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Invasive Maneuvers - A Guide to an Aggressive Infiltrator on Insanity (new vids: Neural Shockwave, Assuming the Position)


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#101
Simbacca

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Bozorgmehr wrote...

I think you're right about Oni's lvl 30 build.

But I'm more interested in build priorities (me think Oni started a new game before posting this); I would go for something like this:

Disruptor Ammo - low (only to unlock Cryo really)
Cryo Ammo - high (squad version is awesome)
Cloak - medium (Cloak is nice, but added duration and damage bonus are not that important; it's CC you'll need for this build)
Incinerate - low (lvl 1 does reasonable damage and has panic effect; good enough early on)
AI Hacking - low (lvl 1 is great, but you'll have to spent precious skill points to get there)
Passive - high (better cd is great, add the cd tech upgrade available early on ... awesome)
Neural Shock - medium (lvl 1 good, but the area version is so good, you want to get there asap)


Well at lvl 13 (what you can be for Horizon when starting with a lvl 3 import), one could build this:

2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
0 Incinerate
0 Hacking
2 Operative
1 Neural Shock

or the player could max out Operative to Agent and leave Cloak lower if one prefers rapid-fire Neural Shocks over GPS assassinations.  Those that get to level 15 by Horizon (using a lvl 5 import) would have 4 more points to play with, obviously.

X-Frame wrote...

Why would he take Assassination Cloak for a CQC Infiltrator over Enhanced Cloak?


Assassination Cloak + Shotgun blast to the face (especially a charged GPS shot) = BOOM

Most people value a +30% damage boost higher than a +2 seconds walking-around-invisible duration.  It is personal preference though.

Modifié par Simbacca, 07 octobre 2010 - 03:57 .


#102
OniGanon

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That is indeed exactly my build. Did I post that somewhere or did you just somehow manage to glean that from the vids? O.o

As for build priority, good thing I'm running a fresh Infiltrator because I'd forgotten what that was like, ha. Tbh I usually consider the NG+ run the 'real' run for a build, so I put less thought into build priority than most I guess. My priority for that particular build would be something like:
1pt Cryo Ammo (req 3pt Disruptor)
1pt Incinerate (req 3pt Cloak)
10pt Squad Cryo Ammo
10pt Passive (Agent)
10pt Neural Shockwave
1pt AI Hack (req 3pt Incinerate) (I just make sure I've got this before Haestrom)
10pt Assassin Cloak
6pt Disruptor

As for why I take Assassin Cloak over Enhanced, it's because research and Agent gives pretty decent duration already. But if you feel the need for an extra few seconds for comfort, go for it.


Sorry for the lack of updates, recently. My mouse is a bit screwed up, apparently got sick of being dropped all the time, so I've been unable to play while I awaited a payday and a day off to buy a replacement (which I'll be doing tomorrow with any luck). I've also been taking the opportunity to relax and not think about it for a while, because honestly I was getting a bit burned out. I'll get back into it tomorrow.

#103
Simbacca

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OniGanon wrote...

That is indeed exactly my build. Did I post that somewhere or did you just somehow manage to glean that from the vids? O.o


:D  Well the rank 4's were obvious so that just left the 3/2/1 rank spread, or the 2/2/2 rank spread.  You're AI Hack never added shields so 2/2/2 was out.  Then it was just guessing whether or not the rank 3 was in Incinerate or Disruptor Ammo.  Since you rarely, if ever use Incinerate (and I don't blame you, NSw and Cloak already eat up most cooldowns), Disruptor would give the most bang when on Geth missions, where NSw would be useless.

#104
Bozorgmehr

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Simbacca wrote...

Well at lvl 13 (what you can be for Horizon when starting with a lvl 3 import), one could build this:

2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
0 Incinerate
0 Hacking
2 Operative
1 Neural Shock

or the player could max out Operative to Agent and leave Cloak lower if one prefers rapid-fire Neural Shocks over GPS assassinations.  Those that get to level 15 by Horizon (using a lvl 5 import) would have 4 more points to play with, obviously.


Your pretty good at dicyphering other peoples builds Simbacca, that is almost the exact build I used on Horizon B)

Instead of Cloak I maxed passive leaving Cloak at level 2

Most people value a +30% damage boost higher than a +2 seconds walking-around-invisible duration.  It is personal preference though.


Problem I have with Cloak('s duration) is that cooldown start the moment Cloak wears off, your unable to use other powers and since I use Cloak primarily to move around unseen, extra duration doesn't make that much of a difference. I prefer a short Cloak so I can use NS sooner rather than later.

#105
PrinceLionheart

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 I have to ask, because I'm not completely sure, does tech duration upgrade effect the length of Tactical Cloak as well?

#106
Bozorgmehr

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PrinceLionheart wrote...

 I have to ask, because I'm not completely sure, does tech duration upgrade effect the length of Tactical Cloak as well?


Yes it does. Cloak is a tech power and receives duration and cooldown reduction bonuses like all other tech powers. Only Charge (considered to be a biotic power) doesn't receive any bonus from upgrades (or gear) - only passive influences cooldown.

#107
Guest_Naeyem_*

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So i have a question,



I'm planning on running with a build like this



Disruptor ammo - rank 2

Cryo ammo - rank 4 (squad)

Tactical Cloak - rank 4 (Assassin)

Incinerate - rank 3

Operative - rank 4 (Assassin)

Neural Shock - rank 4 (Shock Wave)



I've already beaten the game with the widow and want to try something new but i don't like using shotguns out side of the vanguard and soldier class', would the combination of the Viper + The Vindicator or the Mattock be viable without being underpowered?


#108
Bozorgmehr

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Naeyem wrote...

So i have a question,

I'm planning on running with a build like this

Disruptor ammo - rank 2
Cryo ammo - rank 4 (squad)
Tactical Cloak - rank 4 (Assassin)
Incinerate - rank 3
Operative - rank 4 (Assassin)
Neural Shock - rank 4 (Shock Wave)

I've already beaten the game with the widow and want to try something new but i don't like using shotguns out side of the vanguard and soldier class', would the combination of the Viper + The Vindicator or the Mattock be viable without being underpowered?


It's an excellent build but taking AR training on the CS interferes somewhat with using the Viper. Both the Mattock and Vindicator are excellent medium/long range weapons but having the Viper makes them more or less redundant. I think it's best to either specialize in long range engaments (Widow) or invest in CQC (SG training).

The beaty of the latter is its versatility. You can use Viper for defense stripping at range; once defenses (of at least the most dangerous enemies) are removed, you can move in close and use (squad) Cryo Ammo and Neural Shock for CC. The Widow Infiltrator annihilates enemies at long range; the SG Infiltrator weakens the enemy at range before going in for the kill using a shotgun.

I highly recommend SG training on CS, but AR training is fine too. Never used an AR on my Infiltrator, might be worth a try. Just be sure to save your game before chosing bonus weapon - then you can always reload if things don't work out the way you want.

#109
Tony Gunslinger

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Bozorgmehr wrote...

It's an excellent build but taking AR training on the CS interferes somewhat with using the Viper. Both the Mattock and Vindicator are excellent medium/long range weapons but having the Viper makes them more or less redundant. I think it's best to either specialize in long range engaments (Widow) or invest in CQC (SG training).

The beaty of the latter is its versatility. You can use Viper for defense stripping at range; once defenses (of at least the most dangerous enemies) are removed, you can move in close and use (squad) Cryo Ammo and Neural Shock for CC. The Widow Infiltrator annihilates enemies at long range; the SG Infiltrator weakens the enemy at range before going in for the kill using a shotgun.

I highly recommend SG training on CS, but AR training is fine too. Never used an AR on my Infiltrator, might be worth a try. Just be sure to save your game before chosing bonus weapon - then you can always reload if things don't work out the way you want.


I've done a Mattock infiltrator with flashbang and it's quite viable. On paper, the AR seems redundant with the Viper, but in practice, using the Mattock adds even more versitality because it's powerful enough to go from long, mid, to short ranges without switching weapons. My build:

4 squad distruptor ammo
4 improved cryo ammo
assassination cloak
1 incinerate
agent
4 improved flashbang

Mattock
Viper
Shuriken
Carniflex/Predator

This started out sort of a joke to try building opposite of a sniper infiltrator, with the ammo powers reversed and using the theoratically least useful weapon type, but I found out the best tactic for this infiltrator is to simply take down protection and just put one more shot to freeze the target, then move on the next. Improved cryo ammo's duration in conjunction with agent is so long that you are basically Mr. Freeze, giving you plenty of options -- kill, flashbang, cloak, flank. It's a very fast, mobile style of play, and you don't need to cloak as much with flashbang, which is better for groups.

I typically fire the Mattock + cryo ammo, throw a flashbang, then shoot again to decapacitate a couple of goons in one go. A shotgun or cloaked Viper won't be fast enough to do this unless the targets are grouped together tightly. When using the Viper, I usually aim first, fire a few shots if necessary, wait for the dilation to end, and then activate cloak to get even more shots. I am also now a believer of the Shuriken, it's is extremely effective against common enemies under CC cloak. And like OniGannon said, enhanced cloak is actually an overkill with Agent. When I used it, I never needed that extra 2 - 3 secs. I totally recommend this style of play (AR or SG) for any experienced infiltrator.

#110
Bozorgmehr

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That's an interesting build Tony. At first sight I thought 'what the hell' but the strategy outlined below is sound. Never tried AR training nor Flashbang on Infiltrator, but if it works for you; it should work for me and others too.



Who do you take with you? Do you select squadmates primarily for their defense stripping powers?

#111
Tony Gunslinger

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Yeah, the squadmates used mostly for defense stripping, so a lot of Miranda Garrus and Mordin, but Grunt was also used often as a meatshield/suppressive fire. You are pretty much defendant on good CD timing, but when it works, you are really controlling the field, it was very satsifying for me to see that style of play on an infiltrator.

Flasbang took a bit for me to get used, I knocked myself out a few times, but works great when bouncing it off walls and corners right before charging into an engagement, pretty similar to using Shockwave. The +15% duration and CD from agent is definately noticeable. Looking back, I'm still torn between Improved or Frag. There's definately a lot more variety for this class than I realized, which I got bored with for a long time until recently.

#112
PrinceLionheart

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Tony Gunslinger wrote...
Looking back, I'm still torn between Improved or Frag.


I always end up going for Improved since damaged from Flashbang is pretty negligible. That and the radius of Improved is just insane. 

#113
Sailears

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Squad disruptor and improved cryo? Might give that a try, I'm getting a little bored of squad cryo and 2/3pt disruptor.

#114
ChopSuaay

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I'm just curious... Is it possible to play like you guys on the 360? Because I would realy enjoy being able to play like that. Well, is anyone able to play like that on 360 that's what I meant.

Modifié par ChopSuaay, 26 octobre 2010 - 11:12 .


#115
lazuli

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ChopSuaay wrote...

I'm just curious... Is it possible to play like you guys on the 360? Because I would realy enjoy being able to play like that. Well, is anyone able to play like that on 360 that's what I meant.


You can play aggressively on the 360.  I play similarly to what's seen in those videos, at least in terms of close combat.  However, the seamless gameplay without pauses to assign squadmate actions is a lot harder to pull off on the 360.

#116
SonofMacPhisto

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ChopSuaay wrote...

I'm just curious... Is it possible to play like you guys on the 360? Because I would realy enjoy being able to play like that. Well, is anyone able to play like that on 360 that's what I meant.


I'm a 360 guy, and it's important to map the most important powers in ways that allow you to use them most effectively in real time.  For example, if you're an adept I have pull on the right bumper and warp on the left.  Then have the appropriate squad powers on the D-pad.  The benefit is that when you pop of out cover with the left trigger, you can use your left thumb to activate squad powers to strip defenses.

After that, I have pull on the right bumper because I'm usually zoomed in, using my guns and squad powers to strip defenses, You can quickly get from right trigger to right bumper to cast pull (or singularity).  Then I can let go of the left trigger, pop back into cover, and wait for the cooldown before I cast the warp for the warplosion.  Shield and health levels usually aren't a big deal here, because you pop out for such a short amount of time.  Once the warplosion is done, you can take the time to recharge health and shields.

Make sure squad power usage is off, and have their most appropriate powers mapped as well. 

Most importantly: Mix it up a lot, and figure out what's most comfortable for you and PRACTICE!  You'll get used to pressing all those buttons in no time! :)

#117
Sailears

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I've finally got my head around creating videos and uploading to youtube, so I thought I'd share some fun I had in the husk cave, with the widow:


Be gentle, its my first ever upload. :blush:

Apologies if it looks squashed - must have happened when resizing and compressing the files. I'd welcome any useful tips on changing this (I've got the source fraps clips at 1680x1050 and 60fps, so I could have a go at remaking it).

Modifié par Curunen, 27 octobre 2010 - 11:32 .


#118
Tony Gunslinger

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Ha, very nice! It's much harder to do this with the Widow than with the Viper. I was gonna say use cryo ammo on yourself but since you'll never get a chance to freeze them with the Widow in the first place, then I guess AP ammo is the next best thing. You might also want to try using skills like dominate / slam / flashbang / reave if you want to use skills to slow them down.

#119
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Curunen wrote...

I've finally got my head around creating videos and uploading to youtube, so I thought I'd share some fun I had in the husk cave, with the widow:


Be gentle, its my first ever upload. :blush:

Apologies if it looks squashed - must have happened when resizing and compressing the files. I'd welcome any useful tips on changing this (I've got the source fraps clips at 1680x1050 and 60fps, so I could have a go at remaking it).


That was pretty cool, nice cqc widow action :wizard:

#120
Bozorgmehr

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Curunen wrote...

I've finally got my head around creating videos and uploading to youtube, so I thought I'd share some fun I had in the husk cave, with the widow:


Be gentle, its my first ever upload. :blush:

Apologies if it looks squashed - must have happened when resizing and compressing the files. I'd welcome any useful tips on changing this (I've got the source fraps clips at 1680x1050 and 60fps, so I could have a go at remaking it).


Always nice watching the Widow shotgun in action :) thanks for sharing.

I don't know how you processed the fraps files, but YouTube has the habbit to mess up quality pretty badly. I think your vid looks nice though. I'm using the H.264 codec to compress the avi files, but the xVid codec works well too.

BTW you can record 60 fps @ 1680 x 1050? That's freaking awesome. Fraps kills my cpu, I have to lower res to 1280 x 720 to keep ME2 playable (30 fps)

#121
Sailears

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Cheers guys.

Tony: I was trying to go for pure widow use, even though I ended up using incinerate (3 times?) and cloak to get ammo, plus Mordin and Grunt beasting their way through with squad cryo. The max AP ammo was just because I wanted as much damage as possible against the husks, but its not really necessary.

Boz: I followed this tutorial, but for some reason decided to use xvid even though that guide says H.264. I'll have a go at the latter next time. Oh on the fraps thing, I'm not a crazy man with a supercomputer! ;)  - I've only got an i5 750, gtx260 and 500GB samsung F3, and I have experienced slowdown in some places.

#122
ashwind

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Curunen wrote...

I've finally got my head around creating videos and uploading to youtube, so I thought I'd share some fun I had in the husk cave, with the widow:


Be gentle, its my first ever upload. :blush:

Apologies if it looks squashed - must have happened when resizing and compressing the files. I'd welcome any useful tips on changing this (I've got the source fraps clips at 1680x1050 and 60fps, so I could have a go at remaking it).

:o:O:O Evil shemale Shepard!!!

Aim mostly between the legs... I know they are husk still... tis not cool to shoot them in the balls!!
:devil:

#123
Sailears

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If you liked that, get ready for some crazy close quarters widow action in the Derelict Reaper:
Part 1
Part 2

I know there's not much variety, but it was more of a challenge I set for myself - after the husk cave, I wanted to know if I could do the same on the IFF mission. Honestly, it did take a few attempts, especially with learning how to deal with the scions (and stupid deaths).

The videos are lacking a bit of polish (music in the final third of Part 1 - darkstar lounge was a desperate choice), but I was in a hurry to upload them as I'll be out of the country from Friday until the end of the month.

Enjoy! :)

#124
ChopSuaay

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lazuli wrote...

ChopSuaay wrote...

I'm just curious... Is it possible to play like you guys on the 360? Because I would realy enjoy being able to play like that. Well, is anyone able to play like that on 360 that's what I meant.


You can play aggressively on the 360.  I play similarly to what's seen in those videos, at least in terms of close combat.  However, the seamless gameplay without pauses to assign squadmate actions is a lot harder to pull off on the 360.

Yeah, I agree.

#125
Bozorgmehr

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Curunen wrote...

If you liked that, get ready for some crazy close quarters widow action in the Derelict Reaper:
Part 1
Part 2

I know there's not much variety, but it was more of a challenge I set for myself - after the husk cave, I wanted to know if I could do the same on the IFF mission. Honestly, it did take a few attempts, especially with learning how to deal with the scions (and stupid deaths).

The videos are lacking a bit of polish (music in the final third of Part 1 - darkstar lounge was a desperate choice), but I was in a hurry to upload them as I'll be out of the country from Friday until the end of the month.

Enjoy! :)


Nice work Curunen! Power Director it is, eh? I like the music (just checked Mandalore's vids :D), seems You Tube liked the music too!

Very nice run, really cool use of the Widow - think I'm gonna give it a try with my Vanguard, looks like the Widow could work nicely here.