JaegerBane wrote...
Terror_K wrote...
It's not that the suits are skin-tight that's the main issue: it's that they're skin-exposed that's my main problem. A space-suit that's half a foot thick doesn't make much difference if you're not wearing a helmet. Beyond that my issues are that outfits that don't have the capacity to have kinetic shields and medi-gel dispensers shouldn't realistically be healing and protecting people.
But again, my main issue is that a breathing mask is apparently enough to protect against hazardous environments such as the vacuum of space, various toxins, high pressure, extreme temperatures, random planetary elements, etc. It's a simple, and stupid mistake that should never have been made, and they were definitely more careful about it in ME1 by making sure nobody had exposed outfits and that full-face helmets came on in hazardous places. In ME2 it's like they no longer care about the integrity and realism of the universe suddenly after setting up a generally believable setting in the first game (if one ignores the space magic that is eezo and biotics, but every sci-fi gets a couple of these). One moment we've got codex entries and characters speaking about the hazards of space, and then in the sequel they just don't give a damn and make lazy and bad choices like that. How am I supposed to trust a development company who makes such a juvenile, amateur mistake like this? It seriously boggles my mind that they could either be so dense, so careless or so blase about it. It's not like this is something that slipped through: it was a clearly intentional thing, considering they designed the so-called "protection" themselves. To me it's the equivalent of watching Star Trek DS9 or Babylon 5 and suddenly them having an episode where a character gets out onto the space station without even wearing a suit. I know it's science fiction, but there are some laws you have to obey. Hell... even Futurama obeys this one and it's a friggin cartoon!
Indeed, and that's why I'm not so keen on the idea of a breath mask somehow protecting against extremes of hot and cold, pressure etc. I suspect part of this is to do with the fact that *by and large*, you're not in environments that would require full all-enclosing space suits. There are a few where they pushed the limits of beliveability (the planet where you retrieve the Hammerhead is one that sticks in my mind) but you're never exploring planetoids with virtually no atmosphere like you did on Bring Down the Sky or whatnot, and hence, I can see why they didn't consider full helmets as necessary.
Why they didn't just bite the bullet and go with full helmets is not really clear, as it would have allowed them a lot more leeway in designing levels, but in the end, there isn't really any solid evidence to suggest they present a situation like the one you describe (i.e. running around on the outside of a space station).
The Reaper IFF. Shepard's destroyed the mass effect core of the Reaper, so there isn't anymore a kinnetic barrier around the ship.
When Shepard and the squad jump to the Normandy, they do it in outer space. <_<





Retour en haut




