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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#1
Darth Drago

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Our 7 month long and 411 page discussion got locked down without any warning apparently due to having to many spoilers and without them moving the topic (like we have seen done before) so I’m creating volume 2 here in the spoilers forum.

This is a continuation of this topic:
http://social.bioware.com/forum/1/topic/103/index/1472797

Since a few of these topics have been locked down for one reason or another as well it seems one gets created each day or so, it would be in everyone’s best interest to have a central topic for this.

Whether or not you love Mass Effect 1, Mass Effect 2 or both games. There is some concern by several of us about the changes that were made to the game franchise. This topic is to be used to point out what some of us didn’t like in those changes and why. Hopefully, from those that did like the changes, get their viewpoint as to why they like them as well. There is no right or wrong answer here, just various perspectives on two games from those that play them.

Simple rules to follow:
1. Be respectful of the views and opinions posted in here, for or against the headline topic. If you don’t like what was said that’s fine but don’t reply with a negative attack on that person.
2. All opinions and views are welcome, for or against the headline topic. If you love Mass Effect 2 but think we are wrong that’s fine, give us your perspective on why you love Mass Effect 2 over Mass Effect 1.
3. The old rule about no spoilers dose not apply anymore….
4. Please, no pictures in your posting unless it pertains to the topic.
5. Do not feed any trolls that may appear. Just ignore them.

Modifié par Darth Drago, 26 septembre 2010 - 02:24 .


#2
Darth Drago

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Reserved for future use….

#3
Guest_Shandepared_*

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No, I'm pretty happy with the game. There are many things I don't like and that I've criticized in the past but it is still a fun game and I'm still eager for a sequel and for more DLC. As long as ME3 is at least as good as ME2 (even with all he flaws) I'll be satisfied.

#4
Tooneyman

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I said it before and I'll say it again. The fact you can't have your inventory pack on you is just bull. When they took the inventory away I felt like I was dieing during my missions. The freedom to change your weapons in the middle of battle in ME 1 was always my favorite part.. I say if they bring the inventory back which I hope they will for ME 3 many people will be happy.

#5
AntiChri5

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Mass Effect 2 is a great game, certainly better then Mass Effect.

Do i like all of the changes?

No, of course not, but Mass Effect had a terrible combat system, and has become that annoying thing i have to do in order to play Mass Effect 2.

I hate the change from sleeck and functional hardsuits to comic book hero outfits, i hate the Hammerhead with a passion, i miss having a strong and consistent plot rather then a disconected jumble of pokémon recruitment.

I have decided to give the story of ME 2 a temporary pass on the assumption that we were gathering a squad for ME 3 as well as ME 2 and will have to spend much less time on character development and focus entirely on a strong central plot: The Reaper threat.

All in all though i love Mass Effect 2.

#6
AntiChri5

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And i hope we keep the Inventory on the ship, not as a magical invisible pocket into an alternate dimension that can stop time so we can change into a different hardsuit and change the barrel of a gun.

#7
theelementslayer

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Tooneyman wrote...

I said it before and I'll say it again. The fact you can't have your inventory pack on you is just bull. When they took the inventory away I felt like I was dieing during my missions. The freedom to change your weapons in the middle of battle in ME 1 was always my favorite part.. I say if they bring the inventory back which I hope they will for ME 3 many people will be happy.


Huge debate but nah, no inventory for a few reasons.

-While not realistic because it is sci-fi, the ME team at least tries to go for authenticity, and I feel an inventory takes away from it for many reasons.
  • You are an elite soldier, who has time to pick up random weapons that are way below what you need. Plus try carrying alot of weapons with no pack. At least in FO3 or DA:O I always thought there was a backpack there, and it fit the lore. But for an RPG/TPS hybrid I dont feel that ME needs an inventory
  • The drops were random, why would a geth sniper drop an assault rifle, made no sense
  • Makes you think about what weapon to take, plus there are weapon lockers throughout levels so use those if you want to switch
-It was clunky, as are most inventories. I dont want to spend hours and hours just sitting there going through the schtuff. No matter what I dont want to look at stats for 30 min to see what I should sell and stuff. And no matter what, with inventories, youll be poor at the beginning and then rich at the end. Every inventory game does this. ME2s doesnt.
-There was no depth to the inventory. In DA:O it had a purpose because it was more a classic RPG, in ME it was whatever gun did the most damage, then sell or convert the previous one you switched out. I just dont feel it has a place.

#8
Mister Mida

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AntiChri5 wrote...

And i hope we keep the Inventory on the ship, not as a magical invisible pocket into an alternate dimension that can stop time so we can change into a different hardsuit and change the barrel of a gun.

Well, if we get an inventory in ME3, I wouldn't mind having it bound to the ship. It creates possibilities.

Modifié par Mister Mida, 26 septembre 2010 - 02:49 .


#9
AntiChri5

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We do have an inventory on the ship, it is simply seperated between weapons in one place and armour in another.

#10
AngryFrozenWater

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I think this is a bad topic, because it will make moderators direct critique to this thread with the excuse to tidy the forum. That ensures that no one has to read it, so anyone pro-BW is happy. I therefor urge people to start new threads instead of posting here so that the critique becomes visible.

Modifié par AngryFrozenWater, 26 septembre 2010 - 02:53 .


#11
smudboy

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The topic was originally in the non-spoilers thread, and why it got locked. This way, we can all state our misgivings as such, and not be afraid of getting locked, due to someone spoiling something for someone.

#12
Mister Mida

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AntiChri5 wrote...

We do have an inventory on the ship, it is simply seperated between weapons in one place and armour in another.

Putting the armour and weapons at the same location does not make it more of an inventory, though it would certainly help a helluva lot. I guess you and I have a different definition of an inventory.

#13
AntiChri5

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Then whats your definition of an inventory?

#14
AngryFrozenWater

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smudboy wrote...

The topic was originally in the non-spoilers thread, and why it got locked. This way, we can all state our misgivings as such, and not be afraid of getting locked, due to someone spoiling something for someone.

I don't really care that you have another opinion. I just stated mine. It seems that statements like mine are allowed and on topic. Thank you.

#15
AntiChri5

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Wow Water.......wow.

You do realise that that sort of thing only leads to people who have complaints being labeled "haters" and completely dismissed and ignored, right?

#16
Whatever42

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ME2 locker system is fine in design. Its simply that the options in the release game were anemic. But the idea of scanning new armor and weapons and replicating them on the ship later so that all squadmates could use them was an excellent system.



Stripping the dead of weapons and armor just doesn't fit ME, even ignoring the traditional bag of holding mechanic. It slows down the gameplay and really doesn't fit Shepard.

#17
Lumikki

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Just marking my existen here for future use.

#18
Mister Mida

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AntiChri5 wrote...

Then whats your definition of an inventory?

Well at least it's got to be something that the player can manage and that you can add and subtract items of it. ME2 has adding covered (finding weapons and buying armour), even though you rarely need to do it. Destroying/selling items isn't even an option in ME2. So in my opinion, management isn't even needed or implemented. Hence the reason why I don't call ME2's inventory an inventory, but a customization window scattered all over the ship.
Sure, ME (1)'s isn't that much better considering it's only weapons, armour and mods and no quest-related items. But we know how that turned it. But no matter how Bioware's gonna handle inventory, I don't really care.

#19
Whatever42

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AngryFrozenWater wrote...

I think this is a bad topic, because it will make moderators direct critique to this thread with the excuse to tidy the forum. That ensures that no one has to read it, so anyone pro-BW is happy. I therefor urge people to start new threads instead of posting here so that the critique becomes visible.


Two points:

1) There are a zillion critique threads (and there will be a zillion more) so you have nothing to worry about

2) Do you really think there has been anything new said in the last several months? Bioware has heard all the critique. We're now just repeating it for our own benefit.

#20
Turin_4

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If ME3 is going to have an inventory feature, why not really go all-out? It's the future and stuff, and things are extremely light. Transportation is fast, small, and even - especially via EDI - capable of intelligence. So it could be worked that everyone, including Shepard (unless she chooses Soldier class) is limited to two weapons, but at any or some non-combat points, you can submit a call to EDI for, say, a munitions mech to be sent from the shuttle to your location. It would take some time depending on where you are, but it would arrive.



Depending on the mission, though, it may not make it safely. After all, you can't always just assume that the bad guys are completely wiped out behind you, or even if they are that reinforcements haven't arrived. So perhaps every so often, depending on how dangerous things are, your munitions mech gets damaged, robbed, or even destroyed outright costing a substantial piece of resources and credits to say nothing of whatever goods you had stashed on it at the time. Once you crossed certain points in a mission, though, like going up the elevator, it would be a near certainty that the thing would be lost, or something, that sort of thing.



It would give the min/maxers something to upgrade, would incorporate futuristic technology, make inventory more realistic, perhaps. What'chall think?

#21
AngryFrozenWater

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AntiChri5 wrote...

Wow Water.......wow.
You do realise that that sort of thing only leads to people who have complaints being labeled "haters" and completely dismissed and ignored, right?

You do realize that this is already happening and every day practice, right? This thread is just a way to get rid of other opinions.

#22
FlyinElk212

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Eh. I was going to make a huge post, but I'll just generalize it:

Mass Effect 2 got many things right, and many things wrong, just like Mass Effect 1 did. In the most general sense, ME1's story was awesome but gameplay was crap, while ME2's story was skiddish but gameplay was incredible.

If LotSB is an indication as to where ME3's going, then I've no complaints. It was a beautiful combination of the best of ME1 & ME2, as ME3 should and will be. Revamp the inventory and mineral system, and we're all good.

Modifié par FlyinElk212, 26 septembre 2010 - 03:25 .


#23
-Draikin-

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FlyinElk212 wrote...
If LotSB is an indication as to where ME3's going, then I've no complaints. It was a beautiful combination of the best of ME1 & ME2, as ME3 should and will be. Revamp the inventory and mineral system, and we're all good.

I agree. Personally I think the inventory system was a good change though.

#24
scotchtape622

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Gameplay-wise, almost every part of the game was improved IMO. (I actually can't think off the top of my head about something that is worse, other than the PC losing all the hotkeys).



Story-wise, though ME2's was much better than almost any other game I've played, ME1 had a much better story IMO. (maybe I'll go into why later :P)

#25
smudboy

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I miss weapon and armor mods. Not only for their effects and customization, but I thought it was a great addition to the narrative (the Wards.) Although we do get mention of illegal weapons tech (Pitne.)



Damn, I wish I had illegal weapons tech...



Apparently, all weapons have a few installed, and all you need is a skill to flip a button!