there is the need to apply it using the cloak, and keeping in mind you don't take damage that well. It is worth discussing and outlining in a guide in my opinion.
First you say, that i'm missing the point that most people just camp one cover and snipe, then you say it's pointless to explain general cobat tactics anyway, cause you either know them, or you don't. So *for example* those people who sit and snipe in one spot, will now just pack GPS/charge it and cloak rush all the time. And most likely die more often.
Anyway you're probably right, I'm wrong, and not being coherent about it.
THATS what I was looking for. There you mentioned a specific idea and made it clear enough to understand (I think), that most others should be able to get the gist of.
I dont think its pointless to explain general combat philosophy, in fact I think its very important, and that should be part of the guide, but I also think for the "new player" they're alot less likely to grasp a "philosophy" in a simple paragraph or two, it doesnt mean you shouldnt try to explain it, but it also means you should probably have some SIMPLISTIC tactics to use as well.
I think you're making good points man, I just think you're also knocking good ones posted by others. Its just two different things being pointed out, neither of them wrong, just different.
Trust me, I can see you KNOW what you're doing when you play, the only problem I have with what you seem to post is that it generally doesnt explain or get across the idea of how you're kicking butt, and tends to seem more like criticisms of others ideas/suggestions to kick butt.
If I didnt think you had something to offer to this I wouldnt keep replying and write you off as (insert insult), and do other things, so keep posting man, I'm just trying to get the best out of ya :happy:
Modifié par Ares Caesar, 02 octobre 2010 - 05:56 .
#92
Posté 02 octobre 2010 - 07:29
- you can be targeted by enemies abilities the moment you start shooting from under the cloak, damage bonus wears of with the animation, So casters should be noted and kept in mind while cloak rushing. (by the way, enemy casters have SEPARATE power cooldown, so if say an enemy engineer just launched a drone, it doesn't mean that he won't throw incenerate at you a second later.)
- sometime it is a good idea to cloak before enemie pop up from cover - this way he will not hide while you aim at him - usefull against heavies...
- all infiltrator powers have a 6 second cooldown. It is really important to get an understanding what this 6 seconds mean in combat, what can happen, and what can be done in that time. There is a certain rythm to catch and to get a feel for. Very important cause 6 is the time you cant regenerate health after you break cloak. (a bit more perhaps, cause there is also a normal delay before regen kicks in)
- when you're out in the open - strafing a bit reduces the damage you take.
- if you're get in trouble in CQ - you can try to win a second by hiding behind the closest stuggered enemy - they can't shoot through each other. That can get you enough time to do something daring.
- Infiltrator has the most trouble with regaining health under fire. the one thing you do have is the unity power (medigel) - it is very usefull for an infiltrator for personal use (even when all teammates are alive) - it is a good way to not to get pinned down to a cover, not wait while regen kicks in, and to continue momentum. further more it has a very brief cooldown, so you can just push it, pop out of cover (it takes some time to restore your health and shield, and during that time you don't take damage) and push forward. As soon as you're out of cooldown, since it is very brief you hit cloak, guys shooting at you loose interest, turn away, or start to reload - you close in and hit them hard. (or just take superior position)
- disraptor ammo is actually very usefull agains enemies with multiple protection layers, cause it overheats weapons through defence. For example it is a great choice when fighting Tela Vasir - she has a lot of barrier, but if you spray her with, say, SMG with disruptor ammo on - she won't shoot back at you. (you can just close in and melee between bursts, would be a good idea anyway since she doesn't launch shockwave when you're up close)
- Heavy Pistol is very good against health, and not just armor. With cryo on it 1 shot freezes enemy, that's down to health almost 100% of the time (carnifex, and phalanx for sure, predator may take 2 shots). it is a good choice for close-midrange combat, since it has more stopping power, and it is easy to get headshots. For stripping down armor it's a must
- AI hack is a very usefull power since most of the levels have at something to hack.
- Incenerate is the only power infiltrator has (with out the bonus), that provides stagger effect. It does direct damage, and can be curved around cover. However, on krogan and varren it is only good for burning through armor. After that it is better to just shoot them with cryo ammo. Vorcha is ok though. They're funny when they burn. )) And it is very good against flamers. (can be curved around corners)
- Rocket launching enemies must go first. and ASAP. Better to just snipe them (you do have a sniper rifle.)
- Remember to switch weapons often, And don't run around with sniper rifle equipped, if you don't plan to shoot anybody with it - you may get into a situation when you'll need to cast something, and then you're scope casting, and because of time dialation, you can get confused, and break your pace.
- If you have to switch weapon out of cover - do it through tactical pause, it will just take you a second, but you won't accidently swith to a heavy weapon - the animation would stop you for quite a long time, and it can be fatal out in the open (health is low, regen is hard, and so on)....
Modifié par demersel, 02 octobre 2010 - 07:41 .
#93
Posté 02 octobre 2010 - 01:34
I am still getting the hang of movement on the PC but here is a link to my first vanilla inflitrator video: .
It's a mix of sniping and being aggressive with starting weapons. There are plenty of mistakes. In one instance I accidently hit my disruptor ammo instead of mei-gel and in another a threw a flash bang while zoomed in.
#94
Posté 02 octobre 2010 - 02:45
@demersel, I don't know what part of my post or videos you're viewing that gives the impression I'm recommending being in the enemy's face all the time. I went out of my way to point out that CQC is just something that often happens in the process of flanking and cover denial rather than something you go out of your way to do, and 3 of my videos were redone specifically because I thought there was too much melee and point blank shotgunning in the previous versions.
The only time in the videos I spend in melee range is either when I'm taking an occupied position, or I'm just meleeing the last couple of guys to death for the lulz or something. If there is a good unoccupied position on the enemy's flank, I usually take it. I do not go 'in the middle, open and vulnerable' and this frequent mentioning of spawn points makes me think the first 5 minutes of Korlus was the only vid you watched.
I'm not trying to be closed to criticism here man, but to me it's like...
Demersel: Oni you're doing it wrong.
OniGanon: Oh? How should I be doing it? O.o
Demersel: This is how you do it.
OniGanon: But... but I thought that is how I'm doing it. Now I'm confuddled. >.>
As for those tips... actually I probably should add a tips section somewhere for stuff like that.
If anyone's wondering at my progress, the placeholder descriptions for my vids are getting replaced, I've run my fresh Lv0 Infiltrator through Freedom's Progress (not having those extra few levels from ME1 import really sucks btw), and I hope to get something written for the currently blank sections of the guide now that I have two consecutive days off work for the first time in 3 months. New vids from me might be a little while in coming, as I have no more hard drive space lol.
Modifié par OniGanon, 02 octobre 2010 - 03:56 .
#95
Posté 04 octobre 2010 - 06:51
#96
Posté 05 octobre 2010 - 06:57
#97
Posté 06 octobre 2010 - 04:29
#98
Posté 07 octobre 2010 - 02:54
X-Frame wrote...
Oni .. are you going to get around to posting the Build/Squad, etc info you reserved on the front page?
I think he's testing out an Energy Drain Infiltrator as well first before posting build variations.
From the vids up so far, I'd venture a guess that his Neural Shock Infiltrator's lvl 30 build would be:
3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
2 Incinerate
1 Hacking
4 Agent
4 Neural Shockwave
Just a guess though
#99
Posté 07 octobre 2010 - 03:11
But I'm more interested in build priorities (me think Oni started a new game before posting this); I would go for something like this:
Disruptor Ammo - low (only to unlock Cryo really)
Cryo Ammo - high (squad version is awesome)
Cloak - medium (Cloak is nice, but added duration and damage bonus are not that important; it's CC you'll need for this build)
Incinerate - low (lvl 1 does reasonable damage and has panic effect; good enough early on)
AI Hacking - low (lvl 1 is great, but you'll have to spent precious skill points to get there)
Passive - high (better cd is great, add the cd tech upgrade available early on ... awesome)
Neural Shock - medium (lvl 1 good, but the area version is so good, you want to get there asap)
Modifié par Bozorgmehr, 07 octobre 2010 - 03:12 .
#100
Posté 07 octobre 2010 - 03:45





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