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Disappointment With Mass Effect 2? An Open Discussion. Volume 2


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#526
brfritos

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JaegerBane wrote...

Terror_K wrote...

It's not that the suits are skin-tight that's the main issue: it's that they're skin-exposed that's my main problem. A space-suit that's half a foot thick doesn't make much difference if you're not wearing a helmet. Beyond that my issues are that outfits that don't have the capacity to have kinetic shields and medi-gel dispensers shouldn't realistically be healing and protecting people.

But again, my main issue is that a breathing mask is apparently enough to protect against hazardous environments such as the vacuum of space, various toxins, high pressure, extreme temperatures, random planetary elements, etc. It's a simple, and stupid mistake that should never have been made, and they were definitely more careful about it in ME1 by making sure nobody had exposed outfits and that full-face helmets came on in hazardous places. In ME2 it's like they no longer care about the integrity and realism of the universe suddenly after setting up a generally believable setting in the first game (if one ignores the space magic that is eezo and biotics, but every sci-fi gets a couple of these). One moment we've got codex entries and characters speaking about the hazards of space, and then in the sequel they just don't give a damn and make lazy and bad choices like that. How am I supposed to trust a development company who makes such a juvenile, amateur mistake like this? It seriously boggles my mind that they could either be so dense, so careless or so blase about it. It's not like this is something that slipped through: it was a clearly intentional thing, considering they designed the so-called "protection" themselves. To me it's the equivalent of watching Star Trek DS9 or Babylon 5 and suddenly them having an episode where a character gets out onto the space station without even wearing a suit. I know it's science fiction, but there are some laws you have to obey. Hell... even Futurama obeys this one and it's a friggin cartoon!


Indeed, and that's why I'm not so keen on the idea of a breath mask somehow protecting against extremes of hot and cold, pressure etc. I suspect part of this is to do with the fact that *by and large*, you're not in environments that would require full all-enclosing space suits. There are a few where they pushed the limits of beliveability (the planet where you retrieve the Hammerhead is one that sticks in my mind) but you're never exploring planetoids with virtually no atmosphere like you did on Bring Down the Sky or whatnot, and hence, I can see why they didn't consider full helmets as necessary.

Why they didn't just bite the bullet and go with full helmets is not really clear, as it would have allowed them a lot more leeway in designing levels, but in the end, there isn't really any solid evidence to suggest they present a situation like the one you describe (i.e. running around on the outside of a space station).


The Reaper IFF. Shepard's destroyed the mass effect core of the Reaper, so there isn't anymore a kinnetic barrier around the ship.

When Shepard and the squad jump to the Normandy, they do it in outer space. <_<

#527
JaegerBane

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brfritos wrote...
The Reaper IFF. Shepard's destroyed the mass effect core of the Reaper, so there isn't anymore a kinnetic barrier around the ship.

When Shepard and the squad jump to the Normandy, they do it in outer space. <_<


I assumed there were still subsystems keeping up something similar to the emergency fields seen on the Normandy SR1 at the start. If it was just a vacuum, wouldn't have all the crates, computers etc been sucked into space?

Even so, I agree, there were plenty of areas that push the boundaries of belief. I guess I never considered that part because I always being Grunt and Tali on that mission :P

Modifié par JaegerBane, 10 octobre 2010 - 12:45 .


#528
smudboy

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JaegerBane wrote...

Turin_4 wrote...

I'm not really sure what your point is here, Turin. He doesn't need to have built the laptop himself to be able to switch it on, and the same goes for the ammo in game. At the end of the day, a specialised ammo amount is a tangible item - it isn't the manifested worth of being able to demonstrate telekinesis or hack a person's hardsuit computer. You load it.

Why do you think there's no specific combat power damage upgrades, hmmm?


It's not the manifested worth? If it's trivial, why are people upset about the change? If it isn't trivial, then it would seem you're mistaken. Furthermore, obviously it's not trivial. Switching from heavy disruptor to heavy warp or inferno can be enormously effective.


Turin, no offence, but what on earth are you talking about?


Don't even bother.

#529
Biotic_Warlock

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I forgot that the Terminator Human-Reaper was a little akward... the battle is a little bit easy for a finale... and the concept is a bit odd.

#530
Turin_4

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Smudboy, the mod asked us to drop it between us.  I've dropped it with you.  It ain't hard.

---------

Turin, no offence, but what on earth are you talking about?


Jaegerbane,

Well, I didn't quite understand what was being said, so I should have asked for a clarification.  People were saying ammo powers aren't the 'manifested worth' of hacks or biotic powers.  I was challenging that assertion by pointing out that ammo powers can in fact be very effective.  But if they're not 'manifestly worth' (I'm still not quite sure what's meant by that)...then honestly, what on Earth is the big deal?

#531
Jebel Krong

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brfritos wrote...

The Reaper IFF. Shepard's destroyed the mass effect core of the Reaper, so there isn't anymore a kinnetic barrier around the ship.

When Shepard and the squad jump to the Normandy, they do it in outer space. <_<


*facepalm*

the reaper's main kinetic barrier =/= environmental/section barriers. let alone the fact that cerberus could have been (highly likely) installing environmental barriers around the sections they were exploring & researching, there was enough equipment around all areas to enable you just to get that far (reapers not seemingly designed for interior movements, at least in those sections you visit).

Modifié par Jebel Krong, 12 octobre 2010 - 11:52 .


#532
Guest_NewMessageN00b_*

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Jebel Krong wrote...

brfritos wrote...

The Reaper IFF. Shepard's destroyed the mass effect core of the Reaper, so there isn't anymore a kinnetic barrier around the ship.

When Shepard and the squad jump to the Normandy, they do it in outer space. <_<


*facepalm*

the reaper's main kinetic barrier =/= environmental/section barriers. let alone the fact that cerberus could have been (highly likely) installing environmental barriers around the sections they were exploring & researching, there was enough equipment around all areas to enable you just to get that far (reapers not seemingly designed for interior movements, at least in those sections you visit).


I'd like them to tone down the barrier overuse in this case. Having a barrier that hold pressure, yet lets things pass through is quite hard to swallow, and yet you're supposed to vomit up some more crazy scenarios all on your own. They should have at least explained some of it. I understand people complain about too much explanations, but... we got the damn codex for that too. Why didn't I notice any explanations pointed at my face... I loved how there was such for ME1.

I mean, barrier for this, barrier for that... come on.

Modifié par NewMessageN00b, 12 octobre 2010 - 06:50 .


#533
tonnactus

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Why use a barrier instead of cheap space suits? I call this b.u.l.l.s.hit .

#534
Terror_K

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The lore states that barriers have no effect on pressure or temperature though.

The Mass Effect Codex says...

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small
objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


Modifié par Terror_K, 13 octobre 2010 - 05:03 .


#535
Iakus

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Terror_K wrote...

The lore states that barriers have no effect on pressure or temperature though.

The Mass Effect Codex says...

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small
objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.



Bah, that is so Mass Effect 1.  Yesterday's news!  Everyone knows barriers are totally impervious to everything now.  Like force fields on Star Trek!Image IPB

#536
Nightwriter

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I never get used to how broad the topics of disappointments in this thread are.

Normally I really just want to talk about the story and setup, they are chiefly important to me. But I will walk in and find everyone talking about gameplay mechanics, or barriers, or armor/outfits, or inventory.

#537
Terror_K

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Nightwriter wrote...

I never get used to how broad the topics of disappointments in this thread are.

Normally I really just want to talk about the story and setup, they are chiefly important to me. But I will walk in and find everyone talking about gameplay mechanics, or barriers, or armor/outfits, or inventory.


That's because Mass Effect 2 disappoints in sooooo many ways. :P

#538
Nightwriter

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Lol. Well, that might be a bit harsh, but I guess I can understand what you mean.

To me it really only disappoints in one general way. Beyond that I care very little about gameplay mechanics, inventory, or combat. In fact I often wonder why they are talked about at all.

For me it's like talking about a paper cut when you have a gunshot wound. It seems... trivial.

#539
Terror_K

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Nightwriter wrote...

Lol. Well, that might be a bit harsh, but I guess I can understand what you mean.

To me it really only disappoints in one general way. Beyond that I care very little about gameplay mechanics, inventory, or combat. In fact I often wonder why they are talked about at all.

For me it's like talking about a paper cut when you have a gunshot wound. It seems... trivial.


I can see what you mean.

But don't forget... a single paper cut may seem largely harmless, but a thousand paper cuts is another matter. And to me that's what ME2 is overall: a lot of small issues that if more isolated wouldn't be such an issue, but when combined with the others become very apparent and annoying.

Also, certain things are like paper cuts on your eyeballs: they may be small, but you notice them all the time, and they're hard to ignore and damn aggravating.

#540
Nightwriter

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Now you are changing the locations of the paper cuts and using my analogy against me, this cannot be allowed. Cannot!

Seriously though, there will be times when I have just replayed the first TIM conversation, and the total WTF factor is fresh in my mind, and then I'll come in here thinking I'll talk about the WTF factor, and we will be talking about, like, space suit thickness.

#541
Geowil

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Really my main beef's with ME2 are thus:

1. The most important thing I hate about ME2 is the lack of diversity.  There are very few weapon choices.  The most variety you get is from Heavy Weapons as far as I have seen, you get like 7 HW I think (Arc Projector, Collector Gun, Flame Thrower, Nade Launcher, Rocket Launcher, Cain, and the Cryo gun if I remember correcntly).  EVerything else you only have around 4 to 5 choices and you can't even see detailed information about them such as damage, range, or clip size.

Same with Armor.

2. No Inventory.  I know a lot of people hated the ME1 inventory, but I loved it.  Being able to mod out your weapons and armor was cool, and you could change weapons in real time when ever you wanted.  Now you have to either wait till the mission is over or find a weapons locker.  I can see why they restricted when we can equip weapons, to make it more realistic, but why throw the inventory system out completely, why not just streamline it a little.

3. Some of the missions where you are forced, cough horizon cough collector vessel cough, into without hesitation.  I hope they do not include these kind of mechanics in ME3, it should be completely sandbox like ME1 where you could do anything you wanted to when you wanted to, within reason.

4. Some places of the story where Devs seemed to be asleep, like Legion completely mixing Virmire adn Ilos up.

Modifié par Geowil, 13 octobre 2010 - 06:34 .


#542
Jebel Krong

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Terror_K wrote...

Nightwriter wrote...

I never get used to how broad the topics of disappointments in this thread are.

Normally I really just want to talk about the story and setup, they are chiefly important to me. But I will walk in and find everyone talking about gameplay mechanics, or barriers, or armor/outfits, or inventory.


That's because Mass Effect 2 disappoints in sooooo many ways. :P


despite being nearly identical to mass effect 1 in sooooo many ways?

Terror_K wrote...

The lore states that barriers have no effect on pressure or temperature though.

The Mass Effect Codex says...

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small 
objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.


hence being perfectly capable of holding in atmosphere (you know - being as atmosphere is comprised of small objects travelling at rapid velocities - molecules). you even see an obvious one on the normandy at the end of the game. if you are going to nit-pick, at least pick something you can win at because looking like fools can seriously damage the credibility of all your arguments.

Modifié par Jebel Krong, 13 octobre 2010 - 08:26 .


#543
GarrusSpectre

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I just started playing ME1 yesterday after a long long time. I must say that its a much better game than ME2. I mean, ME2 was awsome and Id play it a few more times for sure and enjoy it. Its much richer and the gameplay is perfect, while ME1 is hardly anywhere close in either of those areas. However, the Mako, rich story, the ability to hear comments of your squad, the armor customisation, some may not agree but the Mako to explore etc. just make it better than ME2. The biggest factor that makes it better is NO RESOURCE SCANNING. Anyway, off to Feros now.

#544
Nightwriter

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Oh, I'd hardly say it was identical.

#545
GodWood

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Jebel Krong wrote...

Terror_K wrote...
That's because Mass Effect 2 disappoints in sooooo many ways. :P

despite being nearly identical to mass effect 1 in sooooo many ways?

Now thats just a lie, ME1 and ME2 are quite different.

#546
Jebel Krong

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GodWood wrote...

Jebel Krong wrote...

Terror_K wrote...
That's because Mass Effect 2 disappoints in sooooo many ways. :P

despite being nearly identical to mass effect 1 in sooooo many ways?

Now thats just a lie, ME1 and ME2 are quite different.


really? third person view, third person combat, powers, squad, skills, story structure, story progression, conversations, character interaction etc etc. 95% of the games' makeup are identical.

#547
Nightwriter

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You could probably say all BioWare's games are identical if you're going off of broad comparisons like that. You could say ME2 was nearly identical to KOTOR.

#548
Wittand25

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Jebel Krong wrote...
hence being perfectly capable of holding in atmosphere (you know - being as atmosphere is comprised of small objects travelling at rapid velocities - molecules). you even see an obvious one on the normandy at the end of the game. if you are going to nit-pick, at least pick something you can win at because looking like fools can seriously damage the credibility of all your arguments.

If the shields are airthight, why don´t the characters suffocate shortly after putting their shields up? Anyone trying to breath inside would use up the oxigen rather fast unless the field extends quite far from the body. Not to mention that the shields then also need to be able to vibrate in order for sound to travel from the inside of the shields to the outside and vice versa.

#549
Jebel Krong

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Wittand25 wrote...

Jebel Krong wrote...
hence being perfectly capable of holding in atmosphere (you know - being as atmosphere is comprised of small objects travelling at rapid velocities - molecules). you even see an obvious one on the normandy at the end of the game. if you are going to nit-pick, at least pick something you can win at because looking like fools can seriously damage the credibility of all your arguments.

If the shields are airthight, why don´t the characters suffocate shortly after putting their shields up? Anyone trying to breath inside would use up the oxigen rather fast unless the field extends quite far from the body. Not to mention that the shields then also need to be able to vibrate in order for sound to travel from the inside of the shields to the outside and vice versa.


oh dear - seriously think first before replying. if you can create a force-field/barrier, then of course you could vary how strong it is - personal kinetic barriers to stop weapons, but area barriers to stop atmosphere leakage, it's not a hard concept - hell we can already generate electromagnetic fields to do the atmosphere effect and BAE is working on the other one...

Modifié par Jebel Krong, 13 octobre 2010 - 09:30 .


#550
Jebel Krong

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Nightwriter wrote...

You could probably say all BioWare's games are identical if you're going off of broad comparisons like that. You could say ME2 was nearly identical to KOTOR.


and i could say that all these criticisms that keep being "aired" are similarly ridiculous, just at the other scale.