jlb524 wrote...
The loyalty missions would also be OK if they tied into the main story somehow....like Liara's LotSB mission did.
Indeed.
Bioware has always put "personal missions" into their games. At least some of your campanions have a problem you can help them deal with. It's usually an interesting little sidequest you can do that reveals something about the person's background, gives you a look at what makes him/her/it tick. Retrieve HK-47's lost memories. Help Wynne find her long lost apprentice. Advise Anomen about what to do about his sister's death. Uncover the truth about the Black Whirlwind's brother. And so on. Interesting quests which have no impact on the game as a whole.
In Mass Effect 2, all the characters have their own missions. The problem is, while they might make for good side quests, they have zilch to do with the main story, save for the "don't kill me" flag they get for the Suicide Mission. In essence, they're side quests pushed into the forefront without actually making them main story missions. If they had somehow been tied, even tenuously to the main story, that would have given them a lot more meaning:
If Thane's wife had disappeared, rather than been killed. Thane's mission could have been learning that his enemies kidnapped her and sold her to the Collectors.
Grunt's acting up because Okeer's screwed something up in creating him, have to find some piece of Collector technology and krogan DNA to put it right (and become a true Urdnot)
Collectors are after Garrus and/or Tali, because they're companions of Shepard too, (like the Virmire Survivor)
And so on